From The Depths
How do sail...
Plz.... me brain no worky when use sails
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Showing 1-7 of 7 comments
Celestite Apr 22, 2024 @ 7:41pm 
almost never, sails are more of a qaint remain of past versions than anything really useful, even age of sail craft use tons of glass mimics than use the ugly sails, stick to base propellers then if you want to, advance to steam ones.
CEPHY Apr 22, 2024 @ 8:25pm 
Sails are pretty much "functional decoration" at this point.

They do... something, but not enough to tbe worth the bother.
Last edited by CEPHY; Apr 22, 2024 @ 8:25pm
harryswinburne15 Apr 23, 2024 @ 1:06am 
If you ain't gonna tell me don't comment
Carolus Magnus Apr 23, 2024 @ 3:52am 
You always build sails in an 'L' shape (a right angle corner with two legs).

The 'legs' of the L are made up of sail attachment blocks running out from the sail main block (which sits in the joint of the right angle). At the far ends of the legs you put the sail winches.

If you mount the whole assembly on a spin block and add a sailing behaviour to your AI, the ai should be able to use the sails.
Celestite Apr 23, 2024 @ 6:42am 
And told by the only guy to really care about sails anymore....
budisourdog Apr 23, 2024 @ 7:00am 
Do you use the square ones or the triangle ones? When I tried a sailship the AI sailing routine somehow detected my spinblock masts and spun them around but the ship barely moved at all. Disabled upwind pathfinding and set things for as stable as possible.
DreamScape Apr 23, 2024 @ 3:00pm 
Sails are easy. as long as you keep the winds to your back. There are neat little weather vales you can place to tell you wind direction.
With ACBs and spin blocks you can make masts that adjust to wind direction to try and keep vessel moving into any direction chosen. But wind mechanic only in this game. To have any real motion you have to be riding directly into it.
There are open close commands to let ACBs maximize wind catch ability.
Plus Breadboard can be used to set up more complex commands to even further get most out of wind power.
Sailing ships need main sails These sails rest in the middle and do need to swivel 45 degrees to grab wind from cross currents and set at a 90 when wind is at vessels rear for max grab.
They also need front and rear sails to tilt in and out to stabilize in turns and help with turns.
This game dosent have ropes and pulleys to adjust sail angles it has full spinblocks we can place full masts on. This makes things easier.

Think about a simple sailor ship. Lets talk about the Santa Maria. Main sail upper smaller main sail. Front and rear small main sail.
Front and rear sail can swivel 30 degrees to twist into wind to help hull turn.
Middle sail is semi fixed. Very front of ship has a sail that runs from front mast to tip of ram.
This sail is to give stability when turning into the wind and keeping ship from leaning to far.
The rear sail also has a length sail that is moved opposite of rudder to catch wind and tug rear around.
If you build an in game ship.
With sails that move with rudder command to keep sails in wind direction.
(Rudder left. Rear sail right. front sail left... er i think this is right lol)
Or have sails on independent controls for maybe better wind grab.

I hope this ramble helps. For better help on spin block set up and sail control watch an actual video on modern sailing. The concepts do apply to this game from RL.
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Date Posted: Apr 22, 2024 @ 11:03am
Posts: 7