Cuphead

Cuphead

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Zara Nerd Oct 27, 2017 @ 10:27pm
Changing Sprites/Animations
I want to work on a mod, but I don't know how to access the sprites and animations.
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Showing 1-15 of 15 comments
Nervatel Oct 27, 2017 @ 10:42pm 
You need to download the third party applications "Unity Studio" and "Unity Asset Bundle Extractor"
Make sure they are the most up to date versions, otherwise you will have major issues accessing the stuff packed into the asset files, or repacking them back into them.

and make sure you back up the asset files before modding them, so you can easily revert the mod without needing to verify the cache, reinstall the game, or manually revert and repack the asset files yourself.

A side issue you will encounter, is that the character animations aren't really organized on the image files themselves, and some of them can be broken up into several different image files (Link to all of cuphead's and mugman's raw sprite sheets from the files https://imgur.com/a/lqFxf)
As you can see, the overworld sprites are in utter chaos, while cuphead's intro sequence is on 4 or 5 different sheets.
Moe Magi Maxima Oct 30, 2017 @ 10:25am 
Also them all being drawn by hand might go some way toward making any sort of modding more difficult to get right than most.
Zara Nerd Oct 30, 2017 @ 5:46pm 
Originally posted by The Kid-hearted Gamer:
Also them all being drawn by hand might go some way toward making any sort of modding more difficult to get right than most.
dont worry im remaking it all in MS Paint for a thing made for me called the Cuphead in Pain(t)
Zara Nerd Oct 30, 2017 @ 7:23pm 
Originally posted by Nervatel/ Hanging Closet Monster:
You need to download the third party applications "Unity Studio" and "Unity Asset Bundle Extractor"
Make sure they are the most up to date versions, otherwise you will have major issues accessing the stuff packed into the asset files, or repacking them back into them.

and make sure you back up the asset files before modding them, so you can easily revert the mod without needing to verify the cache, reinstall the game, or manually revert and repack the asset files yourself.

A side issue you will encounter, is that the character animations aren't really organized on the image files themselves, and some of them can be broken up into several different image files (Link to all of cuphead's and mugman's raw sprite sheets from the files https://imgur.com/a/lqFxf)
As you can see, the overworld sprites are in utter chaos, while cuphead's intro sequence is on 4 or 5 different sheets.
Well, I try to open it with the asset bundle extractor but it says Unable to open the class dtabase file for format 9 or 14/15
Nervatel Oct 30, 2017 @ 7:30pm 
If you have an error/popup when you try to load an asset folder, then you don't have the most up to date version of the software
Zara Nerd Oct 30, 2017 @ 7:31pm 
Originally posted by Nervatel/ Hanging Closet Monster:
If you have an error/popup when you try to load an asset folder, then you don't have the most up to date version of the software
Where is the download for the most recent version?
Nervatel Oct 30, 2017 @ 7:34pm 
If you don't have version 2.1, didn't download, and apply the several bugfix patches, then you don't have the most up to date one
Last edited by Nervatel; Oct 30, 2017 @ 7:35pm
Moe Magi Maxima Oct 30, 2017 @ 7:40pm 
To the response to my response: Well, alright, then. Didn't know about that. Carry on.
Zara Nerd Oct 31, 2017 @ 8:40am 
Originally posted by Nervatel/ Hanging Closet Monster:
If you don't have version 2.1, didn't download, and apply the several bugfix patches, then you don't have the most up to date one
So, what files would I need to use it on?
Nervatel Oct 31, 2017 @ 9:02am 
You use the Asset bundle extractor on the .asset files
32x32 Riker jpeg Oct 31, 2017 @ 9:14am 
Why are the sprites aranged in such a way? reminds me of doin graphical edits on NES titles.

You'ld think they'd be aranged in some way to benifit the program, as opposed to cramming as many sprites on one sheet as possible.
Last edited by 32x32 Riker jpeg; Oct 31, 2017 @ 9:19am
Zara Nerd Oct 31, 2017 @ 1:15pm 
Originally posted by Nervatel/ Hanging Closet Monster:
You use the Asset bundle extractor on the .asset files
I downloaded the latest version with the bugfixes, but it says:
"Unable to load the PVR tex lib, texture formats for mobile Unity builds aren't supported without it.
This may be fixed by installing the Visual C++ 2013 redistrubutable."

I've set up Visual C++ 2013, but I'm still getting this error.
Zara Nerd Oct 31, 2017 @ 4:03pm 
Alright I've solved that, and I've gotten into the asset file, but how would I be able to get to the textures, and are they sprites or textures? Also, how would I be able to get to the files and open them?


sorry im new to this modding stuff
Nervatel Oct 31, 2017 @ 7:10pm 
Originally posted by Lettuce:
Alright I've solved that, and I've gotten into the asset file, but how would I be able to get to the textures, and are they sprites or textures? Also, how would I be able to get to the files and open them?


sorry im new to this modding stuff
Use the unity studio program to get all the files, UABE will take too long to find and extract them, then it becomes a matter of editing the PNGs and then reimporting them with UABE.

If you right click a file in Unity studio, you can find the source file, which will be the one you need to open in UABE to reminport stuff.
Last edited by Nervatel; Oct 31, 2017 @ 7:14pm
Zara Nerd Nov 1, 2017 @ 2:13pm 
Originally posted by Nervatel/ Hanging Closet Monster:
Originally posted by Lettuce:
Alright I've solved that, and I've gotten into the asset file, but how would I be able to get to the textures, and are they sprites or textures? Also, how would I be able to get to the files and open them?


sorry im new to this modding stuff
Use the unity studio program to get all the files, UABE will take too long to find and extract them, then it becomes a matter of editing the PNGs and then reimporting them with UABE.

If you right click a file in Unity studio, you can find the source file, which will be the one you need to open in UABE to reminport stuff.
Sorry if I'm annoying you, but all that shows up is sharedassets1.assets (no children), so I have no idea what to do here and how to get the PNGs.
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Date Posted: Oct 27, 2017 @ 10:27pm
Posts: 15