TRIBES 3: Rivals

TRIBES 3: Rivals

oim Feb 21, 2024 @ 5:53pm
The deep uncovered truth about Tribes ASCEND / Not everything is bad
I discovered Tribes Ascend before the big patches, I mean times when that there were still orbital strikes, bunch of boomers, gen Z, Y and youngsters! I played for free, public games only, more than 600 hours, couldn't say precisely, certainly more, almost exclusively CTF. I played Earthsiege 2, is this related ? Maybe (...the shrikes?)

Heres come's the truth : I'd say that i tried all different classes and the skill required are not exactly the same according the classes, it means that SEVERAL DIFFERENT TYPES OF PLAYERS WERE REUNITED BY TRIBES ascend , that's the greatness within this game. But the under side is that ALL DIFFERENT PLAYERS WOULD LIKE TO PUSH TOWARD THEIR SPECIFIC MECHANICS LIKENESS . Kind of parallels tunnelled visions of the game. I'll try to list grossly categories to give the idea , but if you played you know EXACTLY :angry_eye::

-Heavies : Base offenders, deathmatch likers, they like to spam and heavy mortar-like ballistics, they seems no-skilled spammers and an army of spammers to the others :pfff: , and that's not so true because I know. I know personnaly that an heavy skilled class vs. a tech defending the gen, while others are unresponsibly busy with having fun killing people and flying all around, is to be :yun:.
-Lights: guys who are able either to snipe or to cap, to cap requires a discipline about routes learning, doesn't fit to anyone, turrets are vile things to them, turrets shouldn't exist, they think they're just here a for low-skilled players. "Gotta Get Faster"
-Some are dedicated players who gained a sniping skill . Every sniper deserves a good falcon-punche from annoying infiltrators :awyea:.
-Mids: Heavy skilled interceptors nightmarish players with automatics and good mobility or just buzzing around disturbing enemy's defense and assets.
-They're were even the nasty jokers infiltrators for a quick disturbing attack. How can you be proud to do this assassin work !? Sigh.:winter2019saddog: Infiltrators deserves an insta-surprising death as they're dreaming to do like-so:winter2019angrydog:, they're like ugly gollums wearing the ring dreaming to kill you while you're ain't able to see them:KScared:, but luckily I was an elvish raised tech so I heared your disgusting criminal lil'foosteps along the corridors, paronoidly thumpering myself when I heard a windbreath.
-Some liked vehicles, like the amazing and wonderful humble gravcycle.

The classes were kind of limited to their roles due to game mechanics, even if we could have seen a shameful lama cap successfully done by an heavy in public unbalanced games (the nightmare of a ctf compet guy i think). The point of this is just to tell that yes they're were real good game mechanics that forced coop.

I'll stop my list, my not so-defining precisely list, but I think knowers will understand something.

And now my Tribes life that we don't care about, stop reading!
I played tribes ascend like 10 years ago, i looked for a free FPS online : I already played CS in few LAN parties but I wasn't too attracted toward this classic game. I tried Tribes Ascend : it was so good, I became strongly attracted very fast : the ballistics and the skiing "fast paced" feeling was really cool. not yet mastered but you all know about this if you played.
Basically I chose the tech class to learn the game : my aim and ski skills were low, I wished for a thumper and the uzi, heavy tech tuurets; didn't want to put a dime in the game because it was ok for me to learn with basic weapons, i tried to gain credits by learning the game, the so funnt team happily working CTF thing ! The respect of the "I have the flag" annoucing the closure of a capper from your team ( =laama grab is not permitted), the reinforce the defense/offense, VSUG, etc, etc.
There was a fine tribes ascend trailer showing the mechanics of a basic cap with the vgs sounds , I can't find it anymore 1) disturbing the enemy flagstand, 2) the capper grabs , 3) the chase/support up to the flagstand. There was a gravcycle in it and a sniper I think.
And I think I was not a capper, not enough aim-skilled to mid-intercept, heavy classes were not so enjoyable to play on my opinion, so I was a technician dropping turrets in our base or around the flag, repairing turrets and radar and gen to help the def of our base , thumpering fiercely trying to gentle and noble mid-air sometimes :Workerface: and avoid scum ground-pounding by time passing with the gain of skill.

Diamond sword rules! That's well-known.

IDK nothing about T1/T2, not sure that I want, sorry guys I really liked Tribes Ascend.

I liked to play Tribes 3, reminded me a lot of tribes ascend but prettiest, missed a bit the melee and the gravbikes.

(Hoodini. Big S/O to all of the 'good' players I fought with and against throughout all those good games VGCG VGRT )
Last edited by oim; Feb 21, 2024 @ 7:46pm
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Showing 1-7 of 7 comments
Goggles Feb 21, 2024 @ 6:29pm 
tribes 3 is garbage asset flip
oim Feb 21, 2024 @ 7:02pm 
I think you're all going to be blacklisted by Santa's Claus if you pursue. We do have the Tribes that we deserve.
More seriously, do you know all those muddy things about hi-rez, Tribes business model,smite and economics, the things that we don't talk about. :dirtytoiletpaper:
I played once Midair. And Tribes 3 was still closest from the real deal, I had one or two good games, but I admit it's feeling a bit like a downgraded version of Tribes Ascend for now (excepted the graphics).
KUMAco Feb 22, 2024 @ 12:20am 
yes this is your diary.
Quilnux Feb 22, 2024 @ 6:16am 
People today seem to only care about KDR's instead of objectives. Back in the day it was about your team winning. I remember in T2 when there started being players that only cared about KDR's, servers were modding out the leaderboard to not include the K:D counter and you only got points for capping flags. It helped to keep the gameplay focused on objective.

But today no one cares about team wins. Only about being the best "killer" in the game. So I guess that's where the change in Tribes is coming from.
Last edited by Quilnux; Feb 22, 2024 @ 6:16am
MagusUnion Feb 22, 2024 @ 9:55am 
Originally posted by Quilnux:
People today seem to only care about KDR's instead of objectives. Back in the day it was about your team winning. I remember in T2 when there started being players that only cared about KDR's, servers were modding out the leaderboard to not include the K:D counter and you only got points for capping flags. It helped to keep the gameplay focused on objective.

But today no one cares about team wins. Only about being the best "killer" in the game. So I guess that's where the change in Tribes is coming from.


Man, as someone that played the Unreal Tournaments of long ago and having to bear witness the rise of CoD and Halo, this sentiment is so true. Objective based gameplay has been dead thanks to the 'eSports' 'MLG' crowd that younger gamers only know. And since those fast paced deathmatch style of games are so easy to sell to viewers, developers with no soul lean so hard into that kind of game play.

That's kinda why I've missed the era of Tribes style of gameplay: it actually took strategy to win games. Something that's lost in the sea of aimbot and xim controls in current era PvP is this aspect of game design. If your team didn't focus the objective or help each other: you lost, plain and simple. It was far more community oriented in a way than the hyper-individual "First Place" nonsense we have now.
Last edited by MagusUnion; Feb 22, 2024 @ 9:57am
ThiefDeath Feb 22, 2024 @ 3:59pm 
Nah even when I played T1/T2 I still didnt give a crap about my team, I was just having fun, even if that meant fortifying the base which happened to help my team.
Last edited by ThiefDeath; Feb 22, 2024 @ 4:00pm
oim Feb 22, 2024 @ 5:08pm 
Originally posted by Quilnux:
People today seem to only care about KDR's instead of objectives. [...]
But today no one cares about team wins. Only about being the best "killer" in the game. So I guess that's where the change in Tribes is coming from.

I agree that the focus isn't on the count but on the team win. But I'd like to underline that tribes mechanics still let a place for the PK fanatics in the game as mid-interceptors, snipers, and heavies as mass-murderers along flagstands. They fit the team needs to win a game if the team takes advantage of it.

And sometimes i feel too like the point count is rewarding lightly too much the kills. The accolade system on the leaderboard was nice, you didn't want the lamma grab and tech could appeared on those limited podium if hard-enough working with auto-repair kits and frenzy repairs. Plus as a free player I wanted the points to obtain the weapons without f****** up the game for others.

Originally posted by MagusUnion:
That's kinda why I've missed the era of Tribes style of gameplay: it actually took strategy to win games.[...]. If your team didn't focus the objective or help each other: you lost, plain and simple.

I was fascinated when i began to play tribes that i feel the frustrations into the chat about the post-match, and how it was tense sometimes, because yes Tribes definitely requires a good team sync to win the game : everyone had to play his role at the time required a bit at least.

Originally posted by ThiefDeath:
Nah even when I played T1/T2 I still didnt give a crap about my team, I was just having fun, even if that meant fortifying the base which happened to help my team.

And yes that's the thing "my duty was the most intense fun" .
Last edited by oim; Feb 22, 2024 @ 5:09pm
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Date Posted: Feb 21, 2024 @ 5:53pm
Posts: 7