Satellite Reign

Satellite Reign

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Warfare Nov 23, 2017 @ 8:58am
How does coop works?
I've created a new game in multiplayer and instantly found myself in the middle of some mission. No intro, no tutorial, no lobby, no briefing.
I've created a new single player game and there is intro, tutorial, etc.
Is it supposed to work like that? Or is it some kind of bug I've encountered?
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Gillsing Nov 23, 2017 @ 9:56am 
Yes, coop skips intro and tutorial and starts you off at the first Downtown relay beacon, with all the agents you would've added in the tutorial, plus the blueprints, and the cash you would've gotten from breaching the facility where the hacker was locked inside.

If you chose to run your coop game as an internet game it should be listed on the Unity relay servers, and interested players could choose to connect/login at some point. Might take a while though. Back when I ran coop games I had to play for a few hours before anyone else connected.
Caldor Nov 23, 2017 @ 10:46am 
Yes, right now to play coop, you are much better off asking people directly if they want to play coop because otherwise I think a full day could easily pass without anyone joining.

In my experience if you just leave a game open, then even when someone does join they might just stay for 2-5 minutes without chatting or anything and then just leave again.
Warfare Nov 24, 2017 @ 1:51am 
Originally posted by Gillsing:
Yes, coop skips intro and tutorial and starts you off at the first Downtown relay beacon, with all the agents you would've added in the tutorial, plus the blueprints, and the cash you would've gotten from breaching the facility where the hacker was locked inside.
That's a shame. It seems I have to finish the tutorial in singleplayer first.
I expected this game to be a little bit more coop friendly, because they've included it in the list of the main features of this game, even on the game's logo.
Caldor Nov 24, 2017 @ 7:31am 
Originally posted by Warfare:
Originally posted by Gillsing:
Yes, coop skips intro and tutorial and starts you off at the first Downtown relay beacon, with all the agents you would've added in the tutorial, plus the blueprints, and the cash you would've gotten from breaching the facility where the hacker was locked inside.
That's a shame. It seems I have to finish the tutorial in singleplayer first.
I expected this game to be a little bit more coop friendly, because they've included it in the list of the main features of this game, even on the game's logo.
Coop is intended for the players who already know how to play the game. Doing the tutorial first is therefore seen as important before you try to play coop. Why let other players wait on you to learn the basics of the game?

Its not all just point and click, there is stealth kills, how to hack, how to force hacks etc. In the tutorial you dont start out with all agents at first, which means only one would have an agent to control. Making sure all agents are ready to control is a way to make the game more coop friendly, and requiring everyone to have played the tutorial is also to make it more coop friendly.
Warfare Nov 24, 2017 @ 8:22am 
Originally posted by Caldor:
Originally posted by Warfare:
That's a shame. It seems I have to finish the tutorial in singleplayer first.
I expected this game to be a little bit more coop friendly, because they've included it in the list of the main features of this game, even on the game's logo.
Coop is intended for the players who already know how to play the game. Doing the tutorial first is therefore seen as important before you try to play coop. Why let other players wait on you to learn the basics of the game?

It's not all just point and click, there is stealth kills, how to hack, how to force hacks etc. In the tutorial you don't start out with all agents at first, which means only one would have an agent to control. Making sure all agents are ready to control is a way to make the game more coop friendly, and requiring everyone to have played the tutorial is also to make it more coop friendly.
I understand your point, but for this reason there is a checkbox "skip tutorial" when the game been created. Why it's there if it will be skipped anyway?

So imagine, you gather with friends to play the game. Sure no one played it before because coop games usually designed so you explore the mechanics together. You create the game, you invite friends to your game and then you understand that you don't know basics and you don't know the plot. After some time of searching on the web what's wrong, you have to say: "Sorry guys, you have to disconnect and finish the intro each on your own. At least so you could understand what's going on". Not very pleasant, right?

I understand that it may be hard to adjust tutorial to be available in multiplayer. But they could at least show the intro and display a modal window with the briefing, it couldn't be that difficult to implement. Even if developers don't have time for any of that, they could at least put a simple warning that coop intended only for players that finished the intro.
Caldor Nov 24, 2017 @ 8:47am 
Originally posted by Warfare:
Originally posted by Caldor:
Coop is intended for the players who already know how to play the game. Doing the tutorial first is therefore seen as important before you try to play coop. Why let other players wait on you to learn the basics of the game?

It's not all just point and click, there is stealth kills, how to hack, how to force hacks etc. In the tutorial you don't start out with all agents at first, which means only one would have an agent to control. Making sure all agents are ready to control is a way to make the game more coop friendly, and requiring everyone to have played the tutorial is also to make it more coop friendly.
I understand your point, but for this reason there is a checkbox "skip tutorial" when the game been created. Why it's there if it will be skipped anyway?

So imagine, you gather with friends to play the game. Sure no one played it before because coop games usually designed so you explore the mechanics together. You create the game, you invite friends to your game and then you understand that you don't know basics and you don't know the plot. After some time of searching on the web what's wrong, you have to say: "Sorry guys, you have to disconnect and finish the intro each on your own. At least so you could understand what's going on". Not very pleasant, right?

I understand that it may be hard to adjust tutorial to be available in multiplayer. But they could at least show the intro and display a modal window with the briefing, it couldn't be that difficult to implement. Even if developers don't have time for any of that, they could at least put a simple warning that coop intended only for players that finished the intro.
They dont work on this game anymore, so its not going to be adjusted in anyway though. Everything is as is, unless we make mods that adds the things we want to the game.

The tutorial takes an hour at most though, so it should not be much of a problem.
Gillsing Nov 24, 2017 @ 11:52am 
It's all because coop was added after release, so when the intro and the tutorial were made they probably didn't think of how it would work in multiplayer for completely new players. But it certainly seems to be something to keep in mind for future games.
Caldor Nov 24, 2017 @ 5:17pm 
Yes, for it to work it would have to be a new tutorial designed for multiplayer, then it would work pretty well I think.
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Date Posted: Nov 23, 2017 @ 8:58am
Posts: 8