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Laser designators (yours? Enemy's?) are causing your ships actual anti-missile/missile countermeasure stuff to go off/deploy/fire?
If that is the case, check the ACBs to see what is set for them to trigger missile countermeasures to be deployed.
If that is a typo of the 'wrong word' variety, and you mean your laser designators are causing laser defenses (smoke) to be deployed, then there is nothing I can think of to stop it, other than not use one or the other, or to try and mount the emitters in a place where they have less of a chance of hitting parts of your own ship.
I have no idea if it is a bug or a feature with how laser warners work.
It makes no sense, and is very annoying, as it's triggering the bow smokers, which means my lasers -when they DO fire at teh start of a fight- have to punch through my own smoke first (not to mention, if the enemy uses smoke, I start off with 40 seconds before I can use it to defend)
I got around it by moving the laser designators up higher so they don't hit the bow "at rest" so much, but it was a strange and annoying probem.
I do similar as far as placement, trying to place laser emitters so their beam does not hit part of the ship 'at rest'.