Cuphead

Cuphead

View Stats:
TemmieNeko Dec 5, 2017 @ 7:14am
SECRET CHARACTER CONFIRMED! ( Jared Head ) It's a real thing lol. MDHR tell me how to play as Jaredhead
https://imgur.com/a/REc57
found this in the files, his named is Jaredhead.
There's also IllumJared, just an illuminati pyramid with jared's glasses on
Last edited by TemmieNeko; Dec 5, 2017 @ 7:23am
< >
Showing 1-13 of 13 comments
butchlecolosse Dec 5, 2017 @ 7:24am 
It was already found in the main release. That is most likely just placeholder assets used in development.
TemmieNeko Dec 5, 2017 @ 7:27am 
Originally posted by kyarichan4ever:
It was already found in the main release. That is most likely just placeholder assets used in development.
but he's got animation sprites! and one called Head-boil- which cupehad and mugman do not have.
ok Dec 5, 2017 @ 12:55pm 
Intresting...
W is the Worst Dec 5, 2017 @ 1:07pm 
well jared-head and his pal chad-man, they like to roll the dice!
by chance they came 'pon fandom's game, and gosh they paid the price! paid theeee price!
and now their fighting for their lives on a mission fraught with dread!
and if they proceed, but don't suceed, weeeeeell,
the critics will take their heads!
Nervatel Dec 5, 2017 @ 1:26pm 
They were used as placeholders for Cuphead/Mugman.

The floating head sprites were used as placeholders for a handful of projectiles until better art was made, two instances in which they used to be encountered were on the light boss, floating back and forth, and the platform test level. The 1.1.3. patch removed several assets (Greenman, the 3 pixel platforms), so almost all of the levels you could play through the debug mode will now softlock the game (Pachi-Pachi was entirely removed).

Light boss:
https://twitter.com/Nervatel/status/917482925402161152

Platform test level:
https://twitter.com/Nervatel/status/917576634789650432
TemmieNeko Dec 5, 2017 @ 1:33pm 
Originally posted by Nervatel/ Hanging Closet Monster:
They were used as placeholders for Cuphead/Mugman.

The floating head sprites were used as placeholders for a handful of projectiles until better art was made, two instances in which they used to be encountered were on the light boss, floating back and forth, and the platform test level. The 1.1.3. patch removed several assets (Greenman, the 3 pixel platforms), so almost all of the levels you could play through the debug mode will now softlock the game (Pachi-Pachi was entirely removed).

Light boss:
https://twitter.com/Nervatel/status/917482925402161152

Platform test level:
https://twitter.com/Nervatel/status/917576634789650432
nah the platforms are still in the game, under the name "scale"
illumijared is still there, the pachinko boss still shows up in the debug menu, and amoung other things -
A boss for the retroarcade is in the sheets - fully animated
Also also - a couple of VERY strange devil sprites
https://imgur.com/a/JI1jP


https://imgur.com/a/aq1hs
Nervatel Dec 5, 2017 @ 1:53pm 
Originally posted by TemmieNeko:
nah the platforms are still in the game, under the name "scale"
The file named "scale" is for the unused card boss level, that was going to be for the KD fight. (Despite the pachinko and light assets getting removed, card still has all the assets)

Originally posted by TemmieNeko:
the pachinko boss still shows up in the debug menu
Pachinko(Pachi-Pachi) is still on the list because the list never got edited, but all the assets that went into the fight were removed

Originally posted by TemmieNeko:
A boss for the retroarcade is in the sheets - fully animated
https://imgur.com/a/JI1jP
That is the shooting gallery from Funfair Fever
https://youtu.be/oE99HiHXg6Y?t=68
(1:08)

There wasn't a real boss written for the retro arcade level, you just played through games that were styled like space invaders, breakout, gradius, etc.
Any art that was speculated to be a part of the arcade, besides the tent and unused peanut character (because we know they are) doesn't match up with anything written for the retro arcade's behavior.
Originally posted by TemmieNeko:
Also also - a couple of VERY strange devil sprites
https://imgur.com/a/aq1hs
Those were the baseline for the design of the devil attack, so that the artists could understand what they wanted, Sally has a few left in the game as well.

https://imgur.com/a/wY34q
this is the file named scale and the 2 sprites that contain base art of sally, that helped the artists visualize what they wanted

These are the only files that contain pictures of jared
https://imgur.com/a/ERuru
Last edited by Nervatel; Dec 5, 2017 @ 2:23pm
TemmieNeko Dec 5, 2017 @ 2:33pm 
Originally posted by Nervatel/ Hanging Closet Monster:
Originally posted by TemmieNeko:
nah the platforms are still in the game, under the name "scale"
The file named "scale" is for the unused card boss level, that was going to be for the KD fight. (Despite the pachinko and light assets getting removed, card still has all the assets)

Originally posted by TemmieNeko:
the pachinko boss still shows up in the debug menu
Pachinko(Pachi-Pachi) is still on the list because the list never got edited, but all the assets that went into the fight were removed

Originally posted by TemmieNeko:
A boss for the retroarcade is in the sheets - fully animated
https://imgur.com/a/JI1jP
That is the shooting gallery from Funfair Fever
https://youtu.be/oE99HiHXg6Y?t=68
(1:08)

^ can't believ i didnt remember that, ive spent so much time looking in files i havent really played in awhile, lol.
to be fair, they are grouped right next to the assets for the restroarcade.. i guess them being named just "arcade" shouldve been a giveaway it wasnt part of it

There wasn't a real boss written for the retro arcade level, you just played through games that were styled like space invaders, breakout, gradius, etc.
Any art that was speculated to be a part of the arcade, besides the tent and unused peanut character (because we know they are) doesn't match up with anything written for the retro arcade's behavior.
Originally posted by TemmieNeko:
Also also - a couple of VERY strange devil sprites
https://imgur.com/a/aq1hs
Those were the baseline for the design of the devil attack, so that the artists could understand what they wanted, Sally has a few left in the game as well.

https://imgur.com/a/wY34q
this is the file named scale and the 2 sprites that contain base art of sally, that helped the artists visualize what they wanted

These are the only files that contain pictures of jared
https://imgur.com/a/ERuru
oh they edited the list, though.
http://steamcommunity.com/sharedfiles/filedetails/?id=1222623179

Also, there's a weapon where you fire stars that shoot up, land on the ground, and hit enemies when they come into contact.
And there's a working EX-attack for it , too.
Called Arc - iirc? Which I don't remember the NUmber-code to use if you add it to a save file.

Unlike with "exploder" that is hardly even qualified as animted, thr arc weapon is 100% animated - albeit a bit weak.

Also - side note- Developr console no longer lets you move camera in and out... which is why im sure they had to remove it for the bosses being damaged off-screen.
Last edited by TemmieNeko; Dec 5, 2017 @ 2:37pm
Nervatel Dec 5, 2017 @ 4:16pm 
Originally posted by TemmieNeko:
oh they edited the list, though.
http://steamcommunity.com/sharedfiles/filedetails/?id=1222623179
They didn't
http://steamcommunity.com/sharedfiles/filedetails/?id=1164001858
‎October ‎09, ‎2017, ‏‎2:01:04 PM AZ (MST)

http://steamcommunity.com/sharedfiles/filedetails/?id=1222671988
‎December ‎05, ‎2017, ‏‎4:42PM AZ (MST)

https://imgur.com/a/nrJki
And the difference if you overlay the images, which just shows where the film grain is

Originally posted by TemmieNeko:
Also, there's a weapon where you fire stars that shoot up, land on the ground, and hit enemies when they come into contact.
And there's a working EX-attack for it , too.
Called Arc - iirc? Which I don't remember the NUmber-code to use if you add it to a save file.

Unlike with "exploder" that is hardly even qualified as animted, thr arc weapon is 100% animated - albeit a bit weak.
The Arc is still on the list and from what I've gone through the data and images haven't changed at all.

While it is in the air, the Arc is the strongest R/G weapon at base value, dealing 14 damage (Lobber is 2nd at 11.6, Roundabout is 3rd at 8.5, and Exploder[Ranger] is 4th at 8 damage)

Accounting for any stage a weapon can be in, Arc is strongest before it hits the ground (drops to 7.5 damage when it lands and buffs to 11.25 after a few moments). Not counting EX moves, the Arc is 2nd with the Charge's stage 3 (46 damage) being the best. Exploder[Ranger]'s best damage is after flying for a few seconds, dealing 10.5 damage, which ranks it 4th overall (Lobber is 3rd at 11.6).

Going for EXs (at max dmg overall), Roundabout and Exploder are 1st at 35 damage, Spread is 2nd at 34.4, and Arc, Chaser, and Lobber are tied for 3rd at 28 damage.


You also missed the Wide shot[Triple laser], its damage is only 2.65, and with the update boosting the chaser (from 2.6 to 2.85), it is the worst ground weapon overall, more so due to the fact that the EX doesn't work.

There is also the Plane Laser, which does 8 damage, putting it between the bombs and peashooter.

The Arc weapon uses the chaser's assets, which is why it has animation.
Last edited by Nervatel; Dec 5, 2017 @ 4:30pm
TemmieNeko Dec 5, 2017 @ 4:30pm 
You also missed the Wide shot[Triple laser], its damage is only 2.65, and with the update boosting the chaser (from 2.6 to 2.85), it is the worst ground weapon overall, more so due to the fact that the EX doesn't work.

There is also the Plane Laser, which does 8 damage, puting it between the bombs and peashooter. [/quotI always thought wide shot was that useless red arrow attack thing. XD
i couldnt get the plane lasar to work myself, it always just did the standard attack ><
Nervatel Dec 5, 2017 @ 4:37pm 
Originally posted by TemmieNeko:
I always thought wide shot was that useless red arrow attack thing. XD
i couldnt get the plane lasar to work myself, it always just did the standard attack ><
Easy mistake, I made it too when I was going through the stuff the first few times.
The only real thing that makes the laser interesting, is the ability for the shots to pass through enemies, which isn't really a problem in the currentgame.

I know someone got the plane laser to work by manually changing the values
https://www.youtube.com/watch?v=ahgGx9Uv2O8
1:47
The plane laser does build up the super quickly, which is probably why the damage the EX does 3 damage for each shot.

The idea to allow switching plane weapons was dropped, probably because they couldn't think of that many weapons aside from the ones made for the ground levels, and even with the plane laser, it would allow you to build up the super for stronger weapons.
Last edited by Nervatel; Dec 5, 2017 @ 4:39pm
TemmieNeko Dec 5, 2017 @ 4:46pm 
Originally posted by Nervatel/ Hanging Closet Monster:
Originally posted by TemmieNeko:
I always thought wide shot was that useless red arrow attack thing. XD
i couldnt get the plane lasar to work myself, it always just did the standard attack ><
Easy mistake, I made it too when I was going through the stuff the first few times.
The only real thing that makes the laser interesting, is the ability for the shots to pass through enemies, which isn't really a problem in the currentgame.

I know someone got the plane laser to work by manually changing the values
https://www.youtube.com/watch?v=ahgGx9Uv2O8
1:47
The plane laser does build up the super quickly, which is probably why the damage the EX does 3 damage for each shot.

The idea to allow switching plane weapons was dropped, probably because they couldn't think of that many weapons aside from the ones made for the ground levels, and even with the plane laser, it would allow you to build up the super for stronger weapons.
ah wow o. O

i just wish i could manipulate the camera with the dev tool as before.
I was making vids on all the levels and bosses and how they worked xD
Nervatel Dec 5, 2017 @ 7:35pm 
You can always redownload the original version of the game.
< >
Showing 1-13 of 13 comments
Per page: 1530 50

Date Posted: Dec 5, 2017 @ 7:14am
Posts: 13