From The Depths
More Missile Head and co.
I had a few Idear for more Missile Detection head, like
-Wire Guidance
just like Remote guidance with no ECM problems but a max range of 1500 to 2000m

-Electro-opitacal
Imaging guidance like AGM-65A/B , Walleye and co
gameplay like the Detection Cameras for the AI but for Missiles

-GPS Guidance
an coordinates base Guidance with no Homing on a Target but on a X and Z coordinate (or X,Y and Z)

-Wake Homing Torpedos
just like a Sonar Guidance Torp but with no ability of direct homing on the Target but it
follow the "driving" path of the ship to detonation. Passiv Sonar cant detect it
can only hit moving Targets
Last edited by Erik0510; Jan 26 @ 5:28am
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so how would any of these function and differentiate themselves from what we already have now?

TV and GPS just sound like diffrent types of remote
homing torpedoes are homing torpedoes
wire guidance AFAIK already exists. you just need remote guidance and enough wire spool
edit:
and its kinda useless because it hard caps your range and takes up modules for harpoons and cable drums, while only protecting you from the very rare case of enemy using ECM jammers
Last edited by The man, the myth, the leg; Jan 25 @ 12:03pm
Dunhill Jan 25 @ 11:48am 
Wake homing torpedoes - they're gonna work same as the torpedoes already in the game

Wire guidance - remote guidance exists. They have limited range, but that range tends to be considerably higher than that of most FtD battles. To balance them, maybe the range could be more heavily restricted but would require no or far less processing power. They could also have very limited turning rates so that they don't melt the wires, forcing turreted designs

TV guidance - you want manual guidance? That's not gonna work in a game like this. If not, then it's just remote guidance.

GPS guidance - again, just remote guidance
Last edited by Dunhill; Jan 25 @ 11:49am
Erik0510 Jan 25 @ 12:34pm 
Originally posted by Dunhill:
Wake homing torpedoes - they're gonna work same as the torpedoes already in the game

Wire guidance - remote guidance exists. They have limited range, but that range tends to be considerably higher than that of most FtD battles. To balance them, maybe the range could be more heavily restricted but would require no or far less processing power. They could also have very limited turning rates so that they don't melt the wires, forcing turreted designs

TV guidance - you want manual guidance? That's not gonna work in a game like this. If not, then it's just remote guidance.

GPS guidance - again, just remote guidance

well sry in English is not TV-Guidance but Electro-opitacal, yea right i must admite Wire Guidance makes not sense and GPS guidance is not a remote guidance ( with inculding the Sattelie, yes , in a game sense, no ) what i mean with GPS guidance a location based guidance not an target base.
All thats are only Ideas
Last edited by Erik0510; Jan 25 @ 12:42pm
Dunhill Jan 25 @ 1:02pm 
Originally posted by Erik0510:
Originally posted by Dunhill:
Wake homing torpedoes - they're gonna work same as the torpedoes already in the game

Wire guidance - remote guidance exists. They have limited range, but that range tends to be considerably higher than that of most FtD battles. To balance them, maybe the range could be more heavily restricted but would require no or far less processing power. They could also have very limited turning rates so that they don't melt the wires, forcing turreted designs

TV guidance - you want manual guidance? That's not gonna work in a game like this. If not, then it's just remote guidance.

GPS guidance - again, just remote guidance

well sry in English is not TV-Guidance but Electro-opitacal, yea right i must admite Wire Guidance makes not sense and GPS guidance is not a remote guidance ( with inculding the Sattelie, yes , in a game sense, no ) what i mean with GPS guidance a location based guidance not an target base.
All thats are only Ideas
That optical guidance would basically end up being radar guidance. Infra red exists because it usually targets more critical components, such as thrusters, but to balance it out has a smaller detection cone. With those two, I don't know what unique thing optical guidance would offer.

Well, in this game GPS guidance would end up being practically the same as remote guidance. The bulk of detection and processing equipment would not be on the missile, but on a craft. Space is very low in FtD and gravity reappears at only about 1.8 km altitude. Satellites that low just don't make sense. And as for "location based guidance, not target based", I don't see how they would be different apart from APN and prediction guidance not working, but that's a strange thing to want to change.

I think wire is potentially the most interesting, and there's already mechanics for it essentially because of the harpoon wire spool.
Last edited by Dunhill; Jan 25 @ 1:04pm
Erik0510 Jan 25 @ 1:09pm 
Originally posted by Dunhill:
Originally posted by Erik0510:

well sry in English is not TV-Guidance but Electro-opitacal, yea right i must admite Wire Guidance makes not sense and GPS guidance is not a remote guidance ( with inculding the Sattelie, yes , in a game sense, no ) what i mean with GPS guidance a location based guidance not an target base.
All thats are only Ideas
That optical guidance would basically end up being radar guidance. Infra red exists because it usually targets more critical components, such as thrusters, but to balance it out has a smaller detection cone. With those two, I don't know what unique thing optical guidance would offer.

Well, in this game GPS guidance would end up being practically the same as remote guidance. The bulk of detection and processing equipment would not be on the missile, but on a craft. Space is very low in FtD and gravity reappears at only about 1.8 km altitude. Satellites that low just don't make sense. And as for "location based guidance, not target based", I don't see how they would be different apart from APN and prediction guidance not working, but that's a strange thing to want to change.

I think wire is potentially the most interesting, and there's already mechanics for it essentially because of the harpoon wire spool.
what i mean with GPS is , let me code it in lua,

function Update(I)

target_position = I:GetTargetInfo(0, 0).AimPointPosition

for t = 0, I:GetLuaTransceiverCount(1) - 1 do
for m = 0, I:GetLuaControlledMissileCount(t) - 1 do
x = target_position.x
y = target_position.y
z = target_position.z


I:SetLuaControlledMissileAimPoint(t , m,x ,y ,z )
(but without Updating the Missile if the Target move)

Just like a better way to guide "dumb" bombs
Last edited by Erik0510; Jan 25 @ 1:11pm
Originally posted by Erik0510:
...
All thats are only Ideas
when you post a suggest about your idea it should be well though out

the game doesnt really do "add stuff for the sake of adding stuff", so it should ideally do something unique or fit a yet unfilled nieche and not be just (existing thing) but slightly diffrent
Last edited by The man, the myth, the leg; Jan 25 @ 1:14pm
Erik0510 Jan 25 @ 1:22pm 
Originally posted by The man, the myth, the leg:
Originally posted by Erik0510:
...
All thats are only Ideas
when you post a suggest about your idea it should be well though out

the game doesnt really do "add stuff for the sake of adding stuff", so it should ideally do something unique or fit a yet unfilled nieche and not be just (existing thing) but slightly diffrent
Well its a Suggest and Eletro Electro-opitacal are in game with the Cameras for the AI and I Suggest to add this type of Camera Detection for Missiles
Dunhill Jan 25 @ 1:25pm 
Originally posted by Erik0510:
Originally posted by Dunhill:
That optical guidance would basically end up being radar guidance. Infra red exists because it usually targets more critical components, such as thrusters, but to balance it out has a smaller detection cone. With those two, I don't know what unique thing optical guidance would offer.

Well, in this game GPS guidance would end up being practically the same as remote guidance. The bulk of detection and processing equipment would not be on the missile, but on a craft. Space is very low in FtD and gravity reappears at only about 1.8 km altitude. Satellites that low just don't make sense. And as for "location based guidance, not target based", I don't see how they would be different apart from APN and prediction guidance not working, but that's a strange thing to want to change.

I think wire is potentially the most interesting, and there's already mechanics for it essentially because of the harpoon wire spool.
what i mean with GPS is , let me code it in lua,

function Update(I)

target_position = I:GetTargetInfo(0, 0).AimPointPosition

for t = 0, I:GetLuaTransceiverCount(1) - 1 do
for m = 0, I:GetLuaControlledMissileCount(t) - 1 do
x = target_position.x
y = target_position.y
z = target_position.z


I:SetLuaControlledMissileAimPoint(t , m,x ,y ,z )
(but without Updating the Missile if the Target move)

Just like a better way to guide "dumb" bombs
I can't use LUA, but isn't this already a thing with LUA guided missiles?
Erik0510 Jan 25 @ 1:30pm 
Originally posted by Dunhill:
Originally posted by Erik0510:
what i mean with GPS is , let me code it in lua,

function Update(I)

target_position = I:GetTargetInfo(0, 0).AimPointPosition

for t = 0, I:GetLuaTransceiverCount(1) - 1 do
for m = 0, I:GetLuaControlledMissileCount(t) - 1 do
x = target_position.x
y = target_position.y
z = target_position.z


I:SetLuaControlledMissileAimPoint(t , m,x ,y ,z )
(but without Updating the Missile if the Target move)

Just like a better way to guide "dumb" bombs
I can't use LUA, but isn't this already a thing with LUA guided missiles?
Well, yes but with this code it update every time the target move and I am currently testing in FtD and GPS are more or less the Same as only One Turn guidance.
In regards to targetting options, getting the IR camera back would be nice. The one that allowed setting whether the missile would aim at hot things, center of mass or random blocks.

I like the idea of a radar beam rider like early cold war missile designs, but most such options are already covered in the abstract by remote guidance, as people have pointed out above.
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