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Like in World of Warcraft, where you have a chat / log in the bottom right or something that would show the most recent stuff and was scrollable, maybe with a few filters.
Maybe I should only have that mod active when I'm actually going to attempt one of those achievements, but it's so much easier to simply have it added to the Steam version of the game, and I never know when I might decide to do something like destroying everything up in Dracogenics Tower district. (At the end the agents just split up and ran around after they'd killed the last enemies.)
https://steamcommunity.com/sharedfiles/filedetails/?id=1372824551
It's more fun to play the game and have the agents perform their roles, by the time they reach the CBD, they should have all skills maxed out if firefights have been minimal and most of the time in missions has been spent doing what is required to remain undetected and to shut everything down.
Doing all the missions in a zone at one time appears to be quicker at gathering XP than doing one mission, exiting so it saves, then going back in to do the next part.
My agents never have all skills maxed out when they reach CBD, even if I complete all the other districts first. They'll have many of the skills maxed, but not all of them. Maybe they had all skills maxed out the first time I played the game and had to spend a lot of time running around in unfamiliar compounds, but I doubt that. I always have to grind XP to reach max skill points.
There hasn't been a single SP game I've played where the agents have either not been maxed, or only require a final 6-7 points in order to complete health or some other skill (eg, drone control), before entering CBD. Often after completing a mission area, there will be up to 16-18 skill points before leaving it with the prototypes.
In MP games, esp with Caldor and Ant (who introduced me to the "subtle art of using a LOT of explosives") - it's not unusual to forget about skill and realise we have a dozen or so after a single mission.
For this game, I did nothing but use hijacked units - the agents simply sat in cover, providing overwatch - agents only popping out to do a hardwire or terminal/camera hack in order to lock out or change some gas or whatever, especially for the escort missions.
During the escort missions, sometimes only the escort and their hijacked "door opener" escort will be doing anything, unless there is need to send in any particular agent along with them.
So long as the agents are in the red zone - they appear to earn XP even if it is only a hijacked guard that is doing most of the work in order to create a pathway for the agents to get where they are going.
If played "normally", ie, stealth, not really killing anyone, hardwiring and hacking, using alternative routes and dealing with the occasional firefight / assassinating or hijacking the guard(s) and quietly taking out the drones through hijack or with a katana or rage, paint target, silenced weapons, should someone get spotted - it's not unusual to be at over 500,000 credits and have all skills maxed before CBD.
No grind, only play.
During this game, I used mostly hijacked units to do most everything (including take out Dengler) and moved the squad only when necessary to advance).
// You are a very argumentative person. You must be young. It must be good to feel so passionate about something so inconsequential as this. Perhaps you would like to play some MP some time, next time Caldor, Antopsy and I get a match set up one weekend..? Idk when that'll be - probably when the "free rush" is over :)
I'm not young. I'm just immature. And easily bored. I guess I'll try making my agents earn XP by having a hijacked unit do stuff while they're immobile in a restricted area. But I think that 'playstyle' doesn't matter, and that XP is mostly a function of time spent moving around in restricted areas. And the first couple of times my agents did max out their skills without grinding, but not at the start of CBD, but rather towards the end of it.
Nowadays I spend most of the time in the city, looking for clones and researchers and generally lazing about in between doing compounds, usually all three facilities in one go, for a handful of skill points per agent. It's very unusual for a single compound to give as much as ten skill points even. Probably because I know where to go already, so my agents don't go off exploring or run back and forth a lot. And for all I know, many players are faster than me, and would get even less XP for their agents.
Maybe try mixing things up a bit - do things in a different way. Different gear, different augs, take different routes and try different tactics.
One of the great things about SR as someone and I were talking about yesterday, is that it is very non-linear and free - which is quite rare in some of the more modern games.
Going to the CBD straight away and working backwards can be a fun challenge if you are feeling that you are becoming mired in the detail of mechanics than having fun in the game:)
Even in speedrun mode, it is possible to max XP - even if it means being more selective with research.
One of the more fun challenges in the game is to turn on glass cannon mode and go for meat-squad with uzis and silent pistols, maybe not even upgrading skills except those needed to progress (eg, hardwire/hacking) only for the whole game.
I think the record for Speedrun on SR is 1hr 40mins at the moment.
// it is coop, not SP: https://youtu.be/YWoIv1lCwPw - idk SP speedrun. I think my best is ~3hrs, including the tutorial. Not sure it counts if it is not the full game and MP to say it's world record... going straight to CBD with inflitrator cloaking through the checkpoints, then using relay, come back, then teleport the whole team past the checkpoint - it is faster than this way.