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This game is awesome and I agree with a lot of that.
Not sure about "a medium skilled capper doesn't touch the ground once" I can't one jump the map in light, but I would also love to see some big maps.
"18. explain the projectile settings more clearly - I think right now noone realy feels or knows it exactly. maybe implement a short video to teach / show in the menu."
I don't really think this matters. I just left it as the default. 100 and 0?
"11. sniper needs to be hitscan! seriously! think about competitive. The sniper is the only weapon who has a slight chance to kill a skilled capper."
I can't imagine the sniper being any better. People aren't missing with that thing as is, I don't think it needs help.
Agreed with the rest. Just my thoughts on what you said. I'm looking forward to see what more stuff they keep adding. Game is incredibly fun right now.
I think people are able to slide over it without it blowing up. At least that is what I think he is referring too. It should blow up if anyone touches it, cause it is well placed on a skii route.
I'm seeing a copy and paste from Tribes Ascend web page here
This would make the mortar dumb OP at medium range and useless as a booby trap mechanic at short range.
A fuse is good. They could shorten it a smidgen(20-30%?), because right now it feels a tad long, but there's a good reason it's there.
OHKs generally are bad and unfun gameplay. Ex. in the mortar you pay for it with a long reload, more difficult aim, and a minimum travel distance/fuse timer that gives people an opportunity to dodge.
I wish they'd allow you to turn off the team-colored weapon effects. I want to see if someone's chucking me with a gladiator or a mortar or just a regular nade launcher. Right now it's impossible to make out because all of them are just generic RED RED RED RED projectiles until the explosions start hitting around you.
The idea kind of is that the price to pay for working equipment is the repairing player being unable to do anything else in the meanwhile.
Time to git gud.
A hitscan sniper in particular would be dumb strong in the hands of autistic comp players, plus weapons that you have no chance of dodging or out-manouvering aren't particularly fun on the recieving end. Right now snipers have to account a bit for positioning themselves favourably vs their targets, which is a good thing.
Agreed. I find even the "reload juggle" extremely distracting when trying to track a target on my screen for the next shot, never mind the other screen shake effects. ♥♥♥♥ like that doesn't belong in fast-paced classic shooters, keep that ♥♥♥♥ to the military/"realism" shooter genre where it belongs.
I would like to see a link to that. ty.
Don't get me wrong, i love SRs but they're so cheap in Tribes when hitscan. Sure we're going fast but just using your jetpack, the very thing that makes Tribes, Tribes. Makes you an easy mark. And last time i checked, we also can't juke in the air.