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1. You should have tracers in every rapid fire gun. But you don't put tracers on every shell, you put tracers in one of the autoloaders and regular shells in every other loader. As for fins, they are a kinetic component and should never be used on a chemical shell, and even on kinetics they are extremely niche.
2. Having it be a railgun in the first place is already inefficient, but at least you're not using any of it for rail accuracy which would be super bad. The speed and accuracy doesn't really matter in this case, cause all you want to do is throw as many shells in the air as possible and hope the enemy runs into some of them.
3 and 4. Burst damage is good for getting through active defenses like LAMS. But when it comes to shooting aircraft with APS it's all about shooting at the right time, usually shooting them in the ass just after they have done an attack run. If your weapon shoots in burst then it's not unlikely they will come when it is impossible for you to hit, and then they reload when it is possible for you to hit. Better to go the more reliable route of even ROF.
5. Don't use flak. Flak is designed to only work against munitions, as ciws. Currently it is capable of damaging dediblades and wings, but that will change after the next update where it becomes effectively unable to damage anything other than wood. If you actually care about performance and efficiency, use a laser.
For hitting aircraft you need speed, aircraft also have armor here, so HEAT is used to ignore that armor, HP tip does some extra raw DPS and makes sure you don't bounce, tracer gives you some accuracy to hit the tiny things. Flak is an anti missile round as stated by the balance developer himself, it's terrible anti air and useless at the caliber you're using it at. Frag also is gonna have a hard time at such a low caliber since you're just spitting a few fragments in the direction of the target with most of them missing anyway. So ideally you just wanna hit the thing and kill it when you do hit it.
About beltfeds, you can make them have a consistent fire-rate but its weird. I'd use them still, unless you are low on materials (since they are expensive). Just set their reload timer (press Q on them) to a short time, since most aircraft attacks are "hit and run". The Belt-Fed vs Normal Loader dillema is more about having clips (which can explode) vs having only auto-loaders (safer).
Also flak is more efficient against wings and missiles, not conventional armor. And, if you do change the ammo to gunpowder, go with 2/3 gunpowder 1/3 warhead to have high speed.
if you really want a AA gun that can actually kill decent planes then you will need a stupid aps gun to even hit the target like the size of a main weapon...so......use lasers or agile medium missiles
+1
Keep the shells fast