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As long as it works more efficiently than in other Unity based games, like Kerbal Space Program... wating a number of seconds as it 'undoes' an action on a several hundred part craft... Since some stuff in FtD gets into the thousands of parts range... yeah, in some cases might be faster just to undo something manually... but the misclick f button thing would be something worth undoing if you accidentally f buttoned a huge wall where you don't want one in a ship hull.