Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
http://steamcommunity.com/sharedfiles/filedetails/?id=1163986879
http://steamcommunity.com/sharedfiles/filedetails/?id=1163954001
http://steamcommunity.com/sharedfiles/filedetails/?id=1163987596
http://steamcommunity.com/sharedfiles/filedetails/?id=1163954168
This fight seems cut early on, as all the graphics seem to be placeholders.
On normal, the player will always take a hit from the floating head, before the fight starts, and they must traverse through the three level tiers, to avoid the rotating beams (one clockwise the other counter clockwise). While the beam is blue or yellow, the player can safely travel through them, though the yellow indicates it is about to turn red, which hurts the player.
On easy and hard, there isn't any platforms, and the beams don't rotate, though they quickly flash between yellow and red.
Weapons:
arc
http://steamcommunity.com/sharedfiles/filedetails/?id=1163996893
http://steamcommunity.com/sharedfiles/filedetails/?id=1163997086
http://steamcommunity.com/sharedfiles/filedetails/?id=1163997247
Shoots a green projectile that arcs upward from the player, upon landing it will randomly grow, and hurts enemies that touch it.
The super lobs the projectile towards the floor, and explodes after a few seconds.
Projectile seems to be completely finished artwork
exploder
http://steamcommunity.com/sharedfiles/filedetails/?id=1163998744
http://steamcommunity.com/sharedfiles/filedetails/?id=1163998793
http://steamcommunity.com/sharedfiles/filedetails/?id=1163998839
Shoots a red ball at an average speed, in a straight line, exploding when it comes in contact with enemies.
The super launches a significantly faster projectile in a straight line, presumably makes a big explosion with a high amount of damage.
Artwork seems placeholder
http://steamcommunity.com/sharedfiles/filedetails/?id=1164001699
http://steamcommunity.com/sharedfiles/filedetails/?id=1164001754
Similar to the scatter, it shoots 3 lasers in a spread formation though it can go much father than the scatter.
There doesn't seem to be a super for this weapon.
Artwork seems complete
plane_laser
For the life of me, I couldn't seem to get this to work correctly when selecting a level, though in this thread, the user was able to get it working, and included a video (especially with the other weapons and the charm)
http://steamcommunity.com/app/268910/discussions/0/1488861734113183731/
arcade_peashooter
This weapon doesn't work, equipping it will prevent the player from shooting, and if you switch to this weapon, you are unable to switch weapons again.
Charm:
pit_saver
This charm negates fall damage, and increases invincibility frames for the player
Notes:
The 1_1F to 3_2F are the 6 run and gun levels
mausoleum seems to load the first version
You don't need to select difficulty or gear, clicking on a level will use the difficulty you picked and whatever gear you had.
[Edited the post into three different posts, due to the limit of view-able screen shots in a post]
https://68.media.tumblr.com/4a5b844c5f548a4fc77c6f2879a533d2/tumblr_inline_o5te57Xksm1s96dnq_540.jpg
Well, there's still hope for some DLC. I would love to have another world or 2.
I imagine Card got scrapped, because they really didn't know what to do with it, how do you make a fight in a platformer, where a player has to line up blocks, without getting crushed, fun ?
I also traveled outside of the boundaries, but there was nothing to see. You can still interact with the dice house from the other side, but you can't interact with the levels from the previous or next world.
They all basically stop, past where you can see normally, if only to finish a part of an island, or other scenery piece, past it, its just water or another form of nothingness.
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074185
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074512
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074256
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074385
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074457
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074625
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074712
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074757
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074780
http://steamcommunity.com/sharedfiles/filedetails/?id=1164074820
Especially Pachinko & the Jelly Boss! They COULD become DLC! :)
Didn't you find anything about the early bat/devil boss thingy? :)
[MAKE BACKUP COPIES OF YOUR SAVE FILE]
I navigated to the player's save file
C:\Users\ (USERNAME) \AppData\Roaming\Cuphead
and manually edited the data for currentMap [ctrl + f to help find it]
changing the number following it, to 7 will load the debug level select screen
I posted pics/progress here as well
https://twitter.com/Nervatel/status/917473399311446016
There are a few things that cannot be accessed from the level select, and using the data from the following link, you can force specific levels
[trying to exit to map after doing this will just reload the stage, you need to either quit to title (sometimes gets softlocked) or exit the game]
https://pastebin.com/twPxKQSX
Don't put any number past 65, as it will softlock your game
To undo this, just replace your save with the backup copy you made
There are 0 duplicate level designs, you can't play the older version of a fight because there isn't one in the game's files, left.
When they changed the devil bat fight, they saved the new version over it
But which boss did replace the bat? Which boss did replace Pachinko? Which boss did replace the Jelly Boss?
THAT'S what I want to know. :)
And maybe they can re-use the old designs for a DLC-pack, or something. :)