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When an EMP enters a block, it can't exit from the same face it entered. Though not useful in practice, in testing it shows that the EMP takes the path of least resistance and attacks vulnerable blocks along it. This is used to channel the EMP into surge protectors.
A lot of craft have a heavy armor shell. Heavy armor is the only armor block that's a perfect conductor. This heavy armor shell will attract any nearby EMP hits to whatever EMP vulnerable components are touching it. Those components are strategically surge protectors.
meaning it will try to go to blocks with high EMP vulnerabiility through the path of least resistance.
but it will also go to less suceptible blocks if there is a really good path there and it will go though a more resistant path if there is a really juicy target at the end as long as that means doing the most damage
air gaps provide 100% resistance so EMP will not go through them
as smoke mentioned you can funnel EMP where you want with surge protectors
Hmm… I wonder if combining those together you could make almost perfect EMP protection… air gaps to seperate most areas, the only connections being surge protectors, to another layer, same thing… that means only a few paths into the inside of the ship, and each with multiple surge protectors!
Makes sense. I did see on the wiki that EMP’s damage heavy armour, but I’m pretty sure that’s outdated (:
And, combining that with air gaps…
Also, I noticed rubber has the highest reduction. What ive started doing is haveing my computers in rubber rooms, connected via rubber stilts to the main ship. Nearby (ish) I have a heavey armour and surge protector channel.
Ah, so it tries to optimize damage by factoring resistance (so “like 100-resistance/ damage = chance of useage”, meaning more resistance makes it less likely, but more possible damage in that spot is more likely). Also, do you know how it determines at what point to do that? Do you know the algorithm for it? If not, where could I find it?
Also, come to think of it, can EMP take multiple paths? (Basically, branch out)?
Its in the help knowledgebase tab
Also, do you have any advice for my questions about heat/ drag and vehicle profiles
and that heat targeting in genral kinda sucks. missile heat targeting is very inconsistent. AI targeting will usually just snipe exhaust and go for front of ships instead of going for important stuff like target clusters does
i put in engines, AI, turrets(or at least the empty cans that the turret will later fit into) and build the hull around that, making sure that there is enough armor all around
Most of the veterans and devs hang out there
Surge protectors will get destroyed eventually, and there must be a contact point. You can't have big uninterrupted layer of air.
That used to be the case in the past, back when heavy armor had a hexagonal texture. Insulation is probably what rubber is used for the most.
EMP can't branch out.
Great!
I know. I was asking if something happens besides it getting destroyed, such ans the protector releasing ann EMP upon destruction
I know that. I was saying have all the contact points be surge protectors (:
great! Guess that means the wikis quite out of date…
Makes sense. It also apparently is the best at absorbing radar and sonar, so it might be good to coat certain vehicles with some, if not all, rubber!
Good to know! Not sure if that’s going to be good or bad for my ships and weapons, but…
Umm… why would one do that?
Nah, they just fall off like every other block upon destruction. They're damn expensive though
Well, they'll eventually get destroyed and the layer will fall off
It is very out of date and incomplete. It's still serviceable for a lot of things, but be wary.
It's very good. If most of the EMP followed the path of least resistance (instead of all), surge protectors would only absorb most of the damage, and the chances are the remainder would be strong enough to kill weak components like AI stuff.
My name is Smoke of cigarette. You live and you learn.
good
true. That's why you have multiple pillars of surge protectors, and lots of repair bots... I think they can also repair non-destroyed things?