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Meanwhile Satellite Reign puts the player behind the wheel, and apart from the end goal being set in stone, it's total freedom to sneak or shoot, hack and hardwire, and do whatever seems like the best option for every mission. Or do what seems like the most fun option, since the best option might become a bit boring after a while. No scripted events at all. Just regular random patrols. So plans might work or fail, depending on player precautions.
OK, so the final boss might trigger some extra guards under certain circumstances. That's as close to a 'scripted event' that Satellite Reign gets.
Co-op can be a bit chaotic when one player does something that another player didn't anticipate, or annoying when I'm a humongous slowpoke who can't keep up with the rest of the team. Main difference is that instead of having the firepower of four agents, each player has less firepower, and therefore it might become more difficult to run around and just shoot every enemy that appears. I suppose that with voice communication it might be easy enough to coordinate a team so that more sophisticated plans could be set in motion, but I never bothered setting up any third party voice comm, so I never did it that way.
We definitely had fun, BUT we think that the game slowly disintegrates the further you level your agents. After the second district, you basically only need the hacker and the infiltrator to do every mission. The support and the soldier stand outside the mission area and wait for when things go south, which they rarely do because even if the guards see and attack you, you can basically just walk around a corner and hide behind a trashcan until they stop looking for you.
It is a good game, but the freedom it gives you, in how you want to do things, lead to it being very easy. Especially later on, when the game begins to blur the lines between the classes.
It is worth the money though, if you have a friend to play with and just want to mess around in a cool cyberpunk open world without much of a challenge.
The Support agent gives you the pause option which requires just a few skill points (that's murdering a few people, robbing a bank, learning how to do simple terrorist stuff); it's better than a pause; it gives you bonuses for using it. HUGE bonuses for a "tactical pause" option that's just differently packaged with its own in-game lore - Team Stims.
As for whether Satellite Reign is fun... Oh yes. Played it with a friend, now bought it for myself plus another cyberpunk game that's of similar concept but with anime graphics...
Said other game seems to have had a greater and constant difficulty level but IMO falls short to the veritable rain of options that SR gives in real time and in a semi-open-world format. Looking at the city just functioning, imagining where people live, work and entertain themselves is just something few other games outside of a city builder would give you.
And 13 pages of discussions over the ending of a little indie game? That's months (for Gillsing -a year lol) of fun.
PS.: I'm looking for mates to play this in coop, you can add me if you like it :)