Cuphead

Cuphead

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This game doesn't need an easy mode, it just needs to not be broken.
The RNG makes what would've been a good but difficult game into a grindfest of aggravation.

The last 4 or 5 bosses in particular are so full of random crap that can screw you with you having no way to either predict it or deal with it once it happens. I got to the devil, and after 1.5 hours of waiting on his RNG to stop ♥♥♥♥♥♥♥ me so I can beat him I give up. It also doesn't help that his first phase is bugged to where 90% of the time you will take at least 1 HP of damage no matter what you do.

This game needs tuning. Badly. Controls need to be tightened up. Bosses need to work the SAME WAY EVERY TIME. Attack timings need to be set in stone. You can fight a boss for hours and not see every attack that boss has. Every boss needs to be gone through and made sure that 2 attacks in combination don't become undodgeable (water spout and pirates on the mermaid, the devils snake head attack while a demon minion spawns on the side of the screen you need to camp, dragons platforms making half his attacks undodgable, robot attack timings making there be no dodgeable space, etc.).

This isn't a bad game, but I wouldn't call it a good game without fixing this stupid ♥♥♥♥♥♥♥ RNG either.

Also, half the weapons in the game are really really bad and need buffing.
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Showing 1-15 of 109 comments
judy~ Oct 7, 2017 @ 11:28am 
get better or don't bother
DarkHart Oct 7, 2017 @ 11:29am 
I agree. RNG is not hard it's just plain out annoying especially on expert.
Originally posted by Judy~:
get better or don't bother

Oh the kids these days. So clever. Much troll.

Hard to get better on a boss that randomly screws you 75% of the time.
Last edited by Elyenora Westknight; Oct 7, 2017 @ 11:29am
Nibbie Oct 7, 2017 @ 11:33am 
RNG can really screw you in a couple boss fights. Twice in our attempts at the dragon, we missed a jump and fell, took a damage, fine, but afterward there wasn't a single cloud low enough on the screen to recover to. We had to just sit there bouncing on the bottom, eventually taking an additional damage from "falling off" before another cloud spawned low enough.
judy~ Oct 7, 2017 @ 11:35am 
Originally posted by Traeus:
Originally posted by Judy~:
get better or don't bother

Oh the kids these days. So clever. Much troll.

Hard to get better on a boss that randomly screws you 75% of the time.
i don't own it so i wouldn't know never seen footage due to the game would be spoiled
Originally posted by Nibbie:
RNG can really screw you in a couple boss fights. Twice in our attempts at the dragon, we missed a jump and fell, took a damage, fine, but afterward there wasn't a single cloud low enough on the screen to recover to. We had to just sit there bouncing on the bottom, eventually taking an additional damage from "falling off" before another cloud spawned low enough.

Exactly. That's not really "difficulty" in terms of design, it's just bad tuning. Tune the random crap down and this game becomes a titan in the action shooter genre.

Dragon is where it starts getting really bad. Bee has some pretty bad randomness but dealable. Robot is where the game makes the randomness suck all the fun out of it.
Sad Pug Oct 7, 2017 @ 11:39am 
But dice king and devil are some of the easiest bosses in the entire game.

Worst RNG that can happen to you are the train, bee and pirate, other than that, waterspout with ghost pirates are easy to dodge - just use RB.
Same can be said about dragon I guess, although that gets bad in 3rd phase, where projectiles can bug out and appear to late.

The worst bug actually is that sometimes the stage placement can shift if you are doing the game too fast - if you die, enemies can go too far to the right, screwing you hard.
Last edited by Sad Pug; Oct 7, 2017 @ 11:42am
Dice king I wouldn't say is the easiest, he takes a loooooooooooooong time to learn. But all of his sub bosses are fairly easy, yes. Except the horse race one, that one is pure BS mostly because the foreground can cover up necessary information until you are hit.

Devil isn't THAT hard but some attacks in combination become pretty much undodgeable. Any kind of projectile plus goat head or snake head is pretty much GG. Second phase is also pretty bad, a pink bomb can spawn and move away from you just enough to where you can't parry it, and it blows up in your face. While the other side can be covered in other things you need to dodge. This isn't undodgeable, but it's close, and stupid that it can randomly happen.

Also, snake head is bugged and hits you no matter what most of the time. If this wasn't the case I would have beaten the devil within 5 tries.

Also also, because of all the random BS, grade is not a determination of skill, but mostly luck.
im surprised to see this because i feel like i havent played a game that played this smoothly in years. Feels tight and extremely responsive. The hitboxes are incredible
Sad Pug Oct 7, 2017 @ 11:51am 
Originally posted by Traeus:
Except the horse race one, that one is pure BS mostly because the foreground can cover up necessary information until you are hit.
Agreed.

Devil isn't THAT hard but some attacks in combination become pretty much undodgeable. Any kind of projectile plus goat head or snake head is pretty much GG. Second phase is also pretty bad, a pink bomb can spawn and move away from you just enough to where you can't parry it, and it blows up in your face. While the other side can be covered in other things you need to dodge. This isn't undodgeable, but it's close, and stupid that it can randomly happen.
Actually, it is not as random. Just don't parry the bomb and go to the far side of the screen (preferably with smoke bomb).
As for goat head - jump and dash, although someone gave really good advice and I feel ashamed I did not notice that. You can actually duck to not get hit by it.
Dragon attack is kind of a mess if you need to go to the left, because you will get hit unless you smokebomb out of there fast (really hard to do) - there is bugged boss hitbox there that you can actually hit with spread. Right side with dragon (or snake head as you call it) is safe to duck.

With controls I somewhat agree, but I don't know if it is because of control of screwed up hitbox that successful parry can hit you.
Last edited by Sad Pug; Oct 7, 2017 @ 11:57am
I mean goat or snake head while projectiles are on screen. Snake head is bad enough as it is, but yeah you can't really dodge both. It's happened to me several times.

I didn't know about ducking the goat head attack though, I'll have to try that.

YeemusPrime Oct 7, 2017 @ 12:00pm 
The only problem I've had with this game is the RNG, but when you say patterns need to be the same each time, I disagree. Each boss has phases, marked by flags, and they have a number of set moves they can perform during each phase. You talk about the last few bosses, but which in particular do you mean? The Devil has a bug I'm pretty sure, I take random damage when he goes offscreen after his "Chinese dragon" like attack. I hated the dragon boss due to the rng of clouds, but everything else seems okay. Only other thing I can think of is the siren boss.
EDIT: read the comment about the waterspout + pirates on the siren, but I found dodging that much easier than waterspout+red fish
Last edited by YeemusPrime; Oct 7, 2017 @ 12:02pm
Chezident Oct 7, 2017 @ 12:07pm 
It was the clown's RNG that made me rage a little - frequently the coaster would come in along the bottom of the screen while he fired horseshoes along the top and there was basically no space in which was I safe.
Originally posted by Artorias:
It was the clown's RNG that made me rage a little - frequently the coaster would come in along the bottom of the screen while he fired horseshoes along the top and there was basically no space in which was I safe.
I forgot about that. Not undodgeable, but that randomly thrown into the fight makes it way harder sometimes.



Originally posted by MemeoSupremo:
The only problem I've had with this game is the RNG, but when you say patterns need to be the same each time, I disagree. Each boss has phases, marked by flags, and they have a number of set moves they can perform during each phase. You talk about the last few bosses, but which in particular do you mean? The Devil has a bug I'm pretty sure, I take random damage when he goes offscreen after his "Chinese dragon" like attack. I hated the dragon boss due to the rng of clouds, but everything else seems okay. Only other thing I can think of is the siren boss.
EDIT: read the comment about the waterspout + pirates on the siren, but I found dodging that much easier than waterspout+red fish

Even if you randomize which position you start in a pattern, make a pattern. The bosses don't have patterns at all. But really that just means that you can get a combo of attacks that randomly will make the boss 2-5x harder than it otherwise should have been. That doesn't feel fair or fun.

But because of the way the ranking system works, getting an S rank is mostly luck, with a dash of skill. Yes you have to be skillful to beat the boss without getting hit, but sometimes even if you do that you won't have the parries because the boss literally didn't do the parryable attack. Therefore grade means nothing.
TarMan Oct 7, 2017 @ 12:23pm 
It's hilarious just how bad modern gamers are at games.

There's nothing broken about Cuphead, the bosses all have patterns and attacks that are telegraphed before being executed, you're simple bad at the game.

There's thousands of people who have beaten the game, yet it's only the people who are bad at the game who cry "This game is broken" just because they don't possess the motor skills to overcome the challange.

https://www.youtube.com/watch?v=SDavYp_0gOk
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Date Posted: Oct 7, 2017 @ 11:27am
Posts: 109