From The Depths
An Ning Dec 27, 2015 @ 7:33am
need help getting Adv Gatling to fire fast
I'm trying to make a gatling gun, but... the darn thing refuses to cooperate.
It fires in bursts of 2 then waits several seconds to fire again.
I tried adding in a ton of cooling units.. but it doesn't seem to have done anything.


...if anyone wants to help I tossed it onto a plane here

http://steamcommunity.com/sharedfiles/filedetails/?id=585308966
< >
Showing 1-5 of 5 comments
Matt Dec 27, 2015 @ 7:55am 
the problems is probably your loadspeed. small caliber and lots of autoloaders. belt fed works really well, but youcan't fire during the reloading cycle.
An Ning Dec 27, 2015 @ 5:04pm 
I was trying for a 110mm gun....guess I have to stick to the 55 for semi-rapid fire if I need belt-fed
rditto48801 Dec 28, 2015 @ 3:06am 
I have not had a chance to look at it yet, but a few things come to mind of things I do when it comes to making gatling gun style weapons.


Set the rate of fire limiter setting near the number of barrels/guage setting in the Adv GUI. Adjust this until the gun fires in a more consistant manner. So it fires a steady amount of shots, instead of short bursts with short delays.

One of my space weapon platforms has a 4 barrel 100mm 'gatling gun' with a fairly good rate of fire (set for 330 rounds per minute), and can sustain fire until it runs out of ammo. It takes up a fair bit of space for all the belt autoloaders and whatnot, and takes about as long to reload (cramped space means inputs on the belt autoloader but not the clips/magazines), but overall that is good with rate of fire, with hefty ammo supply. This is with 6 Belt Autloaders with doublle stacked 1m clips/magazines (so 40 rounds total per belt autoloader), for 240 rounds total. That's good for 43 seconds of firing. The main bottleneck is cramped space, so only the belt autoloaders have inputs (4 each), not the clips/magazines.

One trick I do with some smaller guage 'gatling guns'.
Put in enough Belt Autoloaders so only half are actually being used. Then pack in as many inputs as allowed on the autoloaders and the clips/magazines. This means when the first half run out of ammo, the second half take over and keep the weapon firing. If lucky, by the time the second half is out of ammo, the first half is done or nearly done reloading.
SteelForge Dec 28, 2015 @ 10:44am 
Remember If you want a fast firing powerful cannon you have to give up something in one area. Like space. A fast firing powerful cannon takes a lot of space for all your beltfeeders to fit in even with a organized design. So yeah just soemthing to think about. Sorry it didn't really help.
Panquake Dec 28, 2015 @ 12:30pm 
cool down dvided by amount of barrels = fire delay
< >
Showing 1-5 of 5 comments
Per page: 1530 50

Date Posted: Dec 27, 2015 @ 7:33am
Posts: 5