From The Depths
ship balance?
I've built what I'd like to consider a battlecruiser, I've mirrored everything down to a T. and have had alot of great balance for it , then I got to placing a turret which I made sure to center the whole thing, and strapped 6 guns total ( 2 turrets actually) 1 turret in the front, one in the center, and the command tower in the rear. when I turn the turrets the entire ship will suddenly shift weight, and I'm aware that it's the guns that are doing this, but how can I build this ship with working artillery guns that won't make it flip? I do intend to use missiles as well but those aren't always the best in certain situations, and lasers I've yet to experiment with ( i'm just touching every area bit by bit) but in honesty could anyone give me a suggestion on solving this issue, note. Ive saved the turret blueprints and used them for the 2nd one, so no the turrets aren't imbalanced when in comparison to each other. If you have any advice, links, or videos that could show me how to build a powerful and efficient cannon I would gladly hear you out Thank you.
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Showing 1-9 of 9 comments
dragonsphotoworks Aug 22, 2015 @ 12:42am 
on bottom of boat place some lead blocks. they are for makeing keels to balance ships.
Chris Aug 22, 2015 @ 12:46am 
If you put a heavy turret on top of your ship, you are moving the center of mass up. You dont want that. I set heavy turrets at the bottom of my ships. On top of the ship you see just the armored firing piece. Connected to the firing piece I put all the munition and stuff inside the hull.
Chris Aug 22, 2015 @ 12:48am 
A side note. Weapon desing and balance design cannot be done seperatly. It has to be an integrated design, if you want things to work as intended.
ZANZIBAR Aug 22, 2015 @ 12:48am 
While I disapprove of the usage of any form of weighted keel, it maybe the only "simple" solution if you don't want to invest on jet stabilizers or redesigning your entire turret so the mass is more centered. It doesn't matter if both turrets are exactly the same. It just means that both turrets have exactly the same wonky weight distribution. A screenshot of the ship would help greatly.

And if you upload it to the workshop it would be a million times more helpful in figuring out just exactly what the best way to fix your problem would be.
Jakaya Aug 22, 2015 @ 1:06am 
I use jet stabilisers to keep boat weapon platoforms stable also helps in bad weather with sea sickness :p
dragonsphotoworks Aug 22, 2015 @ 1:47am 
my ships dont have lead either. they cost to much for campaign use
Smokin' Dragon Aug 22, 2015 @ 2:31am 
i quicly learned that anchoring the turret at the bottom of the hull, maybe 6 blocks deep, and using 360 asimuth turrets with eleveation barrrels stopped my ships capsising from recoil and such.
Samlow Aug 22, 2015 @ 2:37am 
As -ACHTUNG- mentioned, youre experiencing a shifting of the center of mass. Just like your ship, the turrets have their own center of mass. If this is not centered on the actual turret block, it will shift its weight to whatever side youve got that center of mass on.

If you watched Robbaz his first video on FTD, you can actually see this in action. He basically has all the cannon parts stuffed in the rear of the turret, and as soon as it turns, the weight all swings overboard, and he starts capsizing.

On top of that, cannons have recoil too, which can push your ship over.

A cheap way of lowering your center of mass and increasing stability is either adding floaters to the side of your ships (catamaran style) or using stone blocks (high weight, cheap).
I'll post a picture later tonight as I'll be off to work shortly The turrets are a bit big, very large guns, I think the length of the cannons and given I stacked gague increasers to em adds to the factor, the back is decked out equally on each turret to i guess you can say balance it ( of course this didn't work) when I placed a single turret it did seem to have some balance, but this was a while back when I was still in the alpha stages of building the vehicle.
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Date Posted: Aug 22, 2015 @ 12:37am
Posts: 9