From The Depths
Ser Junkan Dec 14, 2024 @ 5:51pm
Advanced Cannon Advice/Resources
I'm coming back to the game after a several years long break and had a couple questions about advanced cannons in general and especially about shell types. I've found a couple of different sources talking about which shell types do best in what sizes and what components to use for each role, but several of them contradict each other, and all of them are several years out of date. Are there any up to date and accurate resources breaking down advanced cannons and shell types that I could use?
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Showing 1-8 of 8 comments
Sedrido Dec 14, 2024 @ 7:12pm 
longer is generally better for kinetics and larger is usually better for he based shells other than that i dont know :D
Sir Rattus Dec 14, 2024 @ 11:56pm 
Here's what i know:

If you're going for full kinetic, use solid and sabot in the middle and ap/sabot/heavy heads. If you want the shell to detonate inside, then you should avoid using sabot. Try to balance the armor piercing so that it's not lower than 30-40 if you're going against normal targets and 60 if you're against heavy armor bricks. You can use timers to choose when you want the shell to blow up.

I prefer using HEAT and HESH shells. I don't know why they're so rare, but they're very effective. HESH deals good damage to the inner armor layers of the heavy armored targets, while HEAT is mostly for hitting the vulnerable insides through the armor. You can make a kinetic HEAT shell. Ap head + secondary heat + HE. If the shell does enough kinetic damage to break a few blocks, then heat goes through most of the anti-heat measures and hits the juicy parts.
Sedrido Dec 15, 2024 @ 12:03am 
i like heat and hesh whenever im not using rails but i really like using rails lol
Quazy Dec 15, 2024 @ 12:22pm 
if your going for short range high firepower. rails are great with hesh. 500mm barrel with 1m loaders. hesh/he boost. put a few rails on the barrel and spit a stream of hesh out to punch holes threw ships

if i remember right i was also able to load a
flakhead/altitude fuse/basebleeder/0.1? gunpowder
into the same gun for hitting smaller faster targets.
Last edited by Quazy; Dec 15, 2024 @ 12:31pm
Ser Junkan Dec 16, 2024 @ 9:34am 
Originally posted by Quazy:
if your going for short range high firepower. rails are great with hesh. 500mm barrel with 1m loaders. hesh/he boost. put a few rails on the barrel and spit a stream of hesh out to punch holes threw ships

if i remember right i was also able to load a
flakhead/altitude fuse/basebleeder/0.1? gunpowder
into the same gun for hitting smaller faster targets.
Interesting, I'll definitely look into it. Do you have any advice for railguns? I haven't actually made one before so I'll need to learn to build them and probably update my ship for the increased power draw.
Quazy Dec 16, 2024 @ 12:18pm 
Originally posted by Ser Junkan:
Interesting, I'll definitely look into it. Do you have any advice for railguns? I haven't actually made one before so I'll need to learn to build them and probably update my ship for the increased power draw.

they are setup in the q menu on the barrel. the energy draw(velocity) per shot can be adjust via breadboard.
yeah they are pretty much just aps guns. the change is u dont need barrel coolers. unless u hybrid them with gunpowder. (rails have 0 cooldown.)
you need rechargers instead. also barrel rails, they act as capacitors
if your going for steady fire rate u need enough rechargers to match your energy/s draw.
if your going for burst you need enough rail capacitors to supply the desired number of shots.
you can do both burst and sustained fire if your pure rail. hybrid ammo will only do sustained fire.
Marlboro Dec 16, 2024 @ 3:30pm 
Originally posted by Quazy:
Originally posted by Ser Junkan:
Interesting, I'll definitely look into it. Do you have any advice for railguns? I haven't actually made one before so I'll need to learn to build them and probably update my ship for the increased power draw.

they are setup in the q menu on the barrel. the energy draw(velocity) per shot can be adjust via breadboard.
yeah they are pretty much just aps guns. the change is u dont need barrel coolers. unless u hybrid them with gunpowder. (rails have 0 cooldown.)
you need rechargers instead. also barrel rails, they act as capacitors
if your going for steady fire rate u need enough rechargers to match your energy/s draw.
if your going for burst you need enough rail capacitors to supply the desired number of shots.
you can do both burst and sustained fire if your pure rail. hybrid ammo will only do sustained fire.
Burst fire requires control not available in the gun. What's gonna happen without it is that you're gonna have a single burst at the start and then continuous fire. It's also doable with hybrid ammo, just not nearly as viable. In any case, it's too advanced for OP.
Last edited by Marlboro; Dec 16, 2024 @ 3:31pm
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Date Posted: Dec 14, 2024 @ 5:51pm
Posts: 8