From The Depths
Wraithbourne Nov 18, 2015 @ 12:59pm
What size do you consider different ship "classes" to be?
Something I've always been curious about is how everyone interprets the different sizes of ships into classes.

I personally consider:

Anything under 1000 blocks a corvette/gunboat
1000-3000 blocks a frigate
3000-7000 a destroyer
7000-15,000 a cruiser
15,000-25,000 a battlecruiser
and anything 25,000+ as a full battleship

I'm sure many of you have an entirely different way of classifying your creations. But I'm curious as to how you all divide the classes up.
< >
Showing 1-10 of 10 comments
Eviliari Nov 18, 2015 @ 3:25pm 
I do it by the armerments, depending on what they have, and the size of the hull. My battleship that I will be using in the campaign will have 4 dual barrelled railguns (2 firing pieces), 4 rapid fire AA guns, missiles if i can fit it on there, and a lazer missile defence system. This battleship is a double-hulled craft, due to the massive recoil from all of the railguns...
I would think that it would all be what you think it would be. Weather that is number of block/size and/or the armerments.
Personal choice i think.
Hope that helps!
Sabertoothproton Nov 18, 2015 @ 6:24pm 
I do it by metal cost
0 to 20000 is a drone
20000-to 30000 is a gunboat
30000 to 70000 is a gunboat
70000 to 250000 is a destoyer
250000 to 750000 is a crusier.
750000 to 1250000 is a battlecrusier
anything above is a battleship
rditto48801 Nov 18, 2015 @ 8:56pm 
I would generally do it based on size, mainly length, roughly based on real world ship sizes. For example, Patrol Boats being around 24m or shorter, corvettes might be around 40-60m long, a Destroyer might be 100-150m long, a Cruiser upwards of 200m long, while a Battleship might be upwards of 250m+ long.
Kage Nov 18, 2015 @ 10:39pm 
https://en.wikipedia.org/wiki/Naval_ship

Ignoring Patrol Boats and Fast Attack Craft is a poor decision. They may not seem like much of a threat at first, but unless you're sporting multiple AI, they will make you bleed.

Block count however is perhaps not the best way to go about determining size as beams and blocks both count as one. Rditto's is closer to what I use, though it's kind of difficult to make small ships so I tend to up the sizing scheme by a level. Tonnage however is perhaps the best way to go around it, even if that would put some rather large all wood ships in the same category as smaller all metal boats.
Last edited by Kage; Nov 18, 2015 @ 10:40pm
Benthedaddy Nov 19, 2015 @ 4:44am 
You can't change the block count for battle above 20k can you? Or did I miss something? If so what would be the reason to build something above 10k blocks?
Wraithbourne Nov 19, 2015 @ 4:58am 
Originally posted by benthedaddy:
You can't change the block count for battle above 20k can you? Or did I miss something? If so what would be the reason to build something above 10k blocks?


The game gets a bit funny with it. I have a 53k block monster of a battleship that I can still field in even a 10k block battle. Its pretty funny having a huge leviathan of a thing being engaged by 1 small support ship at a time.
Benthedaddy Nov 19, 2015 @ 5:21am 
Wow! I had no idea, always limited my builds to 10k blocks
rditto48801 Nov 19, 2015 @ 9:13am 
Originally posted by Kage:
https://en.wikipedia.org/wiki/Naval_ship

Ignoring Patrol Boats and Fast Attack Craft is a poor decision. They may not seem like much of a threat at first, but unless you're sporting multiple AI, they will make you bleed.

I can agree, don't ignore small craft. They've saved my butt a few times.

I once had a fleet get hammered by my fortress and several patrol boats, but a surviving Water Buffalo survived and managed to cripple my fortress since by shields got taken out. I was saved by a surviving AI controlled PT Boat.
It was just 16m or so long, small CC turret, 2x bow mounted 6m launchers (of note, two PT Boats had torpedoes that used One Turn, Frag Warhead tight spread w/ 45 elevation, a third instead had IR Seeker missiles for AA support), and with repair bots. On PT Boat and the Missile version got blown to bits, but the other PT boat got 'beached' on a sand bar next to the starter island, got hammered, then ignored after its turret was destroyed and missile launcher knocked out. By the time the Water Buffalo was the only enemy left, the PT boat repaired one of its torpedo launchers, and started lobbing its torpedoes over the 'sand bar' it was stuck on, where they quickly ended up in the water.
Nothing was so surprising, satisfying or relieving as seeing that Water Buffalo's turret 'vanish' as one of those torpedoes blasted the deck right out from under the Water Buffalo's turret. It about startled me, as I was looking 'down the barrel of a shotgun' effect of fragments as I contemplated just boating the Water Bufallo with a grenade launcher, as it was mabye 20m from my fort, circling it like a shark and wrecking it. So I got a 'first row seat' off the fragment shower.

Before the ability to start battles at range was possible, I would use small groups of boats (vanguard size or smaller) to pull the enemy fleets into play, so long range cannons and lasers on sky fortresses or land bases could tear the enemy apart at a 'safe' distance. I stopped a triple Coffin Nail fleet using such tactics. Not much survived of the little fleet, but at least the Coffin Nails were prevented from doing heavy damage to anything important.

For a crazier story, way back before the 'self destruct due to to much damage' thing, I once had the enemy become so focused on a small patrol boat that was on top of them, I was able to massacre them without much resistance. I thought the patrol boat was partly sunk, or had flipped over, since they couldn't seem to land a final blow, and since I could not see it (about 500m away). After battle, I found it was just a 4m wood beam in the water... several ships and an airship destroyed becuase they obsessed over a chunk of driftwood leftover from the patrol boat... >.<;
Benthedaddy Nov 19, 2015 @ 9:58am 
Haha nice story dude ;)
Kage Nov 19, 2015 @ 5:17pm 
I can see it now "Must Kill Plank!"
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Nov 18, 2015 @ 12:59pm
Posts: 10