Cuphead

Cuphead

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Chewy102 Sep 29, 2017 @ 11:59am
Gotta say the game is kinda unfair.
Read this game was suppose to be hard but this isn't hard in my opinion. Just unfair for the most part from either RNG or bad/pooly thought out patterns. Beatable for certain, just not that good.

The entire 1st island wasn't bad at all. Rather simple starting out but if you failed it was mainly from your own fault. Then came the 2nd island and how freaking RNG heavy it got. The 3rd island is looking to be the same but with more crap to deal with. Don't like it myself but I had 26 deaths in the whole first island, playing well past my bed time ruins your thinking and motor skills. But the 2nd island and the first boss of the 3rd island took my death total to 127 from how freaking RNG the bosses and levels got. I like a challenge, just not one I need to bash my face against to finish.

Early in island 2 there is a clown fight. That damned thing was pure pain to beat. Stage 1 and 2 wasn't bad. When the extras spawned could lead to cheap damage but workable as a whole. Stage 3 was ♥♥♥♥ in how ♥♥♥♥♥♥♥ exact you needed to be to dodge both the bosses attacks and a roller coaster or how lucky you had to get to avoid one or the other. Stage 4 of that clown wasn't much better from half of its attacks being easy and the other half being both enemy spam and a bullet hell. The damned genie boss also had RNG problems with poor patterns that could literally be impossible to avoid damage.

Stage 1 of the genie could be easy or just another bullet hell. The game even ignores its "parry pink stuff" rule when the boss tosses a bunch of junk at you in stage 1. There is a pink gem you can parry, but there is a also a golden goblet that has pink gems on it you can't parry. Then in stage Stage 2 has nothing bad as well as stage 3. But stage 4 with that puppet is slightly broken in how long that hat stays after you beat that stage making stage 5 even harder. Stage 5 of the genie is ♥♥♥♥♥♥♥ nuts in how lucky you need to be to avoid damage with conflicting patterns that trap you in multiple ways while having little to not playable area to work with.

The dragon of island 2 gets worse! It's biggest problem is moving RNG plaforms combined with its own RNG attacks. Stage 1 of the dragon isn't bad. Stage 2 is RNG nightmare and has no patterns to learn at all from both RNG platforms and RNG attacks that great tracking. Stage 3 still has the moving platforms and no longer has RNG attacks. But stage 3 now has fireballs that split into 4 shots when you shoot them AND a flamethrower that covers HALF the screen. With RNG placed platforms! That flamethrower lasts a long time and Iv had several be impossible to avoid from no platforms spawning outside of its AOE!

Just about everything on island 2 was simply unfair. The first boss I fought on island 3 (a queen bee) had MORE RNG platforms but these moved vertical. Stage 1 wasn't bad, easy in fact. Stage 2 was just annoying. Stage 3 didn't have much HP at all but reduced your play area by 1/5-1/3 normal as the boss took over the bottom of the screen. And her attacks became much harder to read and could cut the playable area even more without much if any warning.



I could go on but its nearly 3pm and I should have been alseep 4-5 hours ago. The game is in fact hard. Really hard, by being unfair as hell at times in my opinion and it seems to be getting worse. That takes a game from being fun (and Cuphead started fun) and turns it into a pain to play.
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Showing 46-60 of 390 comments
HighLanderPony Sep 30, 2017 @ 3:01am 
Way to seemingly ignore my advice and just fish for comments that agree with the unfair assessment.

Really, play, notice stuff, 'git gud'. Complaining about the dragon flamethrower when all you gotta do is stay extremely up or down for the most part. Stuff like that.

Have fun playing or complaining or whatever, I'm having a blast, despite some frustrations (part of gitting gud).

Plus, even if it was unfair... so what? Life's unfair, and this is the freaking devil. Get over it. :P
Last edited by HighLanderPony; Sep 30, 2017 @ 3:02am
Chewy102 Sep 30, 2017 @ 3:15am 
Originally posted by HighLanderPony:
Way to seemingly ignore my advice and just fish for comments that agree with the unfair assessment.

Really, play, notice stuff, 'git gud'. Complaining about the dragon flamethrower when all you gotta do is stay extremely up or down for the most part. Stuff like that.

Have fun playing or complaining or whatever, I'm having a blast, despite some frustrations (part of gitting gud).

Plus, even if it was unfair... so what? Life's unfair, and this is the freaking devil. Get over it. :P

How can you stay to the top or bottom of the screen for the dragon when there isn't any platforms there? Moving to the edges in the final genie stage doesn't work either from the pyramid beams hitting you there or the genie shooting his hard to see crap at the same time blocking your path.

That kind of crap forced damage happens enough and you lose without anything you can do. How the hell is that fun? That's the problem here. You can't adapt to that, you can't learn to avoid it, you can't do anything but replay the level over and over and over again till you are lucky enough to not have it happen. It's RNG not skill.

Your input wasn't ignored. It just isn't worth anything as you clearly do not see the problem or choose to ignore it yourself.
Originally posted by Jordan ☯:
This easy mode want is why games are so ♥♥♥♥ these days. ♥♥♥♥ off casuals. You have already ruined 98% of modern gaming for those of us who were here first.
HighLanderPony Sep 30, 2017 @ 3:21am 
Originally posted by Chewy102:
Originally posted by HighLanderPony:
Way to seemingly ignore my advice and just fish for comments that agree with the unfair assessment.

Really, play, notice stuff, 'git gud'. Complaining about the dragon flamethrower when all you gotta do is stay extremely up or down for the most part. Stuff like that.

Have fun playing or complaining or whatever, I'm having a blast, despite some frustrations (part of gitting gud).

Plus, even if it was unfair... so what? Life's unfair, and this is the freaking devil. Get over it. :P

How can you stay to the top or bottom of the screen for the dragon when there isn't any platforms there? Moving to the edges in the final genie stage doesn't work either from the pyramid beams hitting you there or the genie shooting his hard to see crap at the same time blocking your path.

That kind of crap forced damage happens enough and you lose without anything you can do. How the hell is that fun? That's the problem here. You can't adapt to that, you can't learn to avoid it, you can't do anything but replay the level over and over and over again till you are lucky enough to not have it happen. It's RNG not skill.

Your input wasn't ignored. It just isn't worth anything as you clearly do not see the problem or choose to ignore it yourself.

That's funny 'cause that's how I beat them. Obviously, you can't edge the screen at the dragon, I meant the highest/lowest clouds. Genie tip worked just fine.

You can do something about it, you just think you can't. Hence people bringing the 'git gud' argument.
Jimmy Rustler Sep 30, 2017 @ 3:28am 
'I'm a casual, please make an easy mode so I can have an in to a hobby I don't understand but perceive as being hip and proceed to ♥♥♥♥ it up.'

Git gud or stick to games that are made to cater to you. Not everything has to be for everyone.
Last edited by Jimmy Rustler; Sep 30, 2017 @ 3:30am
Chewy102 Sep 30, 2017 @ 3:33am 
Originally posted by HighLanderPony:
Originally posted by Chewy102:

How can you stay to the top or bottom of the screen for the dragon when there isn't any platforms there? Moving to the edges in the final genie stage doesn't work either from the pyramid beams hitting you there or the genie shooting his hard to see crap at the same time blocking your path.

That kind of crap forced damage happens enough and you lose without anything you can do. How the hell is that fun? That's the problem here. You can't adapt to that, you can't learn to avoid it, you can't do anything but replay the level over and over and over again till you are lucky enough to not have it happen. It's RNG not skill.

Your input wasn't ignored. It just isn't worth anything as you clearly do not see the problem or choose to ignore it yourself.

That's funny 'cause that's how I beat them. Obviously, you can't edge the screen at the dragon, I meant the highest/lowest clouds. Genie tip worked just fine.

You can do something about it, you just think you can't. Hence people bringing the 'git gud' argument.

You didn't even understand what I typed.

The clouds for the dragon fight are RNG, I have had MANY spawns of them where you couldn't avoid that flamethrower. Or even had bad spawns in the first 2 stages that forced me to jump into an attack. RNG platforms combined with screen wide attacks means you will have forced damage.

And the genie CAN reach to the edges of the screen. Those pyramid beams do in fact reach you on the top, bottom or left screen. Iv even had the damned hat from the puppet stage not despawn the first 2 times I entered that final stage. Then the genie him self shoots a hard to see attack from his head that damn near covers what play area you have to work with forcing you into the pyramid ring. If the genie and a pyramid attacks at once, and they do that often, you have forced damage.

These guys aren't even that bad with their RNG. Other bosses have it worse with patterns on top of patterns with each having its own form of RNG to when they are used or how they work. A single form of RNG can be learned somewhat, multiple forms of RNG at once can't be learned.
Trixter Sep 30, 2017 @ 3:35am 
the charge shot pretty much is the most OP shot in the game. it can take out most bosses in a few shots
medicusxxl Sep 30, 2017 @ 4:08am 
Originally posted by Jordan ☯:
This easy mode want is why games are so ♥♥♥♥ these days. ♥♥♥♥ off casuals. You have already ruined 98% of modern gaming for those of us who were here first.
Better than a sadistic difficulty which destroy the nerves of the players because the devs are sadistic and think this is fun.

Games can be more than just a hard difficulty: Story, style, landscapes, riddles, characters and much more.

Not just challenges.

The real life is hard enough.
Originally posted by Mado:
Originally posted by Jordan ☯:
This easy mode want is why games are so ♥♥♥♥ these days. ♥♥♥♥ off casuals. You have already ruined 98% of modern gaming for those of us who were here first.
Better than a sadistic difficulty which destroy the nerves of the players because the devs are sadistic and think this is fun.

Games can be more than just a hard difficulty: Story, style, landscapes, riddles, characters and much more.

Not just challenges.

The real life is hard enough.
Speak for yourself. I'm a masochistic type of person and I find it extremely fun and statisfying when the game tortures me
Finally a game that does not cater to babies
Last edited by 󠀡󠀡 ⁧⁧Darius; Sep 30, 2017 @ 4:25am
JOBBIN TIL' I DIE Sep 30, 2017 @ 4:39am 
you're gonna love S ranking cala mari, getting 3 parriable blowfish is RNG, on top of not getting hit in phase 2 and 3 being pretty much up to chance as well
Lusid Sep 30, 2017 @ 5:48am 
Holy crap. I come to discussions to see what people are saying about this game before i get it, and i'm thrilled it's hard, but this is a f-ton of complaining. And then met with an f-ton of "get gud" or some variation therein.

Video games are art. This especially. It's art style is... flawless. It gives me memories of old tom an jerry cartoons i used to watch growing up. The faces, the smiles, the villians. The COLORS. This is amazing. I will be getting it, no doubt about that. Along with the visual style comes game play. This creator decided to make it hard and unforgiving. This is not a bad thing. Complaining about someone's work when they decide to make it a certain way is akin to people ♥♥♥♥♥♥♥♥ that a book is too hard to read, please dumb it down to a third grade reading level. I hope one day people realize how that makes them sound.

I legitimately hope the designer(s) decide to actually add an easy mode for all these complainers that more mocks them by giving them what they want: Make the whole game in that difficulty as easy as NES contra's level one. All enemies die in one hit, maybe two on screen at once max and most don't even shoot at you. Then mocks you when you "complete" it for taking the easy way out. Something like a giant message blocking the ending saying "Hooray!!! you beat easy mode! Time to put on your big boy pants and try the game as it was designed!". But it's more likely they wouldn't find that funny and complain more.

I swear people now a days want games they can finish in one sitting without trying to get better at it. To the devs, keep up the awesome work. Looking more than forward to playing it.
medicusxxl Sep 30, 2017 @ 6:09am 
Originally posted by Lusid:
Holy crap. I come to discussions to see what people are saying about this game before i get it, and i'm thrilled it's hard, but this is a f-ton of complaining. And then met with an f-ton of "get gud" or some variation therein.

Video games are art. This especially. It's art style is... flawless. It gives me memories of old tom an jerry cartoons i used to watch growing up. The faces, the smiles, the villians. The COLORS. This is amazing. I will be getting it, no doubt about that. Along with the visual style comes game play. This creator decided to make it hard and unforgiving. This is not a bad thing. Complaining about someone's work when they decide to make it a certain way is akin to people ♥♥♥♥♥♥♥♥ that a book is too hard to read, please dumb it down to a third grade reading level. I hope one day people realize how that makes them sound.

I legitimately hope the designer(s) decide to actually add an easy mode for all these complainers that more mocks them by giving them what they want: Make the whole game in that difficulty as easy as NES contra's level one. All enemies die in one hit, maybe two on screen at once max and most don't even shoot at you. Then mocks you when you "complete" it for taking the easy way out. Something like a giant message blocking the ending saying "Hooray!!! you beat easy mode! Time to put on your big boy pants and try the game as it was designed!". But it's more likely they wouldn't find that funny and complain more.

I swear people now a days want games they can finish in one sitting without trying to get better at it. To the devs, keep up the awesome work. Looking more than forward to playing it.
I just want to enjoy the art style.
HighLanderPony Sep 30, 2017 @ 6:13am 
Originally posted by Mado:
I just want to enjoy the art style.

Watch a Let's Play.
HighLanderPony Sep 30, 2017 @ 6:18am 
Originally posted by Chewy102:
Originally posted by HighLanderPony:

That's funny 'cause that's how I beat them. Obviously, you can't edge the screen at the dragon, I meant the highest/lowest clouds. Genie tip worked just fine.

You can do something about it, you just think you can't. Hence people bringing the 'git gud' argument.

You didn't even understand what I typed.

The clouds for the dragon fight are RNG, I have had MANY spawns of them where you couldn't avoid that flamethrower. Or even had bad spawns in the first 2 stages that forced me to jump into an attack. RNG platforms combined with screen wide attacks means you will have forced damage.

And the genie CAN reach to the edges of the screen. Those pyramid beams do in fact reach you on the top, bottom or left screen. Iv even had the damned hat from the puppet stage not despawn the first 2 times I entered that final stage. Then the genie him self shoots a hard to see attack from his head that damn near covers what play area you have to work with forcing you into the pyramid ring. If the genie and a pyramid attacks at once, and they do that often, you have forced damage.

These guys aren't even that bad with their RNG. Other bosses have it worse with patterns on top of patterns with each having its own form of RNG to when they are used or how they work. A single form of RNG can be learned somewhat, multiple forms of RNG at once can't be learned.

If you can't avoid the flames, try the evading dash or the invincibility super. Again, there are ways to fight this oh so bad RNG, use your tools. Most of the stuff can be avoided, and that forced damage is pretty rare, if it's there at all, just practice.

Haven't been hit by the beams in the corners. His final phase has barely any HP so I think it's OK. I had the turban not despawn either... whatever, suck it up and dodge the shots. Hard to see attack? Train your eyes. Yes, the transparent attack forces you into the pyramid beams... that's the point. You gotta time it so that when he shoots from his head you're at a place that avoiding it will not lock you among the pyramids. It's all timing and adaptation.

It's not supposed to be learned that hard. Every phase has a pool of things that can happen, and you're expected to sometimes react on time, or use your guts. Again, you can dislike it, but it's intended, a lot of people like it, maybe a lot don't, that's how it's gonna be. Maybe practice more if you enjoy the game instead of writing a novel. If not, it's fine to quit.
Cyber Akuma Sep 30, 2017 @ 7:58am 
Quite a lot of entitled try-hards who can't get anywhere in life so they have to validate their viditual life by thinking they are impressing anyone by playing "hard" (read: cheap) games and then going "lololol git gud" to anyone who complains about broken mechanics.

It's sad really, sad and pathetic.
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