From The Depths
Sivarous Dec 9, 2024 @ 5:59pm
What's a good way to get into the game?
So I keep coming back to this game for like a day, relearning the controls and how to build basic systems before losing interest
< >
Showing 1-15 of 16 comments
gFreak696 Dec 9, 2024 @ 10:47pm 
Build a giant gun, then tell yourself to make it fly. When you realise how great that would be, it might just give you the drive to stick with it.
Sir Rattus Dec 10, 2024 @ 7:12am 
Originally posted by gFreak696:
Build a giant gun...

Yeah, step one: Build a hadrone collider...

Is that how you started the game?

I already said that in another discussion, but i started from editing built-in ships. Changing small stuff, like editing shells, missiles, rearranging the engine. Most of the time making the ship worse than it was before, but learning the basics in the process. You can spawn vechicles in designer by pressing X. Switch the team of the craft you're spawning to your own so you can build on it. Hold and release Q to teleport to it.

Then you can try making something. Build a float, switch to a casual build mode by pressing "F3", put a turret on it, realize that turrets are treated like a separate object and you can't build on it until you switch to it by pressing "]" while looking at it, realize that you can't build on your main body now, press "[" to return.

There's a lot of stuff to learn and plenty of tutorials everywhere. Good luck!
Cookie Dec 10, 2024 @ 7:14am 
go into designer and test. My first 50 hours in this game was testing how to make boats float, making crappy engines, then better engines, etc.
Cyrus Dec 10, 2024 @ 11:21am 
i dont know man im jsut keep slapping missiles on sticks with an engine and watch em go boom
Quazy Dec 10, 2024 @ 12:19pm 
getting into the game is like getting into building a modal. you need a rough idea for a finished product. break it into seperate projects (also requires test sessions). and once those projects are done u start slapping the whole thing together
Marlboro Dec 10, 2024 @ 1:03pm 
Enter designer and have fun figuring out how stuff works. Watch tutorials on how to build individual systems and then connect them into a single functioning one (a ship).
Sedrido Dec 10, 2024 @ 9:12pm 
i think my first 500 hours in this game was just tinkering with aps guns because i found that system really cool back in 2016 .3.
gFreak696 Dec 10, 2024 @ 10:13pm 
Originally posted by Heavy:
Originally posted by gFreak696:
Build a giant gun...

Yeah, step one: Build a hadrone collider...

Is that how you started the game?
I did.
Though to be fair, "Custom Cannons" were a much simpler system back then.
Last edited by gFreak696; Dec 10, 2024 @ 10:16pm
Sir Rattus Dec 11, 2024 @ 12:26am 
Originally posted by gFreak696:
I did.
Though to be fair, "Custom Cannons" were a much simpler system back then.

Making it fly is not that simple either. I've spent days trying to figure that out. That hill is too steep for someone who's just started
Sedrido Dec 11, 2024 @ 1:04am 
flying is hard focus on basic boat first more importantly learn a bit of armor scheme design before you build your boat that way your new death baby has a bit more staying power to make daddy proud
Sivarous Dec 11, 2024 @ 8:37am 
Originally posted by Heavy:
Making it fly is not that simple either. I've spent days trying to figure that out. That hill is too steep for someone who's just started

Its not that I just started, just have a hard time keeping interest in it. I have about 50hrs in the game already, not much in the grand scheme of a game like this sure, but some time.

I played through the shipbuilding tutorial, though for the life of me could not get the CIWS or AMS or whatever to work right for the mission to defend against missiles. Even with guides. I had to settle on a giant spinning arm with a decoy on it.

I normally enjoy building/warfare games like this, plenty of time in space engineers for example. I don't want to just design my ship in a sandbox and load it into the campaign with a base already designed. I like a slow build up and evolution if that makes sense at all.
Sir Rattus Dec 11, 2024 @ 1:53pm 
Originally posted by Sivarous:
I normally enjoy building/warfare games like this, plenty of time in space engineers for example. I don't want to just design my ship in a sandbox and load it into the campaign with a base already designed. I like a slow build up and evolution if that makes sense at all.

Don't load into campaign, play adventure instead. Switch to AotE planet in "content" and try a land adventure. Build a tank, build AI drones, advance.
Quazy Dec 11, 2024 @ 6:15pm 
Originally posted by Sivarous:
Its not that I just started, just have a hard time keeping interest in it. I have about 50hrs in the game already, not much in the grand scheme of a game like this sure, but some time.

I played through the shipbuilding tutorial, though for the life of me could not get the CIWS or AMS or whatever to work right for the mission to defend against missiles. Even with guides. I had to settle on a giant spinning arm with a decoy on it.

I normally enjoy building/warfare games like this, plenty of time in space engineers for example. I don't want to just design my ship in a sandbox and load it into the campaign with a base already designed. I like a slow build up and evolution if that makes sense at all.

sounds like u would enjoy playing adventure mode. but u need the knowledge to throw things together as u go. i would recomend figuring out how the systems u want to use work. so u at least know what ur doing in adventure mode
Sivarous Dec 11, 2024 @ 8:05pm 
Originally posted by Quazy:
sounds like u would enjoy playing adventure mode. but u need the knowledge to throw things together as u go. i would recomend figuring out how the systems u want to use work. so u at least know what ur doing in adventure mode

I think I've tried that in the past, though I didn't know what I was doing so the experience went poor. Will need to do it again when I relearn again. Only time I ever lasted more then a few minutes was quickly loading a modified ship on the starter one. Even then I was shot up quickly.
Tie Dec 13, 2024 @ 3:37pm 
I agree with adventure personally, its hard to make something decent on the fly and survive, which is why you end up going into designer, building it there, going back into adventure, saving up some resources and building it. My fun is found in design(engineering be an interest of mine) so in order to have some goal in mind to design for I'm making a whole fleet for adventure.

Additionally, I often load up other vehicles to fight and theyll have something cool on them, Ill examine them and find the parts I like for inspiration.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Dec 9, 2024 @ 5:59pm
Posts: 16