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After that, place 2 ACB's somewhat close to those spin blocks, and the command needs to be: "Activated wehn enemy range is > [input] or no enemies". This command will close the blast doors if there are no enemies within a range of say, 3000-5000m, and the blast doors wont open. The other ACB, needs the command of: "activate if enemy range < [input]". This will open the blast doors when the enemy is within the range of say, 3000-5000m for example's sake. Now, if you have other spin blocks, you will need to set a limit on the affect range of the ACB, otherwise your radar dish, if you have one, will turn to 90 and 0 degrees lol.
Oh, make sure you put your missiles on a firing delay as..... well.... the blast doors and anything around your missile bay will be destoryed....
Thats always a lovely sight lol
I mean, if the doors open while in combat and close outside combat, then they don't have any effect
More looks than functionality ;)
This post is very old lol.
Basically you want an ACB on your doors to open if enemy under 2000 and and ACB on missiles to fire if under 1500, that would be the easiest way giving time for doors to open.
Failsafes can also confuse missiles into thinking there's blocks in the way even if doors open.