From The Depths
Tohka Sep 12, 2014 @ 10:03am
Problems with rockets
I bought the game yesterday and also made ​​the tutorial. When I then changed in design mode, I've built my first ship specifically with large infrared rockets. Now I have the problem that the rockets just fly in all directions but not on the enemy ship. I have build weapons control, the wireless transmitter / receiver, the mainframe and the card reader with the card available for ships. The three different target acquisition types I built. But the rockets just do not want to fly into the target. What am I doing wrong ???
Thanks for the help.

Written with Google
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Showing 1-12 of 12 comments
Bogs Sep 12, 2014 @ 10:28am 
I had the same problem, you need to go into the missle controler and select the advanced option thing, and you need to set the min/max parameters of the weapon. It sounds complicated, but when you do it, large arrows will show up to show you what the firing angle will be with those settings. I am not a good explainer, so hopefully someone else can tell you in a better way.
Tohka Sep 12, 2014 @ 12:31pm 
I have play a little bit with the Settings but nothing changed. The rockets fly 2 or 3m in the sky and then they fly in any direction away. I have see more than 10 tuts about that ♥♥♥♥ and it's not working for me. Think i have waste my money :(
Last edited by Tohka; Sep 12, 2014 @ 12:32pm
Rockets with infrared i launch only from turrets, what turning toward targets... but i have (for now) similar problem if i launch them into sky not from turret (or if its do AI not from turret too).

Rockets good fly, if they launching into sky, if use targeting system what guided by rocket launcher laser... but another problem is any obstruction between you and your target.
Tohka Sep 12, 2014 @ 1:21pm 
I have test Laser Guided and Infrared but nothing work for me. Laser Guided Rockets fly to target direction but far to high and they don't come down. I have test it with small Rocketzs and XXL but its every time the same :(
Maybe not enough fins?? Rockets really need fins, or they not gonna change direction or change but too slow.
Last edited by サマエル (Samael); Sep 12, 2014 @ 1:40pm
My rockets is 6 blocks (12 parts):
2 short range thrusters
1 fins
4 fuel tanks
1 fins
2 warheds
1 safe fuse (but not so safe anyway... they sometimes hurt my ship, but my ship no more small)
1 laser designation receiver.

Need not forget that up parts its tail and below parts its nose.
That design good for short (but not too short) range and for medium range (when ships size almost like sight/aim, when you look at them from your ship).

Oh almost forgot... laser guide should be connected to same missile controller to what connected launch pads.
Last edited by サマエル (Samael); Sep 12, 2014 @ 1:58pm
Walkyre Sep 12, 2014 @ 3:25pm 
just ad the "one turn" and a infrared seeker and everything is fine

try to downloady my stealthcruiser from the workshop it has nice missiles that hit without touret and starting both horizontal and vertical there you can see there setup
Last edited by Walkyre; Sep 12, 2014 @ 3:28pm
If you want the AI to fire missiles for you, you either have to put the missile launchers on a turret (azimuth only is usually enough), or constrain the field of fire so the AI only launches them when a target is within ~60° from their point of view.
I dunno about the maximum firing angle of laser guided missiles, but the infrared ones only have a 60° forward facing cone for target acquisition.
Vertically launched missiles almost always need the "One Turn" module, unless you specifically want to hit something that's straight above you.
Originally posted by Aarki:
I dunno about the maximum firing angle of laser guided missiles, but the infrared ones only have a 60° forward facing cone for target acquisition.
Laser guided missiles can even few times fly around my ship, if i need, so it depends only at fuel capacity :)

"One turn" if i right its for only once turn direction if missile, and after this they not gonna turn, or i miss something and they gonna turn after thet at their target system like infrared?
The one turn is just to direct them at the target far enough so their infrared can lock on to something. Then the normal fin maneuverability applies and the missile behaves like any other infrared one.
Originally posted by Aarki:
The one turn is just to direct them at the target far enough so their infrared can lock on to something. Then the normal fin maneuverability applies and the missile behaves like any other infrared one.
Thank you, then soon i try out it, gonna build battleship in campaign with length 200 cubes/meters.
Last edited by サマエル (Samael); Sep 12, 2014 @ 7:55pm
Tohka Sep 13, 2014 @ 5:46am 
Thank you with one turn it work very good. That's realy awsome^^
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Date Posted: Sep 12, 2014 @ 10:03am
Posts: 12