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There are also missions you can completely skip through bribery, the gear you earn can be bought from the black market if you don't feel like doing a particular mission, and although I haven't tried it yet I think you can just shoot your way through the security checkpoints.
But the four primary sectors do all have a set of common missions such as robbing the bank. One thing to note is it does make a big difference who is sent in on some missions. On a bank you can have your hacker go in and increase how much you get from hacked ATMs every second OR you can send in a soldier and get a big lump of money at once.
What makes missions different is also that elements are added to the compounds you are to go into. More will have poison gas, there will be more defense turrets, you will begin to see mechs. Also your agents will get more skills with the augmentations and level upgrades, making it possible to use vents, zip lines. cloak past stuff and so on.
I recently started a game and snuck through all the checkpoints with starting level characters, there are certainly a number of ways to approach the missions.
This has the added consequence of causing higher leveled guards (heavies, jammers, and captains) to come out -- upping the difficulty somewhat.
Yes, I have been trying to speedrun this game, others have as well. I managed to complete this game in about 3½ hour I think it was, Gillsing has then found a way to complete this game in, I think it was 2 hours? The main difference was that I was going for certain skills, like getting grenades for the soldier and a certain hacking level for the hacker, but after one of the latest patches it seems you can just hijack a cop with a shotgun if you play with uber damage on, and shotguns are a bit overpowered in that mode so they can one shot anything it seems, even a quad mech which should be the thing with the most shield, armor and health in the game. So with it you can just blow away power stations, doors and so on and you can find cops with this shotgun who are level 1, so they do not need you to level up at all, you just need to find a cop with a shotgun.
I wasn't actually going for speed, I was just trying to get a basic savegame created which had everything open and all the low level ATMs hacked, but none of the upgrades taken or missions completed.
I was intending to use it as a starting point for pickup multiplayer games, so the world would be open and mission order wouldn't be a big issue.
If you end up with a save with all relays and atm's hacked (at least the low level ones), PLEASE post it somewhere... Id love a copy.
The agents have 20-22 skill points total, though most of those have already been allocated.
Uploaded it to TinyUpload[s000.tinyupload.com].
I'm working on a fresh one with no points spent and no missions complete, except a couple that came from hacking random public terminals.
I might miss some ATMs due to not doing the bank runs and not having all their locations on the map, but I'll get most of them. I'm even managing to get a few level-4's.
I expect by the time it is done, agents will have about 6 points to spend. The intro missions (rescue hacker and sniper) gained shotguns and machine pistols, so all the gear and all the side missions are still there for people to unlock in play.
Has anyone made a save editor for this, yet? I imagine there can't be much data there, since it does not store party or enemy location, or any environmental details like disabled cameras or destroyed walls. I think I can count the number of bits it should take,,,
Also, it tracks way more information than I thought -- and way more than it uses. It is keeping track of some unit spawns, although that all seems to be reset each time I load. It also has some odd behavioral stats like Bravery and Respectability.
Found this thread with some details:
https://steamcommunity.com/app/268870/discussions/0/604941528473671533/?ctp=2
Also, took this from a save I had with all ATMs hacked. 8 more than in the save I just setup by playing, but I think it is okay to leave a few level 4 and 5 and ones inside compounds:
makes it that much easier. One byte gets you 256 values. two bytes should be enough for all the names in the game, and probably half a bite for the various appearances.
Looks like 48 ATMs, so that many bits to track those (or 6 bytes)... similar principal for data terminals.
But since it is in XML, that is all moot. It uses way more space than it needs to, just to support the human readable structure.
And thanks to the developers that it does, makes it way easier to fiddle with.
Here you go: http://s000.tinyupload.com/?file_id=76949560499581019965
It can be a good way to test certain things, I mainly did it to see how much could be changed by editing the save games.