Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2. Yes, the game needs an autofire option. The sheer amount of clicking in combat often means you send your agents out of cover by mistake.
3. Im mainly focusing on going in guns blazing, and its quite effective most of the time. So not sure what you are talking about there.
7. I agree, it ought to be a toggle selection system. Example: you select everyone, send Hacker to go hack, then press 3 to deselect him, move the rest into cover, press Support healing skill and then deselecting with 2 to keep the skill from deactivating, and then click attack with the remaining agents.
Other than that I think its a very solid release. Certainly not alpha material.
Too complicated to remember all those custom constellations when in the middle of a firefight.
With a toggle system I could simply select the ones I want on the fly and improvise as I go, or deselect everone by simply left clicking the ground. At the very least this should be an option in the gameplay settings. It would be both user friendly and intuitive imo.
I usually use just 3 control grous to all situations:
F1 - all four agents,
F2 - all but hacker,
F3 - all hacked personnel.
This works really well and makes it quite easy to select whomever I need and leaves more binds open just in case.
As for the combat approach - it works well. For me it's as viable as stealth, I use both. Just don't let the enemies raise alarms and call for reinforcements. Snipe thos that have exclamaintion signs over their heads.
2. agree
3. get some better laser/plasma guns, apropriate upgrades, augs and combine certain agressive combat skills and you can have a team that will just reap through shielded/armored enemies in seconds, actually i am at a point where the stealthy aproach is just much more time consuming, when I can just walk in and keep walking towards the objective and killing everyone, the straight up combat can be very effecive with the right gear/abilities
3.1. enemies aren't endless if you don't let them keep getting off alarms, there are in fact usually a very small limited number of guards around unless they are popping off the reinforcements call
3.2. sniper rifle is your early way to get enemies out of cover via impact rounds, it disables dangerous enemies for a time, it will also interupt alarm calls, and an enemy out of cover will just get shredded by a good team, finally when set up with the upgraded skill it really does some serious damage, but you do have to micromanage the shooting a bit
4. and when you make a wrong move and infiltrator gets caught solo? or are you waiting on cloak recharge all the time, also there are extraction missions; finally there is nothing really wrong with it if you want to use the just infiltrator for most missions, the game is designed so that you can split your agents; finally just like you can get a hacking item on an infiltrator, so too can you get stealth generators and high vent ability on your other agents
5. haven't really experienced those problems
6. erm this seems just a continuation of your third point, so yea, can can definately just slug it out effficiently, there are plenty of tools to let you do that, also i've honestly never once needed an ammo pack in a firefight, i don't think i've even ever had my team drop below half ammo, unless its a heavy assault with a minigun type weapon just going ♥♥♥♥♥♥♥ on a whole platoon
8. what's wrong with an accuracy boost? it's a direct dps increase unless you are already at max accuracy, you can use other upgrades for those slots if you want to, but it's by no means useless if you are shooting it out; standard plasma/laser weapons do a very good job and are definately much more effective then your starting gear, you don't need heavy weapons on every agent, just one assault who doesn't recieve penalties with a heavy weapon is enough, and you can use all those slots for other augs
there are less major bugs in this then in most AAA releases, and a lot of things you described aren't bugs, just the way the game is designed
but i do agree, the hold cover / return fire / agressive team settings would be very very welcome
- MInd your soldier. It's easy to think it's a pure infil/hack game, but the soldier is a brute force solution if you take the time. He needs armor, unsilenced weapons, frag grenades unlocked, and levels in weapons specialist. He pairs strongly with the Support who can carry ammo packs for him and medical supplies.
- Avoid taking out cameras, as this puts more enemies into play. Only destroy the most troublesome ones. Disabling them or destroying/disabling power generators works better.
- Flank. Flank. Flank. Take that infiltrator and get it behind the enemy where he will do more good, plus unlock and use that katana to assassinate enemies calling for reinforcements. It will make your life easier. If you have one pesky enemy behind you, Hijack him.
- Agents getting low on health should find cover and stop attacking for a while, and give the support some time to do some healing. Agents take a LOT less damage unless flanked.
- Focus on killing enemies calling for reinforcements (!). It's better to take on a small patrol than to let that camera finish setting off its alarm, and in a firefight, that one guy with the (!) will only add to your pile of trouble.
Check out the nightly build, lots of fixes to navigation.
Press S to stop agents from doing whatever the last order was.
Therewas a bug placing ammo boxes on some surfaces I beleieve that is fixed in the nightly.
I am surprised to hear that many of you don't have issues during combat. I must say again that I LOVE the concept of the game and stuck with it until the very end. This means that I have pretty much maxed out my agents and already have all the gear. And with that said I am still having difficulty just running in their guns blazing. Yes I can take them on but sometimes the waves just keep coming and coming and standing there trying to repel all the enemies just becomes a chore. Progress becomes very slow and the buggy AI just added to the frustration. Perhaps I was wrong to give heavy guns to the rest of the team and given them augs to deal with the penalties. The charge up time is just too long to stop some ppl from calling reinforments. But even then when I want to kill someone who is calling reinforments it's hard to always kill them in time because they are behind cover or they just decide to run away.
Anyways. Regarding my laptop slowing down issue. I'll do more testing by getting some sowtware to monitor the clock speed. However I don't think the laptop is overheating or is at fault. Simply because as soon as I restart the game the issue dissapears instantly and the game runs smoothly again for another hour or sometimes even 2 no problem. So I do think the game itself has some cleaning up to do to let go of some resources as the game is progressing. The rest of you out there could simply have better hardware than me to handle this regardless. I could be just on the borderline or something. Also when I use the SLOW ability (stims I think it's called) the problem just instantly goes away until I stop using it. That's a weird one. The annoying thing is the game doesn't allow me to save and come back mid mission. So if I'm stuck in some complex and this starts happening the game just generally keeps slowing down and everything becomes more frustrating exponentially :). If I could just "RESTART THE GAME" everything would be fine but I can't do that because I'll lose an hours progress or something like that. This also makes my combat more frustrating and I try to avoid it. But granted it does sound like it's just me with this fault here.
Thank you for mentioning the nightlies. I will definately check them out. Oh and somebody asked me what was wrong with an accuracy boost. Nothing is wrong with it, I think it's just insignificant. 7% is nothing especially when the goons are behind cover.
Shooting cameras is a good idea as long as patrols can be killed off one by one, which ought to be easy enough before gaining suspicion levels. Certainly better than being spotted by cameras which then send out patrols regardless, while still being there to send out more patrols. Sometimes hacking them isn't very convenient, such as when the terminal is placed behind poison gas. Or when the hack doesn't last as long as one would like. Prolonged battles can make one forget that the cameras that were hacked before are now active, and whoops, here come reinforcements at a very inopportune moment.
I've been looking for some time now but have idea where to find the nightly builds. Any links?