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If you're going for full kinetic, use solid and sabot in the middle and ap/sabot/heavy heads. If you want the shell to detonate inside, then you should avoid using sabot. Try to balance the armor piercing so that it's not lower than 30-40 if you're going against normal targets and 60 if you're against heavy armor bricks. You can use timers to choose when you want the shell to blow up.
I prefer using HEAT and HESH shells. I don't know why they're so rare, but they're very effective. HESH deals good damage to the inner armor layers of the heavy armored targets, while HEAT is mostly for hitting the vulnerable insides through the armor. You can make a kinetic HEAT shell. Ap head + secondary heat + HE. If the shell does enough kinetic damage to break a few blocks, then heat goes through most of the anti-heat measures and hits the juicy parts.
if i remember right i was also able to load a
flakhead/altitude fuse/basebleeder/0.1? gunpowder
into the same gun for hitting smaller faster targets.
they are setup in the q menu on the barrel. the energy draw(velocity) per shot can be adjust via breadboard.
yeah they are pretty much just aps guns. the change is u dont need barrel coolers. unless u hybrid them with gunpowder. (rails have 0 cooldown.)
you need rechargers instead. also barrel rails, they act as capacitors
if your going for steady fire rate u need enough rechargers to match your energy/s draw.
if your going for burst you need enough rail capacitors to supply the desired number of shots.
you can do both burst and sustained fire if your pure rail. hybrid ammo will only do sustained fire.