From The Depths
Snekie Dec 31, 2015 @ 6:23pm
Advanced Cannon question #2 sorry
ok thx to the new update My cannons work...
so what is the best shell for ap or He?
I know how to make a good cannon but The shells are a major factor of the effectiveness of it.
and lastly is it possible to split the cannon intake so half is Ap and half is He
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Karnivool Dec 31, 2015 @ 6:36pm 
Enemies like DWG and ONYX watch get torn apart by he rounds due to not having shields ap + he are better for onyx watch though as they have alot of armor. THe other faction you have to be more creative to get around the shields.
Admiral Obvious Dec 31, 2015 @ 7:03pm 
Here's some rules to keep in mind.

HE has its damage reduced by armor fairly significantly, mainly due to the fact that it in itself has an extremely negligible AP value. HE/Frag however deals large AOE damage, which means if it can beat the armor of the target, there will be rather large holes in the target.

AP shells usually deal high impact point damage, primarily because they will inflict high AP value damage, often meaning that they will do full damage to blocks affected.

Combining the two, by making an APHE shell (weirdly people that play FTD reverse the order and call them HEAP, but that would be true if the HE was coating the AP) enables lower AP damage, but usually higher damage to internal components because the AP portion of the shot will pass through then the HE part will take effect.

HEAT/HESH shots don't really deal external damage, but that depends on the special factor of your shells. They apply fragments past the point of initial impact. They both largely do the same thing, except HEAT is more directed damage, where HESH sprays a lot as a result of the design.

http://steamcommunity.com/sharedfiles/filedetails/?id=546826453

I made this guide a while ago with some (what I deem) sensible rounds at the bottom half of the guide.
Last edited by Admiral Obvious; Dec 31, 2015 @ 7:12pm
KingKoopa Dec 31, 2015 @ 7:53pm 
I recommend starting of with simple designs and evolving them after you tested them in battle yourself.

For example start off with only HE warheads and an inertial fuse with at least a moderate gauge >100cm you should be getting a decent explosion radius which will allow you to damage most shielded enemies without needing to penetrate their shields.

Pure AP rounds are easier, just start off with a sabot head and the rest as gunpowder and then start replacing gunpowder with solid warhead bodys until you would drop under 20 AP. Then you might want to optimise by replacing the last gunpowder with a base bleeder or the solid warhead body after the sabot head with a sabot warhead body.
Snekie Dec 31, 2015 @ 8:29pm 
Originally posted by Admiral Obvious:
Here's some rules to keep in mind.

HE has its damage reduced by armor fairly significantly, mainly due to the fact that it in itself has an extremely negligible AP value. HE/Frag however deals large AOE damage, which means if it can beat the armor of the target, there will be rather large holes in the target.

AP shells usually deal high impact point damage, primarily because they will inflict high AP value damage, often meaning that they will do full damage to blocks affected.

Combining the two, by making an APHE shell (weirdly people that play FTD reverse the order and call them HEAP, but that would be true if the HE was coating the AP) enables lower AP damage, but usually higher damage to internal components because the AP portion of the shot will pass through then the HE part will take effect.

HEAT/HESH shots don't really deal external damage, but that depends on the special factor of your shells. They apply fragments past the point of initial impact. They both largely do the same thing, except HEAT is more directed damage, where HESH sprays a lot as a result of the design.

http://steamcommunity.com/sharedfiles/filedetails/?id=546826453

I made this guide a while ago with some (what I deem) sensible rounds at the bottom half of the guide.
Thx for the information I will take this into consideration and use it for my designs
Matt Jan 1, 2016 @ 7:31am 
yes it is possible to make a gun that fires alternating rounds. you have to manually set each input, and depending on the gauge you might go throught 10-20 rounds of one type before you switch.
Benthedaddy Jan 1, 2016 @ 8:31am 
Personally early campaign against deep water I find 3 flack, rest casing will absolutely destroy them due to high wood content ;)
amimai002 Jan 1, 2016 @ 8:38am 
HEAP or HEAT shells are the real names for shaped charge shells in the real world BTW
Admiral Obvious Jan 1, 2016 @ 11:44am 
Originally posted by amimai002:
HEAP or HEAT shells are the real names for shaped charge shells in the real world BTW

As far as I'm aware HEAP is not a shell designation anyone uses. HEAT is a shaped charge round, correct.

HEAP, is usually named APHE (armor piercing high explosive), it penetrates armor, then explodes.
Matt Jan 1, 2016 @ 2:21pm 
^^indeed. APHE, use an AP tip on large cal shells with HE and a penetration depth fuse.
Snekie Jan 1, 2016 @ 3:24pm 
thx for helping me out!
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Date Posted: Dec 31, 2015 @ 6:23pm
Posts: 10