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It's hard to put it simple. But missile delays apply to missiles already on the pad at that exact moment, not what already launched right after others reload.
But from my point of view.. this is wrong. The weapon system (one controller with a number of missiles and staggered fire addon/s) should be able to fire contineously single missiles with the given delay (as long as missiles are loaded).. not more.
Otherwise this is senseless somehow. It's the same with Failsafe or Identify-Friend-Or-Foe-AddOn: The weapon system and the IR missiles are not aiming for friendly ships.. but they shoot wave after wave on enemy ships even if there are friendly ships in the line of fire.. even if they are really close.
And another curiosity: Lets say we have a missile battery with one controller and 10 missile pads at the front of our ship. We set azimut/elevator parameters to the controller.. so that the system may shoot only if the target is 30° (left/right/up/down) in front of our ship. This works great.. as long as the first missile is fired. Then you can turn your ship 180° away from the enemy.. and the weapon system keep firing missile after missile until all 10 pads have fired at least 1 missile. And even if the single target get destroyed after missile 1 is starting.. and no other enemy is on the map.. the weapon system fires all 10 missiles. This is crazy and heavy waste of ressources.
Thank you!