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Dark Bison Sep 29, 2017 @ 1:23pm
Pacifist Achevement?
You think it has something to do with not killing enemies in a given level?
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Showing 1-15 of 17 comments
Play Metaphor Sep 29, 2017 @ 3:13pm 
bump
Dark Bison Sep 29, 2017 @ 3:17pm 
I tested it and it didn't unlock, might have to do it on all of the levels.
Last edited by Dark Bison; Sep 29, 2017 @ 3:18pm
Play Metaphor Sep 29, 2017 @ 3:20pm 
Like, doing pacifist on boss fights? How does that work?
Dark Bison Sep 29, 2017 @ 4:54pm 
Originally posted by Dekudeku:
Like, doing pacifist on boss fights? How does that work?

No clue, but I'm sure there is no way of finishing it without killing the boss.
Aberen Sep 29, 2017 @ 5:34pm 
Pacifist is just doing all of the 'platforming' levels without killing anything. And yes, all of them.

You even get some new settings from the turtle NPC if you get the achievement and talk to him. Black & White mode and some new audio settings.
Last edited by Aberen; Sep 29, 2017 @ 5:57pm
I don't really understand how to do that since even the platforming stages have "miniboss" enemies that seem required to kill. The first one has the acorn generator for example, I can't just run by it even with Invincibility and I can't dash over it because it's too far from the cliff.
Dark Bison Sep 30, 2017 @ 4:26am 
Originally posted by Aberen:
Pacifist is just doing all of the 'platforming' levels without killing anything. And yes, all of them.

You even get some new settings from the turtle NPC if you get the achievement and talk to him. Black & White mode and some new audio settings.
ah ok, does that go for the mini bosses as well?
Jarvis Sep 30, 2017 @ 4:30am 
Pacifist is possible, check my profile for verification. Each level has a work around for the "impassable" creatures and sections. It's not always obvious.
JOBBIN TIL' I DIE Sep 30, 2017 @ 4:31am 
there's always a way around the minibosses, but sometimes it costs a hit
Nervatel Sep 30, 2017 @ 6:49am 
Shooting, Parry Axe, and the 1st/3rd super will invalidate a pacifist run
Dashing, regular parry, the 2nd super, and the rest of the charms are fair game

When it came down to normal parries, despite it killing whatever you parry (like the flying fish in Perilous Piers), you can still earn a pacifist rank. (or at least, I was able to)

Originally posted by Bothersome Bat:
I don't really understand how to do that since even the platforming stages have "miniboss" enemies that seem required to kill. The first one has the acorn generator for example, I can't just run by it even with Invincibility and I can't dash over it because it's too far from the cliff.
In the section right before the acorn machine, there are those mushrooms that fire clouds, if you position yourself correctly, parrying the cloud will give you enough height to jump over it.

When it comes down to beating all the levels, you have to consider all your the options available.
Properly choosing one of the leftover 5 charms can spell the difference between victory and defeat, and when you consider your goal, there are actually 4 (If you do choose to increase your health, use twin hearts over the regular heart, because despite it lowering attack power, you won't be attacking)
The smoke bomb charm is probably your best chance, as it can easily get you through most obstacles, without hurting you. The downside to this, is the dash's limited range, in some cases you will need to stand just outside their collision box, just to get past them without taking a hit.

If you decide to use the Coffee charm, it will only be useful to build up the 2nd super, which can give you a bigger window to safely move through something. The downside to this combo, is the wait time between use.

I personally wouldn't recommend using P. Sugar, because it just does something for you, that you can master, yourself.


A quick rundown for all the levels below:

Forrest Follies, the acorn machine, as said above, requires you to parry off the mushroom's cloud

Treetop Trouble, the bug at the end of the level can be dashed through

Funhouse Frazzle, when you reach the walls with mouths, you need to wait until their mouth opens, and move right through it

Funfair Fever, the enemies on the rope, the 3 gun wall, the shooting gallery machine, and the hotdog, can all be dashed through.

Rugged Ridge, you can dash through the goats throwing pickaxes and the rock lions, when you get to the walls that spit ink, you need to parry off the ink in order to dash over it.

Perilous Piers, there isn't really anything that serves as a way to stop you from moving forward
Last edited by Nervatel; Sep 30, 2017 @ 6:49am
Dark Bison Sep 30, 2017 @ 7:27am 
Originally posted by Nervatel/ Hanging Closet Monster:
Shooting, Parry Axe, and the 1st/3rd super will invalidate a pacifist run
Dashing, regular parry, the 2nd super, and the rest of the charms are fair game

When it came down to normal parries, despite it killing whatever you parry (like the flying fish in Perilous Piers), you can still earn a pacifist rank. (or at least, I was able to)

Originally posted by Bothersome Bat:
I don't really understand how to do that since even the platforming stages have "miniboss" enemies that seem required to kill. The first one has the acorn generator for example, I can't just run by it even with Invincibility and I can't dash over it because it's too far from the cliff.
In the section right before the acorn machine, there are those mushrooms that fire clouds, if you position yourself correctly, parrying the cloud will give you enough height to jump over it.

When it comes down to beating all the levels, you have to consider all your the options available.
Properly choosing one of the leftover 5 charms can spell the difference between victory and defeat, and when you consider your goal, there are actually 4 (If you do choose to increase your health, use twin hearts over the regular heart, because despite it lowering attack power, you won't be attacking)
The smoke bomb charm is probably your best chance, as it can easily get you through most obstacles, without hurting you. The downside to this, is the dash's limited range, in some cases you will need to stand just outside their collision box, just to get past them without taking a hit.

If you decide to use the Coffee charm, it will only be useful to build up the 2nd super, which can give you a bigger window to safely move through something. The downside to this combo, is the wait time between use.

I personally wouldn't recommend using P. Sugar, because it just does something for you, that you can master, yourself.


A quick rundown for all the levels below:

Forrest Follies, the acorn machine, as said above, requires you to parry off the mushroom's cloud

Treetop Trouble, the bug at the end of the level can be dashed through

Funhouse Frazzle, when you reach the walls with mouths, you need to wait until their mouth opens, and move right through it

Funfair Fever, the enemies on the rope, the 3 gun wall, the shooting gallery machine, and the hotdog, can all be dashed through.

Rugged Ridge, you can dash through the goats throwing pickaxes and the rock lions, when you get to the walls that spit ink, you need to parry off the ink in order to dash over it.

Perilous Piers, there isn't really anything that serves as a way to stop you from moving forward

Oh wow thanks, this will come in handy.
Pink Sep 30, 2017 @ 7:36am 
Last edited by Pink; Sep 30, 2017 @ 7:36am
Originally posted by Dekudeku:
Like, doing pacifist on boss fights? How does that work?
When an achievement says "levels" it means run & gun levels, not boss fights.
Dark Bison Sep 30, 2017 @ 9:46am 
Originally posted by horheristo:
Published a video guide to help out:
http://steamcommunity.com/sharedfiles/filedetails/?id=1152482079

Thank you, that'll come in handy as well. :resmile:
Dark Bison Sep 30, 2017 @ 11:19am 
I like how the first run and gun level was one of the hardest to get it on, I made it through it without taking damage, then I went full herp on the end stretch. lol
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Date Posted: Sep 29, 2017 @ 1:23pm
Posts: 17