Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You need to make sure that you have the same number of Q switches on all your couplers, do not mix 2 with 3's, ect. as they will create separate beams essentially (as opposed to increasing the dmg of the one you want). You can put all your frequency doublers on a separate coupler (as long as it has the same amount of q switches!) to get the AP up. You can't do that with destabilizers.
Lastly, missles have about 100hp and I think 5 armor, so you can plan your setup accordingly. I recommend checking out this google spreadsheet someone made, it will help a TON when planning lasers and probably to help understand how it all works too: https://docs.google.com/spreadsheets/d/1bSn6ySaVEWtQ7MM99L4gGQmqBnaLs_uX_PgYl_q5hd4/edit#gid=0
Good luck!
Anyway, as far as I understand it 1 Q switch does the most pulsed damage but slow fire rate. 4 does the least damage with fastest fire rate.
I figured most of this out after lots of testing, researching and honestly, that spreadsheet is what put it all together. The DMG formula for lasers is: [20C(1+D)/(QB)] - where C is a cavity, D is a destabilizer, Q is a q switch and B is a combiner/LAM.
Hope that helps :)