Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rockets good fly, if they launching into sky, if use targeting system what guided by rocket launcher laser... but another problem is any obstruction between you and your target.
2 short range thrusters
1 fins
4 fuel tanks
1 fins
2 warheds
1 safe fuse (but not so safe anyway... they sometimes hurt my ship, but my ship no more small)
1 laser designation receiver.
Need not forget that up parts its tail and below parts its nose.
That design good for short (but not too short) range and for medium range (when ships size almost like sight/aim, when you look at them from your ship).
Oh almost forgot... laser guide should be connected to same missile controller to what connected launch pads.
try to downloady my stealthcruiser from the workshop it has nice missiles that hit without touret and starting both horizontal and vertical there you can see there setup
I dunno about the maximum firing angle of laser guided missiles, but the infrared ones only have a 60° forward facing cone for target acquisition.
Vertically launched missiles almost always need the "One Turn" module, unless you specifically want to hit something that's straight above you.
"One turn" if i right its for only once turn direction if missile, and after this they not gonna turn, or i miss something and they gonna turn after thet at their target system like infrared?