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Its got a somewhat steep but short learning curve. After that its just a fun challenge, but nothing rage inducing like when there is cheap catch up AI in racing games (Personal rant)
Although I did grow up in the days of no saves, limited lives and trial and error pattern fighting with plently of dieing and repeating. So I am a bit nastalgic about the dificulty.
other than that, no it's not very hard, just "hard" xD
I think you'll enjoy expert mode more though, it feels much more challenging.
my point was that most of the people complaining about the difficulty, are struggling on just the introductory stages.
I'm watching youtubers getting their butts kicked by the garden vegetables and the slime on simple mode.
I mean, yeah, the majority of Let's Player's seem to suck at video games anyway,unless I'm watching the wrong people.
I know that like, binding of isaac and enter the gungeon have several live streamers that are super experts, but then I see guys like the game grumps or something and they suck at just about every game they play, unless maybe the game grumps are playing bad on purpose for the lolz? I dunno.
the game grumps especially...OMG, I can't watch them. Every time, they make me want to reach through my screen and yank the controller away and show them how it's done.
like WTF, they are playing Hello Kitty Island Adventure and they're like "I don't know what to do! where am I supposed to go?! I hate this game, this is not fun!" while there's a GIGANTIC arrow on the screen pointing to the right saying "GO THIS WAY!!!!!"
I don't argue with that hello kitty game being bad, I'm a girl and I wouldn't touch that piece of crap, but these people can't even master the most basic functions of a video game.
why do we need a tutorial to tell us "press A to jump"? especially when there's an options screen that lets you map the buttons to anything you want. and then despite there being a tutorial telling people what buttons to press, they still die trying to jump across a pit because they don't know to use the air dash even though the game explicitly told them to use it.
Ding Dong from Oney Plays is pretty good at the game, beating the first run and gun, and 3 bosses in about 15 minutes w/o taking damage. I'm assuming that he's played through the game before, but there are some people out there that aren't garbage at the game and perform on the let's play scene. Sadly they've only done one episode and I doubt they'll be doing more but who knows. Anyways, that's my two cents.
People complaining about the "die and retry" mechanic clearly have never played any game like that. This is a basic component of the genre, and in no way bad design.
it's when someone tries a game and fails and concludes that it's the game's fault for being "bad".
and they come to a conclusion that "this game sucks".
I don't expect people to be experts, or get through it on their first try.
but I would expect people to be able to perform basic functions like moving left and right and jumping, and it seems that a lot of people can't even do that.
it's like watching Conan O'Brien trying to play a video game, but at least he has an excuse, because he's an older guy and he's a talk show host, not a gamer.
I saw an episode where he had Mike Tyson as a guest and he had Mike Tyson try to beat Mike Tyson in Mike Tyson's Punch Out on the NES and ofcourse, he lost, but again, Mike Tyson is not a "gamer"
I admit, it's hilarious to watch someone rage at a game they are failing at, especially when it's a bonafide "hard" game.
but watching self proclaimed "gamers" try and fail at the most basic things that are in every game in the same genra is not entertaining at all.
I expect a "gamer" to at least know their way around a video game controller (or a keyboard). A gamer should intrinsically know how to jump and shoot in a game...as long as the controls conform to an industry standard.
I would also expect developers to know how to play a game too, because how can you make a good game if you don't know how to play games?
so if the dev mapped the jump button to, like , click the left thumbstick to jump or some other awkward position and they didn't offer the option to remap the controls, then people would be justified in complaining. (there are developers that do ♥♥♥♥ like this, with wierd controller layouts with no option to change them)
I know I'm ranting, when I should be playing the game. I'm actually playing 2 other games at once right now so, yeah
I am also mystified by youtubers dying multiple times on the first level, but as was stated before, the aesthetic is luring people in and many of these people were not weened on the classics so their perception of difficulty will vary from seasoned gamers.
As for the difficulty compared to contra, I personally cannot say. Contra, Super C, and Contra 3 are all very easy for me, not because I am some gaming god, but because I played them so much in my life that the entire series is burned into my muscle memory.
I did recently play through contra 4 on ds, I would say cuphead is considerably harder than that game, that game was tough, but generally easier to memorize and learn the patterns for than this game is.
Just look at all the modern game features: Regenerating health, healing at save points, being able to save or save anywhere, unlimited lives or continues/restarts, random over powered items reward at random to make even the worse players feel good, freaking auto aim and target tracking, glowing guide arrows and fast travel, Restricted and hallway style level design, daily rewards/items just for logging in, ect. The list goes on.
Now I am not saying ALL those things are bad changes, but what I am saying is that if you always had those things and got used to them, it would be harder when they were taken away. So when you have a generation brought up on that stuff, going back to the days when games were harder and less accommodating they see it as a problem with the game. I doubt there will be any R-Type, Contra, Ikaruga or Gradius 2 players that are gonna say Cup Head is too hard. But I would bet that the people who think of Dark Souls when asked about a hard game are more likely to say Cup Head is also hard.