TRIBES 3: Rivals

TRIBES 3: Rivals

gloeckle Feb 10, 2024 @ 3:21pm
2
my feedback towards DEVs so far.
IMHO
1. mortar needs to explode on any enemy contact. no matter the distance, no matter equipment or player.
2. mortar increase explosion slightly
3. thumper seems pointless against players compared to disclauncher. increase explosion and dmg. Direct hit should kill a full light.
4. repair tool longer range and toggle instead of hold
5. crosshair options: color, size, offset etc. intigrate your own would be even nicer and per weapon settings - See Diabotical for the perfect implementation of that.
6. color settings instead of colorblind modes let the player choose team colors which corresponds to minimap, jetpacks, triangles everything ....
7. deploy a repair bot near equipment instead of sitting there for defender class - maybe it does 60% so defender needs to heal at least 15% and then can deploy the repairbot and know the equipment comes up eventually so he can get back into action.
8. deploy turret seems very pointless / weak. maybe increase firerate by 25-50%
9. maps are too small. a medium skilled capper doesn't touch the ground once
10. ADS double tap to stay, single tap/hold to turn on/off. while in ads single tap to switch zoom
11. sniper needs to be hitscan! seriously! think about competitive. The sniper is the only weapon who has a slight chance to kill a skilled capper.
12. reload animations: just see apex & titanfall with partial animation saves and so on. it feels amazing!
13. VGGW: use the original tribes voice commands! Hell, you got the IP license just use the whole voice command menu of T2,TA and all samples! maybe let playerts choose between male, female, robot etc. voices to earn though BP...
14. VGGH: HELLO. VGGS: Shazbot VGGO: "holy shat" voice command! everyone needs that! Make an team internal lottery who is allowed to voice it because the world will hear them =)
15. Ping system: timeout and enemy targeting needs a complete overhaul.
16. 60 server tick or whatever the netcode on T2 did - just do that xD
17. custom resolutions, FOV, sense, HUD, colors. the pros will tinker with the cfg anyway so give everyone all the options natively. See Diabotical for the perfect implementation of that.
18. explain the projectile settings more clearly - I think right now noone realy feels or knows it exactly. maybe implement a short video to teach / show in the menu.
19. more training stuff espacially for the newbs
20. animations like falling, dodging, being hit etc should be reflected by weapon and model but the screen and crosshair should be still.
21. the 24vs24 bug showed that it is way more fun than 12vs12. 12 should be the minimum linked with bigger maps.
22. tribes 2 with all equipment and vehicles would be nice but I can imagine that it is not easy these days - also I think it wasn't easy back then ;)

also I would like to thank the devs. I think I ve never seen a game evolving so quickly / implementing so much new stuff so quickly. I am playing since ~6 weeks. Amazing! GG!
Last edited by gloeckle; Feb 10, 2024 @ 3:33pm
< >
Showing 1-8 of 8 comments
firerizer Feb 10, 2024 @ 3:54pm 
Agreed. Good Job.
Fellsoros Feb 10, 2024 @ 4:54pm 
Originally posted by gloeckle:
IMHO
1. mortar needs to explode on any enemy contact. no matter the distance, no matter equipment or player.
2. mortar increase explosion slightly
3. thumper seems pointless against players compared to disclauncher. increase explosion and dmg. Direct hit should kill a full light.
4. repair tool longer range and toggle instead of hold
5. crosshair options: color, size, offset etc. intigrate your own would be even nicer and per weapon settings - See Diabotical for the perfect implementation of that.
6. color settings instead of colorblind modes let the player choose team colors which corresponds to minimap, jetpacks, triangles everything ....
7. deploy a repair bot near equipment instead of sitting there for defender class - maybe it does 60% so defender needs to heal at least 15% and then can deploy the repairbot and know the equipment comes up eventually so he can get back into action.
8. deploy turret seems very pointless / weak. maybe increase firerate by 25-50%
9. maps are too small. a medium skilled capper doesn't touch the ground once
10. ADS double tap to stay, single tap/hold to turn on/off. while in ads single tap to switch zoom
11. sniper needs to be hitscan! seriously! think about competitive. The sniper is the only weapon who has a slight chance to kill a skilled capper.
12. reload animations: just see apex & titanfall with partial animation saves and so on. it feels amazing!
13. VGGW: use the original tribes voice commands! Hell, you got the IP license just use the whole voice command menu of T2,TA and all samples! maybe let playerts choose between male, female, robot etc. voices to earn though BP...
14. VGGH: HELLO. VGGS: Shazbot VGGO: "holy ♥♥♥♥" voice command! everyone needs that! Make an team internal lottery who is allowed to voice it because the world will hear them =)
15. Ping system: timeout and enemy targeting needs a complete overhaul.
16. 60 server tick or whatever the netcode on T2 did - just do that xD
17. custom resolutions, FOV, sense, HUD, colors. the pros will tinker with the cfg anyway so give everyone all the options natively. See Diabotical for the perfect implementation of that.
18. explain the projectile settings more clearly - I think right now noone realy feels or knows it exactly. maybe implement a short video to teach / show in the menu.
19. more training stuff espacially for the newbs
20. animations like falling, dodging, being hit etc should be reflected by weapon and model but the screen and crosshair should be still.
21. the 24vs24 bug showed that it is way more fun than 12vs12. 12 should be the minimum linked with bigger maps.
22. tribes 2 with all equipment and vehicles would be nice but I can imagine that it is not easy these days - also I think it wasn't easy back then ;)

also I would like to thank the devs. I think I ve never seen a game evolving so quickly / implementing so much new stuff so quickly. I am playing since ~6 weeks. Amazing! GG!

This game is awesome and I agree with a lot of that.
Not sure about "a medium skilled capper doesn't touch the ground once" I can't one jump the map in light, but I would also love to see some big maps.

"18. explain the projectile settings more clearly - I think right now noone realy feels or knows it exactly. maybe implement a short video to teach / show in the menu."
I don't really think this matters. I just left it as the default. 100 and 0?

"11. sniper needs to be hitscan! seriously! think about competitive. The sniper is the only weapon who has a slight chance to kill a skilled capper."
I can't imagine the sniper being any better. People aren't missing with that thing as is, I don't think it needs help.

Agreed with the rest. Just my thoughts on what you said. I'm looking forward to see what more stuff they keep adding. Game is incredibly fun right now.
DuckieMcduck Feb 10, 2024 @ 5:32pm 
you actually can point blank people with the mortar, the projectile is just super slow out the chamber and difficult to use as result.
Fellsoros Feb 10, 2024 @ 6:01pm 
Originally posted by DuckieMcduck:
you actually can point blank people with the mortar, the projectile is just super slow out the chamber and difficult to use as result.

I think people are able to slide over it without it blowing up. At least that is what I think he is referring too. It should blow up if anyone touches it, cause it is well placed on a skii route.
Greenie Feb 10, 2024 @ 9:54pm 
Originally posted by gloeckle:
IMHO
1. mortar needs to explode on any enemy contact. no matter the distance, no matter equipment or player.
2. mortar increase explosion slightly
3. thumper seems pointless against players compared to disclauncher. increase explosion and dmg. Direct hit should kill a full light.
4. repair tool longer range and toggle instead of hold
5. crosshair options: color, size, offset etc. intigrate your own would be even nicer and per weapon settings - See Diabotical for the perfect implementation of that.
6. color settings instead of colorblind modes let the player choose team colors which corresponds to minimap, jetpacks, triangles everything ....
7. deploy a repair bot near equipment instead of sitting there for defender class - maybe it does 60% so defender needs to heal at least 15% and then can deploy the repairbot and know the equipment comes up eventually so he can get back into action.
8. deploy turret seems very pointless / weak. maybe increase firerate by 25-50%
9. maps are too small. a medium skilled capper doesn't touch the ground once
10. ADS double tap to stay, single tap/hold to turn on/off. while in ads single tap to switch zoom
11. sniper needs to be hitscan! seriously! think about competitive. The sniper is the only weapon who has a slight chance to kill a skilled capper.
12. reload animations: just see apex & titanfall with partial animation saves and so on. it feels amazing!
13. VGGW: use the original tribes voice commands! Hell, you got the IP license just use the whole voice command menu of T2,TA and all samples! maybe let playerts choose between male, female, robot etc. voices to earn though BP...
14. VGGH: HELLO. VGGS: Shazbot VGGO: "holy ♥♥♥♥" voice command! everyone needs that! Make an team internal lottery who is allowed to voice it because the world will hear them =)
15. Ping system: timeout and enemy targeting needs a complete overhaul.
16. 60 server tick or whatever the netcode on T2 did - just do that xD
17. custom resolutions, FOV, sense, HUD, colors. the pros will tinker with the cfg anyway so give everyone all the options natively. See Diabotical for the perfect implementation of that.
18. explain the projectile settings more clearly - I think right now noone realy feels or knows it exactly. maybe implement a short video to teach / show in the menu.
19. more training stuff espacially for the newbs
20. animations like falling, dodging, being hit etc should be reflected by weapon and model but the screen and crosshair should be still.
21. the 24vs24 bug showed that it is way more fun than 12vs12. 12 should be the minimum linked with bigger maps.
22. tribes 2 with all equipment and vehicles would be nice but I can imagine that it is not easy these days - also I think it wasn't easy back then ;)

also I would like to thank the devs. I think I ve never seen a game evolving so quickly / implementing so much new stuff so quickly. I am playing since ~6 weeks. Amazing! GG!

I'm seeing a copy and paste from Tribes Ascend web page here
Originally posted by gloeckle:
IMHO
1. mortar needs to explode on any enemy contact. no matter the distance, no matter equipment or player.

This would make the mortar dumb OP at medium range and useless as a booby trap mechanic at short range.

A fuse is good. They could shorten it a smidgen(20-30%?), because right now it feels a tad long, but there's a good reason it's there.

3. thumper seems pointless against players compared to disclauncher. increase explosion and dmg. Direct hit should kill a full light.

OHKs generally are bad and unfun gameplay. Ex. in the mortar you pay for it with a long reload, more difficult aim, and a minimum travel distance/fuse timer that gives people an opportunity to dodge.

6. color settings instead of colorblind modes let the player choose team colors which corresponds to minimap, jetpacks, triangles everything ....

I wish they'd allow you to turn off the team-colored weapon effects. I want to see if someone's chucking me with a gladiator or a mortar or just a regular nade launcher. Right now it's impossible to make out because all of them are just generic RED RED RED RED projectiles until the explosions start hitting around you.

7. deploy a repair bot near equipment instead of sitting there for defender class - maybe it does 60% so defender needs to heal at least 15% and then can deploy the repairbot and know the equipment comes up eventually so he can get back into action.

The idea kind of is that the price to pay for working equipment is the repairing player being unable to do anything else in the meanwhile.

11. sniper needs to be hitscan! seriously! think about competitive. The sniper is the only weapon who has a slight chance to kill a skilled capper.

Time to git gud.

A hitscan sniper in particular would be dumb strong in the hands of autistic comp players, plus weapons that you have no chance of dodging or out-manouvering aren't particularly fun on the recieving end. Right now snipers have to account a bit for positioning themselves favourably vs their targets, which is a good thing.

20. animations like falling, dodging, being hit etc should be reflected by weapon and model but the screen and crosshair should be still.

Agreed. I find even the "reload juggle" extremely distracting when trying to track a target on my screen for the next shot, never mind the other screen shake effects. ♥♥♥♥ like that doesn't belong in fast-paced classic shooters, keep that ♥♥♥♥ to the military/"realism" shooter genre where it belongs.
Last edited by CAN'T_SKI_SHIT_CAP'N; Feb 11, 2024 @ 1:43am
gloeckle Feb 11, 2024 @ 4:47am 
Originally posted by Greenie:
I'm seeing a copy and paste from Tribes Ascend web page here

I would like to see a link to that. ty.
Vahvi Feb 11, 2024 @ 1:41pm 
No hitscan snipers please. Snipers can lock down a match in Tribes and i'd rather not get away from the chase and skill involved in landing projectiles. Coming from someone that used to stall matches with the sniper in early ascend to get it nerfed, it needs to stay a projectile and not be made easier.

Don't get me wrong, i love SRs but they're so cheap in Tribes when hitscan. Sure we're going fast but just using your jetpack, the very thing that makes Tribes, Tribes. Makes you an easy mark. And last time i checked, we also can't juke in the air.
Last edited by Vahvi; Feb 11, 2024 @ 4:17pm
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Feb 10, 2024 @ 3:21pm
Posts: 8