From The Depths
Benthedaddy Nov 18, 2015 @ 6:28am
Advance cannon multiple ammo types.
I have noticed that you can have multiple ammo types feeding an advanced cannon and was wondering if the game automatically alternates different ammo types or if it checks them first? Would it use them in order of ammo input set? Loader closest to firing pin?
Will run tests later tonight if no one knows :)
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Showing 1-4 of 4 comments
Benthedaddy Nov 18, 2015 @ 6:33am 
Would be good for a tracer or the odd fast firing AP shot. Knowing this and with some clever maths you could probably use some ACB's and smarts to make the rail gun part only fire on that shot ;)
SievertChaser Nov 18, 2015 @ 11:17am 
It's somewhat random, but it's definitely possible to do through mixed inputs. In fact, I think that all you need is adjust the proportion of feeders. I had my own nice mix of HEAT and EMP.
Admiral Obvious Nov 18, 2015 @ 12:17pm 
I think it works based off of shot complexity. Depending on how long it takes for your ammo output to "manufacture" a shot.

If these are timed correctly (all shells take the same time to build), each tick should swap out the shell loaded. A/B/A/B

If there's a big difference in time to manufacture, I think it will check for the first ready load, and go with that first. So, if it takes 3 times as long to create one shot, it will load the easier shots for the first 3 ticks, then once the 4th tick happens, it will load the more complex shot. A/A/A/B

Was tampering with about 6 outputs for an AA gun, that's how it SEEMED to work, until it started getting kinda completely random after I started firing.
Last edited by Admiral Obvious; Nov 18, 2015 @ 12:19pm
SievertChaser Nov 18, 2015 @ 1:23pm 
Yes, and it makes the barrels twitch very weirdly.
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Date Posted: Nov 18, 2015 @ 6:28am
Posts: 4