Cuphead

Cuphead

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Chewy102 Sep 29, 2017 @ 11:59am
Gotta say the game is kinda unfair.
Read this game was suppose to be hard but this isn't hard in my opinion. Just unfair for the most part from either RNG or bad/pooly thought out patterns. Beatable for certain, just not that good.

The entire 1st island wasn't bad at all. Rather simple starting out but if you failed it was mainly from your own fault. Then came the 2nd island and how freaking RNG heavy it got. The 3rd island is looking to be the same but with more crap to deal with. Don't like it myself but I had 26 deaths in the whole first island, playing well past my bed time ruins your thinking and motor skills. But the 2nd island and the first boss of the 3rd island took my death total to 127 from how freaking RNG the bosses and levels got. I like a challenge, just not one I need to bash my face against to finish.

Early in island 2 there is a clown fight. That damned thing was pure pain to beat. Stage 1 and 2 wasn't bad. When the extras spawned could lead to cheap damage but workable as a whole. Stage 3 was ♥♥♥♥ in how ♥♥♥♥♥♥♥ exact you needed to be to dodge both the bosses attacks and a roller coaster or how lucky you had to get to avoid one or the other. Stage 4 of that clown wasn't much better from half of its attacks being easy and the other half being both enemy spam and a bullet hell. The damned genie boss also had RNG problems with poor patterns that could literally be impossible to avoid damage.

Stage 1 of the genie could be easy or just another bullet hell. The game even ignores its "parry pink stuff" rule when the boss tosses a bunch of junk at you in stage 1. There is a pink gem you can parry, but there is a also a golden goblet that has pink gems on it you can't parry. Then in stage Stage 2 has nothing bad as well as stage 3. But stage 4 with that puppet is slightly broken in how long that hat stays after you beat that stage making stage 5 even harder. Stage 5 of the genie is ♥♥♥♥♥♥♥ nuts in how lucky you need to be to avoid damage with conflicting patterns that trap you in multiple ways while having little to not playable area to work with.

The dragon of island 2 gets worse! It's biggest problem is moving RNG plaforms combined with its own RNG attacks. Stage 1 of the dragon isn't bad. Stage 2 is RNG nightmare and has no patterns to learn at all from both RNG platforms and RNG attacks that great tracking. Stage 3 still has the moving platforms and no longer has RNG attacks. But stage 3 now has fireballs that split into 4 shots when you shoot them AND a flamethrower that covers HALF the screen. With RNG placed platforms! That flamethrower lasts a long time and Iv had several be impossible to avoid from no platforms spawning outside of its AOE!

Just about everything on island 2 was simply unfair. The first boss I fought on island 3 (a queen bee) had MORE RNG platforms but these moved vertical. Stage 1 wasn't bad, easy in fact. Stage 2 was just annoying. Stage 3 didn't have much HP at all but reduced your play area by 1/5-1/3 normal as the boss took over the bottom of the screen. And her attacks became much harder to read and could cut the playable area even more without much if any warning.



I could go on but its nearly 3pm and I should have been alseep 4-5 hours ago. The game is in fact hard. Really hard, by being unfair as hell at times in my opinion and it seems to be getting worse. That takes a game from being fun (and Cuphead started fun) and turns it into a pain to play.
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Showing 151-165 of 390 comments
Originally posted by Cyber Akuma:
Originally posted by Inside Out Ink Demon:
Games of that era were not broken, the limits of the tech of the time meant devs just had to be more resourceful.

Hate to break it to you, but many of them were, for reasons I already went into detail about. You attempted to ignore all of that with a "No they weren't!" reply. Some of the crap that you had to put up with, like knockback over bottomless pits, was not a "limit" and "being resouceful", it was a deliberate "screw you" to the player.
By that token, unless you can instakill every enemy, every game is broken to you by the sounds of it.

Can't you accept that people like different things?
Just because trial and error isn't a type of game play you enjoy, doesn't mean you have to try and downplay it for those who do.
Smash45 Oct 2, 2017 @ 4:30am 
Originally posted by Cyber Akuma:
Originally posted by Archmage MC:
The game was hard sure, but it never felt unfair (Unless there was a memory leak bug or something after playing for 5+ hours). Everything feels in your control and you just need to L2P.

♥♥♥♥♥♥♥♥♥♥.

The amount of sudden shifts to what you have to do in Run&Gun levels as well as RNG when it comes to moving platforms in boss levels can't possibly be described as anything other than "cheap" or "badly designed". It pulls NES era levels of cheap shots in several of the levels.

The fact that I can beat most of the bosses in about 3-5 tries while any boss where the level istalf constantly changes where you can safely stand (The clown, the dragon, the bee, etc) takes me several dozen tries, and the vast majority of my deaths are because the came suddenly decided not to spawn any platforms within distance of me being able to jump or dash to them and I got hit.

Where are people coming up with this "fair" garbage? What would you consider UNfair then if you consider this fair? Dark Souls, that is hard but fair, this is Ninja Gaiden levels of ♥♥♥♥♥♥♥♥.
So what you mean is "I suck at the game, therefore the game is flawed".
I understand that not everyone can "GIT GUD" at video games, but that doesn't mean the game is "badly designed" when it's just you who can't adapt to it.
Calling it "Ninja Giaden levels of ♥♥♥♥♥♥♥♥" is just going too far. This game doesn't come close to amount of ♥♥♥♥♥♥♥♥ that games from NES era throw at you, I played quite a few hard NES games, and Cuphead is no where near as cheap as those.
Last edited by Smash45; Oct 2, 2017 @ 4:31am
medicusxxl Oct 2, 2017 @ 4:39am 
Originally posted by Smash45:
Originally posted by Cyber Akuma:

♥♥♥♥♥♥♥♥♥♥.

The amount of sudden shifts to what you have to do in Run&Gun levels as well as RNG when it comes to moving platforms in boss levels can't possibly be described as anything other than "cheap" or "badly designed". It pulls NES era levels of cheap shots in several of the levels.

The fact that I can beat most of the bosses in about 3-5 tries while any boss where the level istalf constantly changes where you can safely stand (The clown, the dragon, the bee, etc) takes me several dozen tries, and the vast majority of my deaths are because the came suddenly decided not to spawn any platforms within distance of me being able to jump or dash to them and I got hit.

Where are people coming up with this "fair" garbage? What would you consider UNfair then if you consider this fair? Dark Souls, that is hard but fair, this is Ninja Gaiden levels of ♥♥♥♥♥♥♥♥.
So what you mean is "I suck at the game, therefore the game is flawed".
I understand that not everyone can "GIT GUD" at video games, but that doesn't mean the game is "badly designed" when it's just you who can't adapt to it.
Calling it "Ninja Giaden levels of ♥♥♥♥♥♥♥♥" is just going too far. This game doesn't come close to amount of ♥♥♥♥♥♥♥♥ that games from NES era throw at you, I played quite a few hard NES games, and Cuphead is no where near as cheap as those.
So, what do you do (and think and feel) in this moments when you encounter them:

"the vast majority of my deaths are because the came suddenly decided not to spawn any platforms within distance of me being able to jump or dash to them and I got hit."

?
Last edited by medicusxxl; Oct 2, 2017 @ 4:41am
Smash45 Oct 2, 2017 @ 5:09am 
Originally posted by Mado:
Originally posted by Smash45:
So what you mean is "I suck at the game, therefore the game is flawed".
I understand that not everyone can "GIT GUD" at video games, but that doesn't mean the game is "badly designed" when it's just you who can't adapt to it.
Calling it "Ninja Giaden levels of ♥♥♥♥♥♥♥♥" is just going too far. This game doesn't come close to amount of ♥♥♥♥♥♥♥♥ that games from NES era throw at you, I played quite a few hard NES games, and Cuphead is no where near as cheap as those.
So, what do you do (and think and feel) in this moments when you encounter them:

"the vast majority of my deaths are because the came suddenly decided not to spawn any platforms within distance of me being able to jump or dash to them and I got hit."

?
I never really encoutered a moment where the game doesn't feel like spawning platforms. I died a lot in the game, but there weren't any moments where I died because the game wanted me to die at the moment, I died because I either was surprised by something, or that I didn't got the pattern of the boss properly at the moment. It is possible to beat every level and boss without gettting hit, doing that requires skill not luck.
What you're talking about is a sceneraio where you had to rely on luck, but none of that happened to me when I played it.
The Fourth King Oct 2, 2017 @ 6:26am 
Git gud is the only thing you need.
Star Rain Oct 2, 2017 @ 6:34am 
It's definitely fair overall, but I was fighting that cheapass Bee lady and right when i died the game froze and closed itself while controller kept rumbling indefinitely...of course this means the game deleted my save file!!! Now im back up to the dragon, ugh i think i'll just use a trainer to skip this i hated that fight! Even though it was fair, its tough.
Leragie Oct 2, 2017 @ 7:39am 
*sigh* I'm sorry, but as far as any 'unfair' comment goes...I just have to say "Git Gud". Sorry, but I feel this game would be severly lacking if it were made to be any easier. I never felt that it was RNG heavy. You just need to be more aware of things. Sure, sometimes RNG is there and it helps you out or makes things more difficult, but name a game that doesn't do that. Even Dark Souls boss fights will sometimes have a boss perform move sets that are easier to deal with than other times you have done the encounter.

Put in a lot of time on Xbox and played through the game. Got it on my own PC and am playing through it again. I wouldn't have bothered with getting it myself if it was any easier. Also, even on my playthru I still feel that the game is not heavy RNG like some people are saying.

This whining just fits in with the old school whining about how the game 'cheats'.

So, once again....Git Gud!
Dr Fetus Oct 2, 2017 @ 7:42am 
Game is fair, Git GUD!
medicusxxl Oct 2, 2017 @ 11:01am 
Originally posted by DarkLordGig:
https://www.youtube.com/watch?v=MjdbhClke1g

Lol! GIT GUD NOOB!
Is this YOUR video?

Is this YOUR skill?

So if not, don't say it is soooo easy. ;)
XD That clown? I beat him in my 2nd or third attempt. He's not hard nor are really any of the bosses so far (at the last boss of world 2) unfair in the slightest. And there isn't supose to BE a pattern. You need to react on the fly. Otherwise you're ♥♥♥♥♥♥.
Cyber Akuma Oct 2, 2017 @ 12:11pm 
Originally posted by Inside Out Ink Demon:
By that token, unless you can instakill every enemy, every game is broken to you by the sounds of it.

Can't you accept that people like different things?
Just because trial and error isn't a type of game play you enjoy, doesn't mean you have to try and downplay it for those who do.

Nice logical fallacy there, but no, just because I think this game is cheap ahnd unfair in it's difficulty doesn't mean I think the logical extreme of the other and that it should be a cakewalk where you never lose. And funny, your own argument coulf be used right back at you, just because you like trial-and-error gameplay (which many could argue is in and of itself a sign of bad game design) does not mean others have to like it.



Originally posted by Smash45:
So what you mean is "I suck at the game, therefore the game is flawed".

Not in the slightest, but I am not surprised that someone as simple-minded as you saw that entire post where I detailed exactly what was wrong and replied with "Derp, you must be bad at games", I guess what you are saying is that you suck at intellectual debate.

Originally posted by Smash45:
I understand that not everyone can "GIT GUD" at video games, but that doesn't mean the game is "badly designed" when it's just you who can't adapt to it.

Except that I detailed exactly what was broken about it, which you seem to be mentally incapapible of comprehending.

Originally posted by Smash45:
Calling it "Ninja Giaden levels of ♥♥♥♥♥♥♥♥" is just going too far. This game doesn't come close to amount of ♥♥♥♥♥♥♥♥ that games from NES era throw at you, I played quite a few hard NES games, and Cuphead is no where near as cheap as those.

You think you're the only person who played NES games? You think you're the only person who grew up in the NES era? There are many elements of the game that are badly designed in a way to make some of the fights just plain cheap that mimic many elements of NES era games that had cheap or lacking design.
RvB Churchaboose Oct 2, 2017 @ 12:59pm 
I have to admit since the start of the game I have changed my mindset from "♥♥♥♥ this" in the beginning to "all i have to do is this this and this". Still frustrating but the game isn't going to win.
Originally posted by Cyber Akuma:
Originally posted by Inside Out Ink Demon:
By that token, unless you can instakill every enemy, every game is broken to you by the sounds of it.

Can't you accept that people like different things?
Just because trial and error isn't a type of game play you enjoy, doesn't mean you have to try and downplay it for those who do.

Nice logical fallacy there, but no, just because I think this game is cheap ahnd unfair in it's difficulty doesn't mean I think the logical extreme of the other and that it should be a cakewalk where you never lose. And funny, your own argument coulf be used right back at you, just because you like trial-and-error gameplay (which many could argue is in and of itself a sign of bad game design) does not mean others have to like it.



Originally posted by Smash45:
So what you mean is "I suck at the game, therefore the game is flawed".

Not in the slightest, but I am not surprised that someone as simple-minded as you saw that entire post where I detailed exactly what was wrong and replied with "Derp, you must be bad at games", I guess what you are saying is that you suck at intellectual debate.

Originally posted by Smash45:
I understand that not everyone can "GIT GUD" at video games, but that doesn't mean the game is "badly designed" when it's just you who can't adapt to it.

Except that I detailed exactly what was broken about it, which you seem to be mentally incapapible of comprehending.

Originally posted by Smash45:
Calling it "Ninja Giaden levels of ♥♥♥♥♥♥♥♥" is just going too far. This game doesn't come close to amount of ♥♥♥♥♥♥♥♥ that games from NES era throw at you, I played quite a few hard NES games, and Cuphead is no where near as cheap as those.

You think you're the only person who played NES games? You think you're the only person who grew up in the NES era? There are many elements of the game that are badly designed in a way to make some of the fights just plain cheap that mimic many elements of NES era games that had cheap or lacking design.
XD Just because you detail why you think it is unfair doesn't actualky make it unfair. And rng doesn't make this hard. The fact that you're unable to see projected attacks makes it hard. :P Not to mention the people who are capeable of learning and can beat them easily say it is fair. It just makes you look like you're complaining because you can't understand the concept of working on the fly. IT IS MEANT for there to be no pattern. That would make the game dull and easy.
real(fake) Oct 2, 2017 @ 2:14pm 
None of the RNG in this game ever creates undodgable patterns.

I beat this game in 5 hours, please get good or stop complaining
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