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if its only a one story boat theyre still in there but theyre hanging around on deck like me
im not sure exactly the way air pumps work, but so far i havent been able to make use of them to make my stuff float as i'd want. i guess ill have to experiment with them later
Made me laugh. Setup a complex controller and you've got a switch-powered-rising-boat-thingo
More or less, any airtight space with a pump inside will create a certain number of cubic meters of buoyancy, based on the unoccupied space of the area it is in. Bigger space, more buoyancy. Mouse over the pump to view it's status. Heavier ships like an ironclad with a lot of topside metal armor will require a larger combined buoyancy from all your compartments below it. Any leaks in the structure that allow water in will cause the pump to fail and the compartment to flood when exposed to water. If the blocks are repaired and the source of water stopped, the pump will resume and maintain the compartment once again.
In real modern naval vessels, this compartmentalized structure is usually engineered with such great redunancy that the ship's deck remains slightly above sea level even with ~50% of the compartments flooded. Many U.S. navel destroyers and other vessels of history have used dedicated ballast systems to adjust the ship's visible profile tactically when engaging enemies.
More or less, I take my ship and divide it up into decks (horizontally) and use bulkheads (vertically, viewing the ship from the sides) to create a series of sealed compartments. On a large ship, like a batleship or a carrier, I usually create a small flood deck at the lowest deck and purposely let it flood by sealing it and not putting in any pumps (Check out the default Ocelot from DG story mission #2, it also used this flooded keel type for the lowest deck, they even put the engine in there haha). This, along with a smallish lead keel will keep the ship's keel pointing down, while the compartments above are sealed with pumps and keep the ship's deck facing the sky while also keeping it afloat.
If you need the ship to stop pearldiving forward, flood a lower stern compartment to lift the bow. If your ship tends to plane too high above the water and tries to backflip when you throttle, flood a lower bow compartment. You can even have a flooded compartment above one that is dry if that suits your needs.