From The Depths
A couple newbie questions.
I built a ship that im trying to use in the story missions but I cant seem to do so. Whenever I spawn the ship into the designer when it tells me to do it, the ship is deleted whenever I leave to main menu and start the game again.

Is there any way to delete ships in the designer in a similar way that you spawn them in?

Can you override the driving AI in a similar way that you can overide the turret AI without deleting any blocks? For example I can shoot the turret while the boat is moved by the AI but can I do it the other way around?

How do you copy, cut, and paste parts of a ship, such as a turret, and save it as a prefab?

Last edited by homeslicerae; Sep 6, 2014 @ 4:02pm
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grendelbiter Sep 7, 2014 @ 12:10am 
Not sure about the story missions, I didn't do many of those myself, I think I remember also having trouble with it until I checked all the tabs. You can swap the starting units in the loadout tab for units you built in the designer. It doesn't automatically swap them when you edit them. You can also add resources.

Not sure about deleting ships.

If you just wanna drive and leave the shooting to the AI just remove the Naval AI card, leave (or add if not there) any targeting AI cards. Remove the Fire control computer too or else the AI will be shooting where you point.

While in build mode on a turret check the build menu, there should be a tab that says Save subobject.
Hansuki Sep 7, 2014 @ 10:58am 
Originally posted by homeslicerae:
Is there any way to delete ships in the designer in a similar way that you spawn them in?

Can you override the driving AI in a similar way that you can overide the turret AI without deleting any blocks? For example I can shoot the turret while the boat is moved by the AI but can I do it the other way around?

You must restart the designer to clear the dead ships from the area. There's a button in the ESC menu that does this - just make sure you save your vehicle before you restart!!!!!!!!!!!!!!!!!11111EMPHASIS

You can set up 2 mainframes on your ship, one for movement (with only a naval ai card) and one for weapons (with at least the target prioritization card) and turn them on and off with the C or N menus (press C for blanket AI commands, and N for strategic commands/info). Be sure to give them nicknames unless you can remember numbers :) I use the AI to fire my turrets all the time, while I drive around. Then I can turn the "autopilot" mainframe on, and get out of the ship for some sweet boarding action.
grendelbiter Sep 7, 2014 @ 11:01am 
^^great idea
Howdy my friend! I made a quick tutorial about prefabs and Subobjects that should help you out! You can watch it right here!
https://www.youtube.com/watch?v=-naJckcLCSc&feature=youtu.be
Also, I will be making a steam guide for it by next week. Little busy, as I have my R.E. Exam tmrw!
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Date Posted: Sep 6, 2014 @ 4:01pm
Posts: 4