From The Depths

From The Depths

Particle Cannons.
So I built a little turreted particle cannon, thought it was really cute, decided to put down four of them, and then realized it requires about 30 materials a second, regardless of whether you're powering it with a steam or fuel engine to run them.
There's no way they're meant to be that bad, what am I missing. ; - ;
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It sounds like it's a matter of power efficiency for your engines rather than the weapons themselves. As for the PAC, they are pretty ineffective weapons in exchange for their interesting characteristics.
PAC is actually pretty bad. I like it as a light AA weapon, set it like 3 second charge time and 100% focus for a hitscan 2k explosion that can destroy plane bits, but anything larger and especially anything overclocked becomes mighty expensive.
Long charge times with the scatter lens can be a redeeming factor however, if you don't mind waiting 30 seconds it fires 4 beams at once for good dmg: I use these as an anti submarine shotgun.
Origineel geplaatst door Rufus Shinra:
It sounds like it's a matter of power efficiency for your engines rather than the weapons themselves. As for the PAC, they are pretty ineffective weapons in exchange for their interesting characteristics.
The engines run at 900+ power per material, but it requires so much engine that it burns through an obscene amount of material.
But there's no way it was meant to be T H A T bad.
There's literally no reason to use particle cannons for ANYTHING in their current state.
Origineel geplaatst door rojogames371:
But there's no way it was meant to be T H A T bad.
the entire point behind PAC cannons was having zero counters in exchange for being expensive, so yes, the material consumption being "that bad" checks out

Origineel geplaatst door rojogames371:
There's literally no reason to use particle cannons for ANYTHING in their current state.
IIRC, particle cannons are just about the only weapon that can be properly multi-purpose and practically change its purpose inside of combat - APS can do this, sure, but it can't change its purpose to the extent a PAC can (nor is it as practical for APS to change itself from one target to another), and as previously mentioned they have zero real counters
there are reasons to use PAC cannons
Laatst bewerkt door RipoffPingu; 2 feb 2024 om 20:44
But they're so expensive to run that you could build a whole decent sized ship that operates for cheaper than a single particle cannon.
You could build a specialized ship for each role that you want a particle cannon to fulfill, and each ship would be cheaper to operate than the equivalent particle cannon.
That's insane.
The Judgement, from the White Flayers' roster, costs 7,000 materials to fire it's cannons o n c e .
7,000 materials over 30 seconds in literally any other weapon is world-ending.
That's 233.333 resources p e r s e c o n d .
An advanced cannon that uses 233.333 resources per second could be built with so many guns on one turret, each of which would be so insanely powerful, that it would counter anything in the entire game and then some.
Thats not wholly unrealistic. Chucking nukes, lets say your design is 7000 materials and requires an additional 500 mats for 1 full fuel box. They can be built about every 30 seconds. Or Huge missiles. Those need like 5000 ammo access to reload, about every 40 seconds.
But would you rather have 6 particle cannon shots or the Event Horizon's advanced cannons?
A piercing shot to disable the enemy is the only thing PACs do better than anything else. You don't even need that big a PAC to do this effectively.
Laatst bewerkt door dog; 3 feb 2024 om 13:30
Origineel geplaatst door rojogames371:
But they're so expensive to run that you could build a whole decent sized ship that operates for cheaper than a single particle cannon.
You could build a specialized ship for each role that you want a particle cannon to fulfill, and each ship would be cheaper to operate than the equivalent particle cannon.
That's insane.
or, you could build a single ship armed with particle cannons, and configure it mid-fight via ACBs to a far greater extent than you can with other weapons - it won't perform perfectly at everything, sure, but it is the true all purpose weapon with no counters, meaning it always works - its just pretty expensive and unwieldy as a downside.
not every situation calls for PACs, sure, but it does fufill a niche - an all-purpose weapon that can switch its specialty on a dime in combat. NO OTHER WEAPON can do that.
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Geplaatst op: 1 feb 2024 om 23:58
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