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More seriously, do you know all those muddy things about hi-rez, Tribes business model,smite and economics, the things that we don't talk about.
I played once Midair. And Tribes 3 was still closest from the real deal, I had one or two good games, but I admit it's feeling a bit like a downgraded version of Tribes Ascend for now (excepted the graphics).
But today no one cares about team wins. Only about being the best "killer" in the game. So I guess that's where the change in Tribes is coming from.
Man, as someone that played the Unreal Tournaments of long ago and having to bear witness the rise of CoD and Halo, this sentiment is so true. Objective based gameplay has been dead thanks to the 'eSports' 'MLG' crowd that younger gamers only know. And since those fast paced deathmatch style of games are so easy to sell to viewers, developers with no soul lean so hard into that kind of game play.
That's kinda why I've missed the era of Tribes style of gameplay: it actually took strategy to win games. Something that's lost in the sea of aimbot and xim controls in current era PvP is this aspect of game design. If your team didn't focus the objective or help each other: you lost, plain and simple. It was far more community oriented in a way than the hyper-individual "First Place" nonsense we have now.
I agree that the focus isn't on the count but on the team win. But I'd like to underline that tribes mechanics still let a place for the PK fanatics in the game as mid-interceptors, snipers, and heavies as mass-murderers along flagstands. They fit the team needs to win a game if the team takes advantage of it.
And sometimes i feel too like the point count is rewarding lightly too much the kills. The accolade system on the leaderboard was nice, you didn't want the lamma grab and tech could appeared on those limited podium if hard-enough working with auto-repair kits and frenzy repairs. Plus as a free player I wanted the points to obtain the weapons without f****** up the game for others.
I was fascinated when i began to play tribes that i feel the frustrations into the chat about the post-match, and how it was tense sometimes, because yes Tribes definitely requires a good team sync to win the game : everyone had to play his role at the time required a bit at least.
And yes that's the thing "my duty was the most intense fun" .