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Oh the kids these days. So clever. Much troll.
Hard to get better on a boss that randomly screws you 75% of the time.
Exactly. That's not really "difficulty" in terms of design, it's just bad tuning. Tune the random crap down and this game becomes a titan in the action shooter genre.
Dragon is where it starts getting really bad. Bee has some pretty bad randomness but dealable. Robot is where the game makes the randomness suck all the fun out of it.
Worst RNG that can happen to you are the train, bee and pirate, other than that, waterspout with ghost pirates are easy to dodge - just use RB.
Same can be said about dragon I guess, although that gets bad in 3rd phase, where projectiles can bug out and appear to late.
The worst bug actually is that sometimes the stage placement can shift if you are doing the game too fast - if you die, enemies can go too far to the right, screwing you hard.
Devil isn't THAT hard but some attacks in combination become pretty much undodgeable. Any kind of projectile plus goat head or snake head is pretty much GG. Second phase is also pretty bad, a pink bomb can spawn and move away from you just enough to where you can't parry it, and it blows up in your face. While the other side can be covered in other things you need to dodge. This isn't undodgeable, but it's close, and stupid that it can randomly happen.
Also, snake head is bugged and hits you no matter what most of the time. If this wasn't the case I would have beaten the devil within 5 tries.
Also also, because of all the random BS, grade is not a determination of skill, but mostly luck.
Actually, it is not as random. Just don't parry the bomb and go to the far side of the screen (preferably with smoke bomb).
As for goat head - jump and dash, although someone gave really good advice and I feel ashamed I did not notice that. You can actually duck to not get hit by it.
Dragon attack is kind of a mess if you need to go to the left, because you will get hit unless you smokebomb out of there fast (really hard to do) - there is bugged boss hitbox there that you can actually hit with spread. Right side with dragon (or snake head as you call it) is safe to duck.
With controls I somewhat agree, but I don't know if it is because of control of screwed up hitbox that successful parry can hit you.
I didn't know about ducking the goat head attack though, I'll have to try that.
EDIT: read the comment about the waterspout + pirates on the siren, but I found dodging that much easier than waterspout+red fish
Even if you randomize which position you start in a pattern, make a pattern. The bosses don't have patterns at all. But really that just means that you can get a combo of attacks that randomly will make the boss 2-5x harder than it otherwise should have been. That doesn't feel fair or fun.
But because of the way the ranking system works, getting an S rank is mostly luck, with a dash of skill. Yes you have to be skillful to beat the boss without getting hit, but sometimes even if you do that you won't have the parries because the boss literally didn't do the parryable attack. Therefore grade means nothing.
There's nothing broken about Cuphead, the bosses all have patterns and attacks that are telegraphed before being executed, you're simple bad at the game.
There's thousands of people who have beaten the game, yet it's only the people who are bad at the game who cry "This game is broken" just because they don't possess the motor skills to overcome the challange.
https://www.youtube.com/watch?v=SDavYp_0gOk