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Really, play, notice stuff, 'git gud'. Complaining about the dragon flamethrower when all you gotta do is stay extremely up or down for the most part. Stuff like that.
Have fun playing or complaining or whatever, I'm having a blast, despite some frustrations (part of gitting gud).
Plus, even if it was unfair... so what? Life's unfair, and this is the freaking devil. Get over it. :P
How can you stay to the top or bottom of the screen for the dragon when there isn't any platforms there? Moving to the edges in the final genie stage doesn't work either from the pyramid beams hitting you there or the genie shooting his hard to see crap at the same time blocking your path.
That kind of crap forced damage happens enough and you lose without anything you can do. How the hell is that fun? That's the problem here. You can't adapt to that, you can't learn to avoid it, you can't do anything but replay the level over and over and over again till you are lucky enough to not have it happen. It's RNG not skill.
Your input wasn't ignored. It just isn't worth anything as you clearly do not see the problem or choose to ignore it yourself.
That's funny 'cause that's how I beat them. Obviously, you can't edge the screen at the dragon, I meant the highest/lowest clouds. Genie tip worked just fine.
You can do something about it, you just think you can't. Hence people bringing the 'git gud' argument.
Git gud or stick to games that are made to cater to you. Not everything has to be for everyone.
You didn't even understand what I typed.
The clouds for the dragon fight are RNG, I have had MANY spawns of them where you couldn't avoid that flamethrower. Or even had bad spawns in the first 2 stages that forced me to jump into an attack. RNG platforms combined with screen wide attacks means you will have forced damage.
And the genie CAN reach to the edges of the screen. Those pyramid beams do in fact reach you on the top, bottom or left screen. Iv even had the damned hat from the puppet stage not despawn the first 2 times I entered that final stage. Then the genie him self shoots a hard to see attack from his head that damn near covers what play area you have to work with forcing you into the pyramid ring. If the genie and a pyramid attacks at once, and they do that often, you have forced damage.
These guys aren't even that bad with their RNG. Other bosses have it worse with patterns on top of patterns with each having its own form of RNG to when they are used or how they work. A single form of RNG can be learned somewhat, multiple forms of RNG at once can't be learned.
Games can be more than just a hard difficulty: Story, style, landscapes, riddles, characters and much more.
Not just challenges.
The real life is hard enough.
Finally a game that does not cater to babies
Video games are art. This especially. It's art style is... flawless. It gives me memories of old tom an jerry cartoons i used to watch growing up. The faces, the smiles, the villians. The COLORS. This is amazing. I will be getting it, no doubt about that. Along with the visual style comes game play. This creator decided to make it hard and unforgiving. This is not a bad thing. Complaining about someone's work when they decide to make it a certain way is akin to people ♥♥♥♥♥♥♥♥ that a book is too hard to read, please dumb it down to a third grade reading level. I hope one day people realize how that makes them sound.
I legitimately hope the designer(s) decide to actually add an easy mode for all these complainers that more mocks them by giving them what they want: Make the whole game in that difficulty as easy as NES contra's level one. All enemies die in one hit, maybe two on screen at once max and most don't even shoot at you. Then mocks you when you "complete" it for taking the easy way out. Something like a giant message blocking the ending saying "Hooray!!! you beat easy mode! Time to put on your big boy pants and try the game as it was designed!". But it's more likely they wouldn't find that funny and complain more.
I swear people now a days want games they can finish in one sitting without trying to get better at it. To the devs, keep up the awesome work. Looking more than forward to playing it.
Watch a Let's Play.
If you can't avoid the flames, try the evading dash or the invincibility super. Again, there are ways to fight this oh so bad RNG, use your tools. Most of the stuff can be avoided, and that forced damage is pretty rare, if it's there at all, just practice.
Haven't been hit by the beams in the corners. His final phase has barely any HP so I think it's OK. I had the turban not despawn either... whatever, suck it up and dodge the shots. Hard to see attack? Train your eyes. Yes, the transparent attack forces you into the pyramid beams... that's the point. You gotta time it so that when he shoots from his head you're at a place that avoiding it will not lock you among the pyramids. It's all timing and adaptation.
It's not supposed to be learned that hard. Every phase has a pool of things that can happen, and you're expected to sometimes react on time, or use your guts. Again, you can dislike it, but it's intended, a lot of people like it, maybe a lot don't, that's how it's gonna be. Maybe practice more if you enjoy the game instead of writing a novel. If not, it's fine to quit.
It's sad really, sad and pathetic.