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With the 3 barrelled gun, do they have separate systems? such as their own autoloaders, clips and the like? They cannot be touching each other, not even the batteries or the guage increases can. Everything needs to be separate so they can fire at the same time.
Hope that helps!
Also, by not having to use gunpowder do you mean that the shells you make don't need a propellant?
How long do you wait for it to charge, and does your engine have enough power to handle it? You need to give it a decent interval to recharge, and in most cases, a railgun will drain half the maximum charge per shot. So, you can fire 2 fully charged shots, but past that, you need to wait a while for it to recharge enough to be useful.
As for no gunpowder, that's correct if you want. It creates a gun that has a set 0 recoil cooldown. Fire rate is only restricted by reload speeds. It's pretty useless if it's not charged appropriately though.
would be insteresting to try that tho..... >:-)
With gunpowder, yes. In my experience, without gunpowder, no. Any gunpowder with a railgun hugely multiplies recoil force depending on the build, but it won't do anything if it multiplies by 0, as in no powder. I've made a few powerless builds that get rounds flying 800 m/s, but I have to enforce a large cooldown, near 5 rounds per minute to keep that effective range and velocity with a reasonably sized gun.
It's practically useless to use a railgun for a shot that would fit in anything much bigger than what would fit into a 2m gun, because at that point, it's far more efficient to use gunpowder without the rails. Railguns are almost exclusively intended to be used for smaller guns, but that's no reason not to experiment with a 5m railgun, even if it's going to be hugely impractical.
in all seriousness 40000 charge is laughable for a .5m railgun, you need to reach at least half a milion charge (a 10x10x10 block of batteries will do) then let it rip
be warned firing such a monster will send most ships flying backwards at speed from the recoil
for example my 1.2million charge railgun is capable of spitting out a .5m ap/flack/nuclear cannon shell at 350m/s (geometric energy vs speed? round 5 million charge to get another 100m/s)
said flack shell has takes out atlas with one hit by using its 60m blast radius
(slightly less dramatic effects on metal targets where it just sets itself off in the middle of the sip via penetration fuse and guts it)
It's amusing switching from 50cm to 20mm... stupidly fast projectile that can shoot across the map in well under a minute... Otherwise, a 3.3k kinetic damage, 168 AP, 5km/s sabot round is kind of pointless... outside of chase camera mode and seeing how the terrain looks on the other side of the map from the safety of your home territory...