Cuphead

Cuphead

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gleefulll Oct 27, 2017 @ 7:39pm
Grim Matchstick
This boss is by far the hardest I've fought so far. I've thrown my controller 4 times, and I don't make any progress in each run. You pretty much have to make it to the third phase without getting hit to have any chance of beating him. Then, when I make it to the third stage, my game gets lag spikes and I can't see where I'm shooting. Any advice for the third stage?
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Showing 1-15 of 16 comments
terr0rble Oct 27, 2017 @ 7:40pm 
Roundabout, Charge, and Super art II, Smoke bomb also.
gleefulll Oct 27, 2017 @ 7:41pm 
Okay thanks, I had super art 2 and smoke bomb equipped already but I was using the peashooter and chaser.
Leurfe Oct 28, 2017 @ 1:58am 
I used LOBBER, charge and super art I, I think super art II duration is too short and the best move is to end fight as soon as possible, also for a few seconds during the super art I you're invincible.

Lobber is super useful for the second phase, just stay at the top and shoot in front of you, so you can easily dodge the little flames
willy bammy Oct 28, 2017 @ 11:27pm 
Grim is either really hard or super easy for people. For me, he was easy. I used the charge shot against him. I wouldn't suggest bringing super art 2, just keep the beam and only use it when you'll be able to land on a cloud afterwards.
Load out: Charge Shot as Prrimary, Optional Spread Shot/Round About/Chaser for 2nd stage (Whichever you feel more comfortable with) And Cofffee or Smoke Bomb.

Twin Hearts works well to with Charge shot as it only takes away 5 damage, making it stronger than a full second of spread shot with normal damage. By comparision the Pea Shooter does 4 damage a shot, so the charge shot is only a single peashooter shot weaker while giving you two extra lives worth of potentional damage output.

Art 1 will give you a shorter fight and you can get 2 or 3 Full powered shots in the fight.

1st stage: Jump to the top clouds at the start. The Dragon always opens with his eye attack and being at the top will give a straight line for an easy double parry. Then stay to the left of the screen, that way when he uses his tail you can have space to move towards him. His fire balls go opposite. So if he launches one that goes up, his next will go down, then the next up, then down ect. So you can rotate and be safe if you run out of room and have to get close. Once the double fireballs appear try to be in the middle.

Stage 2: Hang out around the bottom, but not so close to the tounge that the little flames will hit you as they get ready to leap. If you are high up top, the flames will jump faster and farther, making it harder to dodge. IF you are low they will not have as high an arc and will be slower. Here you can use your secondary if you want to focus on platforming and the flames, but you can use the audio cue of the flames to know when they are about to jump and instead use a stronger weapon if you are good at it. Use the charge shot and then swicth so you can do damage while you jump to the right side of the screen, then coast while charging, ect.

Stage 3: Keep moving during the fire ball phase and GO SLOW. Take only well aimed, one or two shots and keep moving from the top to the bottom because the flame balls will go to where you were, allowing you to shoot straight at him withough hitting the fire ball and send a flame directly at you. Whe you see he is ready for the flame thrower attack go to the top of the clouds, as the attack will only hit the middle, and will happen twice. This is actually the safest time to attack in the third phase as long as you are on top, as you can safely jump and dash to another cloud if needed. If you are on the bottom you run the risk of jumping into his flame thrower to get to a cloud if the spawn is far away.
Error404 Oct 29, 2017 @ 12:48pm 
I have my own question about Grim the Dragon.

Is the first part of Phase 1 the only time parriable attacks appear?

Also Chaser is TRASH against him, you'll notice such at Phase 3 when they turn into a hydra. If you have trouble aiming, Roundabout works as he hogs one side of the screen.
Last edited by Error404; Oct 29, 2017 @ 12:50pm
Moondane Oct 29, 2017 @ 12:50pm 
I think Grim is overrated in terms of difficulty. Here's some tips.

Weapons: Charger and Lobber. Use whatever you prefer, since both of them are great in all fases.

In the First Phase, where he throws the rings, try to stay in the middle-level clouds, because it's easier to dodge and parry the last one. After that, when he starts throwing fireballs, try to move to the far left of the screen so his tail goes there and it becomes easier to dodge. Just keep doing this until you get to the second phase.

Second Phase is where Lobber really shines. you can just stand still and shooting, only moving when the cloud is getting off-limits. Try to stay in the upper-level clouds. Remember to jump out of your cloud only when the flame actually jumps, not when it's preparing, otherwise you might get hit.

Third Phase, I usually stay in the middle until he starts doing his flamethrower attack, then I just move either up or down. The key to this fase is not shooting the flames he throw. Charger is pretty great here.
Moondane Oct 29, 2017 @ 12:51pm 
Originally posted by Darktenki:
I have my own question about Grim the Dragon.

Is the first part of Phase 1 the only time parriable attacks appear?

Also Chaser is TRASH against him, you'll notice such at Phase 3 when they turn into a hydra. If you have trouble aiming, Roundabout works as he hogs one side of the screen.

Yes. And also, Roundabout is bad in this one. You gotta get something slow so you don't accidentally hit the flames. Lobber and Charger are the way to go.
ReadyNick Oct 29, 2017 @ 1:10pm 
You need lobber for the final phase so you can sit at the top and pound him otherwise it's a nightmare.

Rondabout is ideal for the start.

Last edited by ReadyNick; Oct 29, 2017 @ 1:11pm
Moe Magi Maxima Oct 30, 2017 @ 9:43am 
Roundabout/Lobber rapid-switching for phase one, just Lobber for the rest.
NecroMaster Oct 31, 2017 @ 8:24pm 
Originally posted by Uncle Will:
This boss is by far the hardest I've fought so far. I've thrown my controller 4 times, and I don't make any progress in each run. You pretty much have to make it to the third phase without getting hit to have any chance of beating him. Then, when I make it to the third stage, my game gets lag spikes and I can't see where I'm shooting. Any advice for the third stage?

The lobber is your best friend with this one.

It allows you to deal great damage while staying out of reach.
Codester Oct 31, 2017 @ 9:31pm 
Originally posted by Uncle Will:
This boss is by far the hardest I've fought so far. I've thrown my controller 4 times, and I don't make any progress in each run. You pretty much have to make it to the third phase without getting hit to have any chance of beating him. Then, when I make it to the third stage, my game gets lag spikes and I can't see where I'm shooting. Any advice for the third stage?
Meh, just use charge shot with super Art 1 and smoke bomb. You shouldn't really get hit it's probably his easiest phase. There is a huge tell before he blasts fire you merely just have to move around on some platforms. Don't ever use super Art2. Ever. It's just a massive waste of slot.
Last edited by Codester; Oct 31, 2017 @ 9:32pm
OatsSoy Nov 1, 2017 @ 1:49am 
DO NOT use chaser and roundabout for him. His 3rd phase is the hardest one because of his fireballs. Roundabout will cover the screen with projectiles and chaser will lock onto the fireballs, making them pop. To me, charge is the safest one to use in this phase. Use ur super 1 for him and use it when he is changing form. Be careful of the cloud pattern since they may not catch u straight after ur super. My loadout for him is charge and lobber. There is a fixed cloud pattern that I figured out at the beginning for max dmg. Use charge for his "first phase"(it is actually a bunch of phases of him changing attacks). Hold fire during the intro, shoot him and jump to the upper cloud to avoid his first attack. Shoot and jump another time to dodge his second attack. This should bring him out of first phase. U have to learn how to dodge his attacks after this. Use roundabout for the second phase as u have to pay attention to his fireballs(they are cute tho). Use charge for the 3rd phase. Shoot him after jumping over the fire ball to not hit the fireball.
Aksin Nov 3, 2017 @ 9:40am 
Originally posted by Darktenki:
I have my own question about Grim the Dragon.

Is the first part of Phase 1 the only time parriable attacks appear?

Also Chaser is TRASH against him, you'll notice such at Phase 3 when they turn into a hydra. If you have trouble aiming, Roundabout works as he hogs one side of the screen.
How about you switch to Charge for the third phase?
If you dont have a lobber yet and cant dodge the flames well when low, Chaser is probably the best weapon for the second phase
gleefulll Nov 3, 2017 @ 4:28pm 
I beat him a couple days ago thanks for your help everybody
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Date Posted: Oct 27, 2017 @ 7:39pm
Posts: 16