Satellite Reign

Satellite Reign

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Rephael Nov 26, 2015 @ 11:58pm
Unity Engine suckz...
My Pc: i5 3,3 GHZ, 8 GB RAM, GTX 760 and my fps drops often under 30 frames... wtf? i got the same problem with another unity engine game. this game is still unplayable for me. i wasted my money, thx developers...
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Showing 1-15 of 16 comments
Shellshock Nov 27, 2015 @ 3:49pm 
You do realize you can claim a refund, right?
CountSnackula Nov 27, 2015 @ 3:51pm 
lol you should be happy you're even hitting 30 with that GPU.
Creamysmooth Nov 27, 2015 @ 3:57pm 
Try turning the population density down in the settings, it wont effect much in terms of gameplay but it has a big impact on CPU performance, with what you have in your system that is most likely your bottleneck, your graphics card would be able to handle the graphical effects fine.
tekhedd Nov 27, 2015 @ 9:00pm 
Weird. With that system you should be able to get decent frame rates. Might not be able to run on Ultra, but an i5 should be able to handle HIGH population density. I know mine does anyway.

Bummer.
BlackHorse23 Nov 27, 2015 @ 10:13pm 
its your NVidia.
Creamysmooth Nov 27, 2015 @ 10:26pm 
Im not sure, it depends on res but i only have a GTX 480 and run 1080 ultra with high pedestrian density, runs pretty smoothly though I do have an I7 950 and 12 GB Ram which I assume is helping me. I figure with that card it should be fine.
de-fi Nov 29, 2015 @ 8:13am 
I really like this game. But I still get a max of 30ish fps, wich isn't the problem. No matter the settings I still get random dips; from 30 down to 10-17 fps. I don't want to refund, but hell....
sere Nov 30, 2015 @ 11:40pm 
"thanks developers".. of the unity engine? if so, you posted in the wrong forum. "thanks developers".. of this game? if so, you're premature and it's on you if you can't be bothered to troubleshoot or at least share how you tried to solve your problem. listing your hardware is not troubleshooting.

if you are worried about unity engine then don't buy any more games that use it but don't preclude common problem solving by immediately cutting to the placement of blame.
BlackHorse23 Dec 1, 2015 @ 2:26am 
So I had a 30 fps jump in nearly all my games after switching to windows 10, however my pc is an oddball all in one that is designed as a desktop but an Nvidia mobile graphics card to preserve space and overheating- not to mention an odd interfacing with intel's cpu - However from what I recall Nvidia GPUs and Unity based games are not best of friends. https://forums.geforce.com/default/topic/811682/unity3d-games-stall-the-os-on-startup-since-switching-to-nvidia-/
BlackHorse23 Dec 1, 2015 @ 2:28am 
Oh, and next time you want to deride an indie dev house for what game engine you are using, please be a dear and throw a few million dollars at their faces along with an engineering staff. I am sure they will make the game you want set exactly to your tastes and dreams. Regardless I wish you the best in solving the pc issues (I have a nightmare with Ark right now) and happy gaming.
AngryViking Dec 1, 2015 @ 6:21am 
The next time devs want expect to get paid for a product they should maybe make sure that it works.
BlackHorse23 Dec 1, 2015 @ 6:32am 
Originally posted by AngryViking:
The next time devs want expect to get paid for a product they should maybe make sure that it works.
sorry chief, but PC games dont work that way. It's an industry wide problem :/

Euphytose Dec 1, 2015 @ 10:57am 
Unity is a terrible engine, that is a fact. No proper multithreading support in 2015 is shameful to say the least.
And please, don't tell me Unity supports multithreading. On the technical sense, yes it does, but the load distribution is non existent. One core is still sitting at 80% use.

I really wish this engine would stop being used.
iemander Dec 1, 2015 @ 3:57pm 
Originally posted by CountMarcula:
lol you should be happy you're even hitting 30 with that GPU.
The GTX 760 is more powerful than a PS4, which can run Witcher 3 just fine.
rolypoly Dec 14, 2015 @ 5:08am 
It's not the game engine used, it's the game optimization itself.
"But but no multithreading in Unity!" you might say. Well guess what? It's 2015, and majority of video games are STILL not properly using multi-core support, not just any made in Unity. And it should be obvious why, but with the new generation of consoles out this might start changing soon.

The core issue of the performance in this game is the amount of processing required for the AI. The civilian "traffic" could do with a lot more work, since reducing that has a pretty big impact on the game's performance, where you would think that this would have been an area that was optimized into the ground before game release. Unfortunately looks like game got shipped without having had enough budget for enough spit and polish.
However it's still a problem on large missions with many guards, and you can't lower that.
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Date Posted: Nov 26, 2015 @ 11:58pm
Posts: 16