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Even if you manage to parry everything without taking damage, once you get to the last phase you might be ♥♥♥♥♥♥ anyway because it takes an ungodly amount of time to wiggle out of the petrified state using a keyboard and you might end up taking damage.
Hope they fix her.
I mean, sometimes, it will be enough to parry 3 times in the beginning to count as 3 (even though there are more phases with the chance to do that), but other times, you will have to parry once per phase (or even might screw you over thinking parrying would count, but it actually doesn't).
Same could be said about Vermin, to a degree - jumping on bubble gum and pink ghost balls on expert is not easy, especially if you're going for S.
-If she doesnt throw the pufferfishes on the first 3 waves of attacks you need to reset because you're gonna kill her 1st phase before you can get the 3 parries...
-If she throws only 2 pink pufferfishes -> reset (that was the most frustrating resets for me).
Phase 1 is terrible (for S-rank I mean, love the boss in normal playthrough), but the worst is when I managed to get the 3 parries, I was often so nervous that I made stupid mistakes in phase 2 or 3 and got hit D:
But finally got her after many, many tries!
Dr. Kahl's Robot the last phase was really hard to me but at least it wasnt RNG-dependent.
Yeah she gave me trouble too for parries, and I discover waaaay to late that the stars hidden in the meteors didnt count :( But at least you can get you 3 parries after phase 1!
I agree with this, there's actually a lot of situations where there's no way out, it's not very fair but it's how the game is
The first phase is exactly as you explained. Considering an S-Rank, you only get one opportunity at the parry phase. Sometimes only two can spawn. Sometimes certain patterns of the puffer fish combined with her additional attack have an extremely small margin of success getting all three parries.
The second phase she can sometimes turn you to stone when the eel projectiles are coming right at you. The timing of both attacks can sometimes make it pure luck whether you make it through without a hit.
The third phase is the same thing. Although you can set yourself up to not get hit when turned to stone by looking ahead, sometimes the margin for success is simply not in your favor.
I had no issue with the mechanics of every other boss in the game in terms of S-Ranking. Cala Maria was the only one I felt the RNG was overwhelming.
A possible fix, in my opinion, would be to make some of those floating skulls on phase three parryable. It doesn't have to be overboard, but at least offer that as an alternative for parryable objects in the battle. Aside from the parrying aspect, the RNG of the fight is forgivable.
As for the time limit, IDK if that's required for S rank - I have a S rank that's @ 2:08 non yellow time on my scorecard and still got the S.