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Make sure they are the most up to date versions, otherwise you will have major issues accessing the stuff packed into the asset files, or repacking them back into them.
and make sure you back up the asset files before modding them, so you can easily revert the mod without needing to verify the cache, reinstall the game, or manually revert and repack the asset files yourself.
A side issue you will encounter, is that the character animations aren't really organized on the image files themselves, and some of them can be broken up into several different image files (Link to all of cuphead's and mugman's raw sprite sheets from the files https://imgur.com/a/lqFxf)
As you can see, the overworld sprites are in utter chaos, while cuphead's intro sequence is on 4 or 5 different sheets.
You'ld think they'd be aranged in some way to benifit the program, as opposed to cramming as many sprites on one sheet as possible.
"Unable to load the PVR tex lib, texture formats for mobile Unity builds aren't supported without it.
This may be fixed by installing the Visual C++ 2013 redistrubutable."
I've set up Visual C++ 2013, but I'm still getting this error.
sorry im new to this modding stuff
If you right click a file in Unity studio, you can find the source file, which will be the one you need to open in UABE to reminport stuff.