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TV and GPS just sound like diffrent types of remote
homing torpedoes are homing torpedoes
wire guidance AFAIK already exists. you just need remote guidance and enough wire spool
edit:
and its kinda useless because it hard caps your range and takes up modules for harpoons and cable drums, while only protecting you from the very rare case of enemy using ECM jammers
Wire guidance - remote guidance exists. They have limited range, but that range tends to be considerably higher than that of most FtD battles. To balance them, maybe the range could be more heavily restricted but would require no or far less processing power. They could also have very limited turning rates so that they don't melt the wires, forcing turreted designs
TV guidance - you want manual guidance? That's not gonna work in a game like this. If not, then it's just remote guidance.
GPS guidance - again, just remote guidance
well sry in English is not TV-Guidance but Electro-opitacal, yea right i must admite Wire Guidance makes not sense and GPS guidance is not a remote guidance ( with inculding the Sattelie, yes , in a game sense, no ) what i mean with GPS guidance a location based guidance not an target base.
All thats are only Ideas
Well, in this game GPS guidance would end up being practically the same as remote guidance. The bulk of detection and processing equipment would not be on the missile, but on a craft. Space is very low in FtD and gravity reappears at only about 1.8 km altitude. Satellites that low just don't make sense. And as for "location based guidance, not target based", I don't see how they would be different apart from APN and prediction guidance not working, but that's a strange thing to want to change.
I think wire is potentially the most interesting, and there's already mechanics for it essentially because of the harpoon wire spool.
function Update(I)
target_position = I:GetTargetInfo(0, 0).AimPointPosition
for t = 0, I:GetLuaTransceiverCount(1) - 1 do
for m = 0, I:GetLuaControlledMissileCount(t) - 1 do
x = target_position.x
y = target_position.y
z = target_position.z
I:SetLuaControlledMissileAimPoint(t , m,x ,y ,z )
(but without Updating the Missile if the Target move)
Just like a better way to guide "dumb" bombs
the game doesnt really do "add stuff for the sake of adding stuff", so it should ideally do something unique or fit a yet unfilled nieche and not be just (existing thing) but slightly diffrent
I like the idea of a radar beam rider like early cold war missile designs, but most such options are already covered in the abstract by remote guidance, as people have pointed out above.