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by chance they came 'pon fandom's game, and gosh they paid the price! paid theeee price!
and now their fighting for their lives on a mission fraught with dread!
and if they proceed, but don't suceed, weeeeeell,
the critics will take their heads!
The floating head sprites were used as placeholders for a handful of projectiles until better art was made, two instances in which they used to be encountered were on the light boss, floating back and forth, and the platform test level. The 1.1.3. patch removed several assets (Greenman, the 3 pixel platforms), so almost all of the levels you could play through the debug mode will now softlock the game (Pachi-Pachi was entirely removed).
Light boss:
https://twitter.com/Nervatel/status/917482925402161152
Platform test level:
https://twitter.com/Nervatel/status/917576634789650432
illumijared is still there, the pachinko boss still shows up in the debug menu, and amoung other things -
A boss for the retroarcade is in the sheets - fully animated
Also also - a couple of VERY strange devil sprites
https://imgur.com/a/JI1jP
https://imgur.com/a/aq1hs
Pachinko(Pachi-Pachi) is still on the list because the list never got edited, but all the assets that went into the fight were removed
That is the shooting gallery from Funfair Fever
https://youtu.be/oE99HiHXg6Y?t=68
(1:08)
There wasn't a real boss written for the retro arcade level, you just played through games that were styled like space invaders, breakout, gradius, etc.
Any art that was speculated to be a part of the arcade, besides the tent and unused peanut character (because we know they are) doesn't match up with anything written for the retro arcade's behavior.
Those were the baseline for the design of the devil attack, so that the artists could understand what they wanted, Sally has a few left in the game as well.
https://imgur.com/a/wY34q
this is the file named scale and the 2 sprites that contain base art of sally, that helped the artists visualize what they wanted
These are the only files that contain pictures of jared
https://imgur.com/a/ERuru
http://steamcommunity.com/sharedfiles/filedetails/?id=1222623179
Also, there's a weapon where you fire stars that shoot up, land on the ground, and hit enemies when they come into contact.
And there's a working EX-attack for it , too.
Called Arc - iirc? Which I don't remember the NUmber-code to use if you add it to a save file.
Unlike with "exploder" that is hardly even qualified as animted, thr arc weapon is 100% animated - albeit a bit weak.
Also - side note- Developr console no longer lets you move camera in and out... which is why im sure they had to remove it for the bosses being damaged off-screen.
http://steamcommunity.com/sharedfiles/filedetails/?id=1164001858
October 09, 2017, 2:01:04 PM AZ (MST)
http://steamcommunity.com/sharedfiles/filedetails/?id=1222671988
December 05, 2017, 4:42PM AZ (MST)
https://imgur.com/a/nrJki
And the difference if you overlay the images, which just shows where the film grain is
The Arc is still on the list and from what I've gone through the data and images haven't changed at all.
While it is in the air, the Arc is the strongest R/G weapon at base value, dealing 14 damage (Lobber is 2nd at 11.6, Roundabout is 3rd at 8.5, and Exploder[Ranger] is 4th at 8 damage)
Accounting for any stage a weapon can be in, Arc is strongest before it hits the ground (drops to 7.5 damage when it lands and buffs to 11.25 after a few moments). Not counting EX moves, the Arc is 2nd with the Charge's stage 3 (46 damage) being the best. Exploder[Ranger]'s best damage is after flying for a few seconds, dealing 10.5 damage, which ranks it 4th overall (Lobber is 3rd at 11.6).
Going for EXs (at max dmg overall), Roundabout and Exploder are 1st at 35 damage, Spread is 2nd at 34.4, and Arc, Chaser, and Lobber are tied for 3rd at 28 damage.
You also missed the Wide shot[Triple laser], its damage is only 2.65, and with the update boosting the chaser (from 2.6 to 2.85), it is the worst ground weapon overall, more so due to the fact that the EX doesn't work.
There is also the Plane Laser, which does 8 damage, putting it between the bombs and peashooter.
The Arc weapon uses the chaser's assets, which is why it has animation.
There is also the Plane Laser, which does 8 damage, puting it between the bombs and peashooter. [/quotI always thought wide shot was that useless red arrow attack thing. XD
i couldnt get the plane lasar to work myself, it always just did the standard attack ><
The only real thing that makes the laser interesting, is the ability for the shots to pass through enemies, which isn't really a problem in the currentgame.
I know someone got the plane laser to work by manually changing the values
https://www.youtube.com/watch?v=ahgGx9Uv2O8
1:47
The plane laser does build up the super quickly, which is probably why the damage the EX does 3 damage for each shot.
The idea to allow switching plane weapons was dropped, probably because they couldn't think of that many weapons aside from the ones made for the ground levels, and even with the plane laser, it would allow you to build up the super for stronger weapons.
i just wish i could manipulate the camera with the dev tool as before.
I was making vids on all the levels and bosses and how they worked xD