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Im still working that out myself, but so far, length of the shot is dictated by how many pieces of shell customizer you place, and width is determined by cannon size. So far, I think the mag is additive, so if you add the length and width together, and it's greater than 1, it would become a 2m mag size shell, less that, or equal to 1 would make it a 1m size shell.
I guess it could be countered with a spaced shield or shield that extends out further but I haven't seen many ships using it.
In all honesty, it shouldn't. That's not how a shaped charge is supposed to work. It's probably better off being a straight up HE charge, throw a big enough bomb, and it will get through anything.
IRL, the HEAT jet would start to scatter, making it less effective the farther away the target armor is. It will still deal damage, although not really. I think what's causing your damage is just the massive ammount of HE in a 2m/4m shell, no shield (that I can conceive of) can stop the pressure wave from a particularly big HE round.
The ammo customizer lets you view the stats for a particular caliber, but doesn't SET the caliber. If your cannon says it can fire .40m shells, it will load (or try to, depending on the length of the shell at that size) .40m shells, even if you wanted the stats for a .32m shell.
This is why you have to set the "gauge limit" on the weapon itself, because otherwise it may be firing shells that are automatically sized to be larger than you wanted, resulting in slower ROF or a failure to load ammunition.
When I do use Sabots (which is rarely), it's with smaller setups that have a good rate of fire.
Prefer the Compsite nose (biggest speed boost with no warhead penalty), with HE Warhead, Frag Warhead, Penetration Fuse, and a few solid warhead bodies... and no gunpowder.
A true railgun, which hits hard, and requires naps between shots to recharge 400k energy.
200mm going 700+m/s.
Shell Length is simple to figure out.
Shell diameter x number of parts = shell length.
So a 20cm round using rounds made with 3 ammo customizers (6 parts) would be 120cm (1.2m) long.
@Zourin
In naval terms, caliber is not the term for bore/shell diameter, it is the term for the barrel length.
For an example, a 5in (127mm) 38 caliber gun (such as used on on many WWII ships like Destroyers), the caliber refers to the barrel being 38 times longer than the bore/shell diameter.
interesting!
Which can be confusing since firearms use caliber as a measure diameter compared to an inch (.50 caliber being a half inch/12.7mm, the 7.62mm from stuff like the AK-47 is .30 caliber, the 5.56mm of the M-16 is .22 or .223 caliber).
While looking online a gauge for bore diameter, it is generally used in things like shotguns, with gauge coming from a system not measuring the barrel itself, but relating to the weight (in fractions of a pound) of a lead ball the bore size would fit. (12 guage having a 1/12th pound lead ball, 20 guage being 1/20th pound lead ball, 8 gauge being 1/8th pound/2 ounce lead ball)
So I have no idea how the present gauge system in FtD fits in.
I have a feeling that the gauge is set in the context of aircraft/tank cannons, where bore width is what determines the value of measurement, but measures out in context of MM, like how artillery cannons are measured in width. A 122mm shell is always going to be 122mm wide, and an APDS shell, even though it's meant to fit a 122mm gun, being half the bore will still be called a 122mm shot instead of being called a 66mm, AP shell.
That would make it easyer to access while in game and make it so that the guice can be favorited.
I've thought about it. I've written very many guides before about other games, so it shouldn't be hard for me. I just like to have screenshots available first. I know my balistics, but I'm fairly new to FtD, and I don't exactly know how shields play into the new cannons yet (or even build one (a shield), as I can't find which category the generator block is under, along with a few other things), nor really how EMP works.
The Generator? You mean for engine power and recharging electric motor batteries? I think it is under Engines, with all the other custom engine parts. Either that or with the electric motor parts.
I am not sure what they are needed for adv cannon wise, as the rail gun batteries have their own chargers that draw power strait from engine power as far as I can tell.