Cuphead

Cuphead

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Chewy102 Sep 29, 2017 @ 11:59am
Gotta say the game is kinda unfair.
Read this game was suppose to be hard but this isn't hard in my opinion. Just unfair for the most part from either RNG or bad/pooly thought out patterns. Beatable for certain, just not that good.

The entire 1st island wasn't bad at all. Rather simple starting out but if you failed it was mainly from your own fault. Then came the 2nd island and how freaking RNG heavy it got. The 3rd island is looking to be the same but with more crap to deal with. Don't like it myself but I had 26 deaths in the whole first island, playing well past my bed time ruins your thinking and motor skills. But the 2nd island and the first boss of the 3rd island took my death total to 127 from how freaking RNG the bosses and levels got. I like a challenge, just not one I need to bash my face against to finish.

Early in island 2 there is a clown fight. That damned thing was pure pain to beat. Stage 1 and 2 wasn't bad. When the extras spawned could lead to cheap damage but workable as a whole. Stage 3 was ♥♥♥♥ in how ♥♥♥♥♥♥♥ exact you needed to be to dodge both the bosses attacks and a roller coaster or how lucky you had to get to avoid one or the other. Stage 4 of that clown wasn't much better from half of its attacks being easy and the other half being both enemy spam and a bullet hell. The damned genie boss also had RNG problems with poor patterns that could literally be impossible to avoid damage.

Stage 1 of the genie could be easy or just another bullet hell. The game even ignores its "parry pink stuff" rule when the boss tosses a bunch of junk at you in stage 1. There is a pink gem you can parry, but there is a also a golden goblet that has pink gems on it you can't parry. Then in stage Stage 2 has nothing bad as well as stage 3. But stage 4 with that puppet is slightly broken in how long that hat stays after you beat that stage making stage 5 even harder. Stage 5 of the genie is ♥♥♥♥♥♥♥ nuts in how lucky you need to be to avoid damage with conflicting patterns that trap you in multiple ways while having little to not playable area to work with.

The dragon of island 2 gets worse! It's biggest problem is moving RNG plaforms combined with its own RNG attacks. Stage 1 of the dragon isn't bad. Stage 2 is RNG nightmare and has no patterns to learn at all from both RNG platforms and RNG attacks that great tracking. Stage 3 still has the moving platforms and no longer has RNG attacks. But stage 3 now has fireballs that split into 4 shots when you shoot them AND a flamethrower that covers HALF the screen. With RNG placed platforms! That flamethrower lasts a long time and Iv had several be impossible to avoid from no platforms spawning outside of its AOE!

Just about everything on island 2 was simply unfair. The first boss I fought on island 3 (a queen bee) had MORE RNG platforms but these moved vertical. Stage 1 wasn't bad, easy in fact. Stage 2 was just annoying. Stage 3 didn't have much HP at all but reduced your play area by 1/5-1/3 normal as the boss took over the bottom of the screen. And her attacks became much harder to read and could cut the playable area even more without much if any warning.



I could go on but its nearly 3pm and I should have been alseep 4-5 hours ago. The game is in fact hard. Really hard, by being unfair as hell at times in my opinion and it seems to be getting worse. That takes a game from being fun (and Cuphead started fun) and turns it into a pain to play.
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Showing 1-15 of 390 comments
Kashra Fall Sep 29, 2017 @ 12:06pm 
I am just curious, if you read about the game, then you know it is inspired by contra/metal slug right? If that is the case, have you played those? Do you know how unfair they can be, but they are rewarding when you learn the bosses attacka and anticipate things?
32x32 Riker jpeg Sep 29, 2017 @ 12:13pm 
Originally posted by Kashra Fall:
I am just curious, if you read about the game, then you know it is inspired by contra/metal slug right? If that is the case, have you played those? Do you know how unfair they can be, but they are rewarding when you learn the bosses attacka and anticipate things?
"Metal Slug" is actually the 4th defenition for "Unfair" :P
medicusxxl Sep 29, 2017 @ 12:20pm 
I hate it!

So often!

Games with fantastic style ... but annoying and hard with jumping and fighting ... :steamfacepalm:

I just want to enjoy the beautiful style like the old cartoons...

Please give us a easy mode!
Chewy102 Sep 29, 2017 @ 12:23pm 
Originally posted by Kashra Fall:
I am just curious, if you read about the game, then you know it is inspired by contra/metal slug right? If that is the case, have you played those? Do you know how unfair they can be, but they are rewarding when you learn the bosses attacka and anticipate things?

Those games had patterns to attacks and spawns you can learn. Cuphead doesn't have those things. You can't learn RNG on top of RNG and that is what Cuphead is for the most part.

Take that dragon I spoke of with moving RNG platforms. Iv had them spawn with impossible to jump gaps. It was rare but it happened. You can't learn that and if the boss attacks when a bad platform spawn comes, even with a clear pattern, you are getting hit with nothing you can do about it and getting hit in Cuphead isn't good. Then you have RNG platforms with RNG attacks.

Same boss. That dragon in stage 2 first moves to the left of the screen into the platforms path and summons a marching band of living embers who jump at you at random. You can't know what ember will attack, the ONLY tell is an audio and them squatting down befor jumping. And where they jump to depends on where you are, where they are, and their tracking keeps going till the last moment focusing on the platforms instead of you. Iv had them not attack for 20 seconds, or attack non stop. RNG can NOT be learned and Cuphead is full of it in multiple layers at times.


Im not trashing Cuphead. Just pointing out that its challenge isn't exactly a real challenge from not being fair thanks to RNG.
Don_ko Sep 29, 2017 @ 12:25pm 
didn't have a problem with a clown unlike many people claim to have.
In his 3rd form just grab red shotgun attack and kill him standing underneath.
He won't be able to use more than 2 cycles of his attacks, in a worst case you may lose 1 HP. But stage 1 and 2 are easy and you should not lose any HP on that.

Now you have a super meter, 3 HP and only 1 stage left.... what's the problem exactly?
Noob

die and learn
Last edited by 󠀡󠀡 ⁧⁧Darius; Sep 29, 2017 @ 12:27pm
medicusxxl Sep 29, 2017 @ 12:34pm 
Originally posted by Darius:
Noob

die and learn
How it looks ingame:

die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
...

Much fun. Very game. Wow. So good.
Ziyinzhuangyang Sep 29, 2017 @ 12:35pm 
Originally posted by Mado:
Originally posted by Darius:
Noob

die and learn
How it looks ingame:

die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
die and learn
...

Much fun. Very game. Wow. So good.

Get good, you baby.
32x32 Riker jpeg Sep 29, 2017 @ 12:39pm 
How it looks ingame: to someone without brain damage
Get frog stomped.
Oh, his punches always go up, middle, down.
Get frog stomped.
Oh, I have to move away from the boss I'm being pushed up against.
Get frog stomped.
Oh, i have to pary the lever.
Get frog stomped.
Oh, I can stand on the flying discs.
Crush the frogs in 60 seconds.
feel like a hyper god.

Much fun. Very game. Wow. So good.
Last edited by 32x32 Riker jpeg; Sep 29, 2017 @ 12:39pm
Chewy102 Sep 29, 2017 @ 12:41pm 
Originally posted by GFC-club M@R!O:
didn't have a problem with a clown unlike many people claim to have.
In his 3rd form just grab red shotgun attack and kill him standing underneath.
He won't be able to use more than 2 cycles of his attacks, in a worst case you may lose 1 HP. But stage 1 and 2 are easy and you should not lose any HP on that.

Now you have a super meter, 3 HP and only 1 stage left.... what's the problem exactly?

If you stand under him then the roller coaster is a problem. You can't just stay under him thanks to the coaster and the yellow horse can make jumping it impossible over the whole screen if the patterns don't match. That leaves dodging through it and that is nearly pixel perfect. Good luck doing that on the right side. If you stand in the middle then the green horse can be just as bad with bad timings. Go to dodge/jump the coaster, get hit by the boss.

Stage 2 can have you get hit the instant a baloon spawns before you even see it. Making that roller coaster a problem even then. The final stage is a simple DPS race. If you can't deal with the spawns fast enough then here comes baseball spam and the boss blocks your shots needing you to get close to the spawns risking more damage. Hell, stage 1 can have bad RNG damage depending on when he charges and if you could hit all the ducks as they bob up and down.

These are early game bosses to boot. Just think of what the late game bosses have.
caelix Sep 29, 2017 @ 12:44pm 
Simple, Git Gud.
MegaZero Sep 29, 2017 @ 12:48pm 
Originally posted by Chewy102:
Originally posted by Kashra Fall:
I am just curious, if you read about the game, then you know it is inspired by contra/metal slug right? If that is the case, have you played those? Do you know how unfair they can be, but they are rewarding when you learn the bosses attacka and anticipate things?

Those games had patterns to attacks and spawns you can learn. Cuphead doesn't have those things. You can't learn RNG on top of RNG and that is what Cuphead is for the most part.

Take that dragon I spoke of with moving RNG platforms. Iv had them spawn with impossible to jump gaps. It was rare but it happened. You can't learn that and if the boss attacks when a bad platform spawn comes, even with a clear pattern, you are getting hit with nothing you can do about it and getting hit in Cuphead isn't good. Then you have RNG platforms with RNG attacks.

Same boss. That dragon in stage 2 first moves to the left of the screen into the platforms path and summons a marching band of living embers who jump at you at random. You can't know what ember will attack, the ONLY tell is an audio and them squatting down befor jumping. And where they jump to depends on where you are, where they are, and their tracking keeps going till the last moment focusing on the platforms instead of you. Iv had them not attack for 20 seconds, or attack non stop. RNG can NOT be learned and Cuphead is full of it in multiple layers at times.


Im not trashing Cuphead. Just pointing out that its challenge isn't exactly a real challenge from not being fair thanks to RNG.

The game is tough, but i wouldnt say its unfair. The whole RNG thing where bosses dont go through the same phases, i say just get good at all the phases and you wont have a problem.
Speckles Sep 29, 2017 @ 12:50pm 
Originally posted by Mado:
I hate it!

So often!

Games with fantastic style ... but annoying and hard with jumping and fighting ... :steamfacepalm:

I just want to enjoy the beautiful style like the old cartoons...

Please give us a easy mode!

But.... the bosses have a difficulty selector right?
32x32 Riker jpeg Sep 29, 2017 @ 12:51pm 
Originally posted by Speckles:
Originally posted by Mado:
I hate it!

So often!

Games with fantastic style ... but annoying and hard with jumping and fighting ... :steamfacepalm:

I just want to enjoy the beautiful style like the old cartoons...

Please give us a easy mode!

But.... the bosses have a difficulty selector right?
Apparently it doesn't count as a completed boss untill you finish the fight on Normal.
Ruubi Sep 29, 2017 @ 12:53pm 
Originally posted by Darius:
Noob

die and learn
Haven't even completed first island, and is commenting on second island content.
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