Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
While I don't mind using a tiny craft to capture it really not fair to those that enjoy capping.
A toggle would have been enough to keep everybody happy.
You are wasting your time complaining on here. Go add to this.
https://discord.com/channels/203755725090979841/1321301386024976395
boarding and claiming a ship was too free and effortless before
now you dont need rabot to actually live and can just focus on ship combat
I think I have capped 2 ships at the most. I would much rather blow stuff up. I would never have noticed the change without others pointing it out.
However it should have been a toggle, it is not fair to force players to mod their games especially when it is just a single player game.
Other people having free and easy stuff on their game has no impact on you or me.
I have been in contct with the author because it is not working for me ... but this mod would fix campaign issues because you can always make an editted instance of Neter that does not need heartstones.
Playing space engineers got me wanting to play FtDs but when i cam back they had all these changes ... i am hoping that mod works eventually and then i can just remove the heartstone requirement from the Neter campaign ... i always mod the heck out of the neter campaign anyway ..
Yeah, I downloaded it as well. I tried out adventure mode, but that was just unplayable. Of course the campaign is not going much better. I am really trying but I think I am going to throw in the towel pretty soon.
Oh, mod seems to work. Had to install it and then restart the game to get it to work, but it works, thanks :D
Actually, it seems iffy...it worked, but then I had the same trouble as before. I had the LUA console mod I reinstalled too, that might be the culprit for the game acting ♥♥♥♥♥ in general; AI breaks, I can't get ACBs to work, etc. So I got rid of that, but now the energy drain is back. Might have been because I was on a ship that had heartstone earlier, and don't have 1 on current?
maybe if anyone here knows more about how do make mods on FtDs and wants to help out a couple of people who miss rambot :P
This mod works now ! So everything is gravy .... no thanks to the devs.
btw the same trick also works with the fishing hole. except you approach with a submarine. fishing hole cant properly target under water so with a mini sub you can get close enough without getting hit to just jump on board, walk up all the stairs and kill the AI .
for these installations the heartstone requirement is really not an issue. your ammo lasts enough for the few doors and the ai block itself you need to shoot through.
it will be more tricky to take out larger craft i assume. i was trying to make a boarding craft with harpoons to attack ships from the bottom, but didnt get it to work yet. maybe time to try out the good old "drills" for that purpose