From The Depths
jakassme Aug 20, 2015 @ 1:12am
Missiles won't lock on need help (quick video demonstrating)
https://youtu.be/LAySc0beBZk

^ just watch (only one missile hit for some reason I feel like it wasn't even locked on I feel like that missile hit it by pure luck)
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Showing 1-15 of 16 comments
xPhantom G Aug 20, 2015 @ 3:41am 
It would help if you got a screenshot of your missile setup.
But judging from the video, the solution is to add a "one turn" block.
jakassme Aug 20, 2015 @ 3:56am 
Originally posted by xPhantom GenesisX:
It would help if you got a screenshot of your missile setup.
But judging from the video, the solution is to add a "one turn" block.
Whats a one turn block? a spin block?
xPhantom G Aug 20, 2015 @ 4:01am 
Originally posted by jakassme:
Originally posted by xPhantom GenesisX:
It would help if you got a screenshot of your missile setup.
But judging from the video, the solution is to add a "one turn" block.
Whats a one turn block? a spin block?

It's one of the missile pieces.

It basically guides the missile in the direction that You, or the AI aims at, which will make it easier for your missiles to lock onto the target, if it's using IR seekers.
jakassme Aug 20, 2015 @ 4:03am 
Originally posted by xPhantom GenesisX:
It would help if you got a screenshot of your missile setup.
But judging from the video, the solution is to add a "one turn" block.
Also heres my setup https://gyazo.com/93cac9d36ea4b96f7204cb636c68d8cd
jakassme Aug 20, 2015 @ 4:12am 
Originally posted by xPhantom GenesisX:
Originally posted by jakassme:
Whats a one turn block? a spin block?

It's one of the missile pieces.

It basically guides the missile in the direction that You, or the AI aims at, which will make it easier for your missiles to lock onto the target, if it's using IR seekers.
Also there still flying straight up even though I put infra red and one turn
https://gyazo.com/31ae3557dc4d3eb57f61d774326e21a8
Vectura Aug 20, 2015 @ 4:19am 
You have no fins so your missile has no way of turning at all.
jakassme Aug 20, 2015 @ 4:24am 
Originally posted by CMDR_ Vectura:
You have no fins so your missile has no way of turning at all.
My 4by missiles have fins and they do the exact same thing
(image of their setup)
https://gyazo.com/29c8125fd189572ca45248ab2e7bcaa5
Vectura Aug 20, 2015 @ 4:25am 
You'll want at least 2 fins on that, minimum.
jakassme Aug 20, 2015 @ 4:27am 
Originally posted by CMDR_ Vectura:
You'll want at least 2 fins on that, minimum.
Including the 3bys??
Vectura Aug 20, 2015 @ 4:30am 
I would just say that anything over 3 blocks long needs at least 2 fins.
jakassme Aug 20, 2015 @ 4:36am 
Originally posted by CMDR_ Vectura:
I would just say that anything over 3 blocks long needs at least 2 fins.
So what should I get rid of? I tried getting rid of one fuel tank for each rocket but as soon as it shot up it came right back down :L
Vectura Aug 20, 2015 @ 4:44am 
You could try getting rid of the APN. Also, set a delay on the thrusters, just a short one, that way the thrusters activate when the missile has turned a bit, so you get more flight time. Might need some ejectors on the launch apd with that strategy though.
jakassme Aug 20, 2015 @ 5:11am 
Originally posted by CMDR_ Vectura:
You could try getting rid of the APN. Also, set a delay on the thrusters, just a short one, that way the thrusters activate when the missile has turned a bit, so you get more flight time. Might need some ejectors on the launch apd with that strategy though.
Thanks man ! you helped my big missiles are working great but my 3bys are going in the opposite direction for some reason :( i'll get a vid real quick to show you man
Vectura Aug 20, 2015 @ 5:23am 
Ok. Remember that the infrared sensor has a limited angle at which it can detect stuff- it will need to be pointed roughly towards the enemy before it will lock on.
jakassme Aug 20, 2015 @ 5:26am 
Originally posted by CMDR_ Vectura:
Ok. Remember that the infrared sensor has a limited angle at which it can detect stuff- it will need to be pointed roughly towards the enemy before it will lock on.
Here it is https://youtu.be/0lEC2XNTLhk

I believe it's the one turn that makes the big missiles so good, I might have to convert the 3bys into 4bys so I can get that one turn (also in the video you can see the tiny ones doing damage at the end, i'm guessing they sensed the ship that close.
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Date Posted: Aug 20, 2015 @ 1:12am
Posts: 16