From The Depths
lalala Nov 24, 2015 @ 6:08pm
More realistic sinking
Ships currently are all like out of wood. Even out of metal, you shoot holes into a ship and flood it, and its still swimming :-7
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Showing 1-10 of 10 comments
LTDominator Nov 24, 2015 @ 6:39pm 
big metal ships sink like in real life, i saw it many times...

http://steamcommunity.com/sharedfiles/filedetails/?id=494551935
Last edited by LTDominator; Nov 24, 2015 @ 6:39pm
Kage Nov 24, 2015 @ 9:11pm 
The thing with metal ships is that they tend to rely on air tight rooms or surface area to create ballast, So unless you poke a hole in every room or poke holes in enough of them to overcome the bouyancy it's not going to sink. That's how real naval ships survived battle damage. Now definately sinking and falling in general is much slower in game than real life, but what you're asking for isn't realism either.
An Ning Nov 25, 2015 @ 4:16am 
I've honestly never seen a ship SINK.
Submerge, yes, but not "sink" in the terms of "fills with water and keeps going down until it hits bottom"...regardless of how many holes are put into it.

Heck I have (well... had... got rid of them) full-metal ships that had huge ammo bays that would blow up the entire middle of my hull and leave no water-tight compartments... would still only "sink" until the superstructure was just below waterline... guns would keep firing, engine would keep running... actually made it harder to fight

Domanating Nov 25, 2015 @ 9:05am 
I've built a 60m ship that will sink when its ammo storage blows up, and it sinks quite fast.
Wraithbourne Nov 25, 2015 @ 9:51am 
I've found you need a lot of lead in something to get something to sink all the way down. Water is much more dense than it really should be atm, need some serious weight to sink into it.
Kethrian Nov 25, 2015 @ 10:13am 
If your ship has alot of wooden or alloy components, it may just sit below the water even if completely breached as both materials are naturally buoyant.

You will also find that many ships will remain afloat simply because the thrust from the engines is forcing them upwards when you blow enough of the mass off them!
rditto48801 Nov 25, 2015 @ 10:22am 
I've seen ships sink before, just not sink that far, because they self destruct.
It was an OW galleon with deep draft and metal hull. (Maybe Constitution? I forget the name)
The 'message' over it was something like 'under 80% health and sinking' if I recall correctly.
lalala Nov 25, 2015 @ 10:31am 
Originally posted by Kage:
The thing with metal ships is that they tend to rely on air tight rooms or surface area to create ballast, So unless you poke a hole in every room or poke holes in enough of them to overcome the bouyancy it's not going to sink. That's how real naval ships survived battle damage. Now definately sinking and falling in general is much slower in game than real life, but what you're asking for isn't realism either.

The damage you apply on ships, a normal ship would sink in no time. Its realism. I'v seen tons of ship having one side completely open and filled with water, still not sinking...
Last edited by lalala; Nov 25, 2015 @ 10:33am
Kage Nov 25, 2015 @ 11:03am 
Originally posted by roadricus:
The damage you apply on ships, a normal ship would sink in no time. Its realism. I'v seen tons of ship having one side completely open and filled with water, still not sinking...
Just look up WW2 ship damage, you will see some seriously ♥♥♥♥♥♥ up ships still floating. Why? Because they were designed to float, even with severe battle damage.

Now I'm not saying the game is realistic, far from it given how slow ♥♥♥♥ falls from the sky, but unless the boat only has a single room, one or two holes in it's structure isn't going to do a damn thing, which is intended, otherwise ships and especially subs would be far too weak and would trip the 80% and sinking line almost immediately which would make combat far too easy and less fun.
Last edited by Kage; Nov 25, 2015 @ 11:05am
KDR_11k Nov 25, 2015 @ 11:59am 
Originally posted by gamer800:
I've found you need a lot of lead in something to get something to sink all the way down. Water is much more dense than it really should be atm, need some serious weight to sink into it.
Yeah but walls are a meter thick in this game so it's gonna be hard to hit a good mixture of buoyancy and material weight.

Air too seems very dense since it's so easy to make anything fly, even absurdly non-aerodynamic shapes. If you consider the ratio of thrust to size needed to make real aircraft fly...
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Date Posted: Nov 24, 2015 @ 6:08pm
Posts: 10