From The Depths
Blackcan Feb 7, 2016 @ 4:18pm
Submarine
Is it possible to create fully functional submarines?
< >
Showing 1-10 of 10 comments
Mavis Feb 7, 2016 @ 7:20pm 
yes the only problem is if they get down to 80% hp they will despawn because "bellow 80% and sinking" rule thing.....
22ry Feb 8, 2016 @ 12:23am 
Originally posted by Red:
yes the only problem is if they get down to 80% hp they will despawn because "bellow 80% and sinking" rule thing.....
That is indeed true, but submarines rarely actually get damaged by other crafts because they are hard to hit because they are underwater. Also, I have my submarines set to deploy balloons when they are under 81%, causing them to fly up (which looks hilarous).
An Ning Feb 8, 2016 @ 5:21am 
well, it really depends on what you mean by "fully functioning".

Yes, subs are part of the game, but to my knowledge, there are 2 types:
1) Depth controlled by speed
2) only stays at 1 depth

A sub that can float on the surface at 0, then sink to -10m, then stop, then sink to -40m, then stop, then sink to -100m, then stop, then raise to -50m, then stop, then to the surface again, all while remaining unmoving (which, to me, is a true fully-functioning submarine), is not possible to my knowledge.
FourGreenFields Feb 8, 2016 @ 7:48am 
Originally posted by An Ning:
well, it really depends on what you mean by "fully functioning".

Yes, subs are part of the game, but to my knowledge, there are 2 types:
1) Depth controlled by speed
2) only stays at 1 depth

A sub that can float on the surface at 0, then sink to -10m, then stop, then sink to -40m, then stop, then sink to -100m, then stop, then raise to -50m, then stop, then to the surface again, all while remaining unmoving (which, to me, is a true fully-functioning submarine), is not possible to my knowledge.
It is. Just need to control it manually.


On topic, subs work, but this isn't exactly a sim. For example, fuel engines work underwater without a problem. Flooding doesn't cause any damage beside the ship possibly sinking. Cannons work fine underwater. List goes on.
22ry Feb 8, 2016 @ 11:32am 
Originally posted by FourGreenFields:
Originally posted by An Ning:
Cannons work fine underwater.
Well, yes, cannons do work underwater, because they can fire normally, but the problem with that is the shells slow down snd fall to the bottom of the ocean. So its best to stick with missiles on a sub unless you ue supercavitation sabot shell adavanced cannons on it.
Mavis Feb 8, 2016 @ 3:35pm 
Originally posted by Torrential Downpour:
That is indeed true, but submarines rarely actually get damaged by other crafts because they are hard to hit because they are underwater. Also, I have my submarines set to deploy balloons when they are under 81%, causing them to fly up (which looks hilarous).
i have huge problems with submarines takeing dmg... specificly be the enemies that drop hundreds of magnet grenades... they instantly suck themselved down onto my subs and destroy them very quickly. i also feal stupid for not thinking of the ballons thing :I

submarines can be setup to be controlled manualy useing complec controllers verry simularly to real submarines, hydrofoils work good for controling pitch and haveing indevidual keys for up and down pitch for your ballasts is pisible to. it would make controlling your sub easyer if you found the equalibriam or "zero boyancy/weight" and planned your controlls acordingly
FourGreenFields Feb 9, 2016 @ 9:35am 
Originally posted by Torrential Downpour:
Well, yes, cannons do work underwater, because they can fire normally, but the problem with that is the shells slow down snd fall to the bottom of the ocean. So its best to stick with missiles on a sub unless you ue supercavitation sabot shell adavanced cannons on it.
Well, that's the base component of your shell being used. That doesn't really reduce effectiveness too much (except maybe AP or APHE which work alot better against metal with a base bleeder).
22ry Feb 9, 2016 @ 12:28pm 
Originally posted by FourGreenFields:
Originally posted by Torrential Downpour:
Well, yes, cannons do work underwater, because they can fire normally, but the problem with that is the shells slow down snd fall to the bottom of the ocean. So its best to stick with missiles on a sub unless you ue supercavitation sabot shell adavanced cannons on it.
Well, that's the base component of your shell being used. That doesn't really reduce effectiveness too much (except maybe AP or APHE which work alot better against metal with a base bleeder).
Yeah, I completely agree. I saw a pretty cool submarine with a cannon as its main wepaon, and it worked really well. The only problem is with CRAM cannons, and the fact that supercavitaion bases reduces your options with advanced cannons. The main reason for that is you need more gunpowder casings if you want a normal speed like 300 m/s,which limits HE because you want more than one or to warheads for that, but for sabot, that's fine.
Last edited by 22ry; Feb 9, 2016 @ 12:29pm
22ry Feb 9, 2016 @ 12:30pm 
Originally posted by An Ning:
well, it really depends on what you mean by "fully functioning".

Yes, subs are part of the game, but to my knowledge, there are 2 types:
1) Depth controlled by speed
2) only stays at 1 depth

A sub that can float on the surface at 0, then sink to -10m, then stop, then sink to -40m, then stop, then sink to -100m, then stop, then raise to -50m, then stop, then to the surface again, all while remaining unmoving (which, to me, is a true fully-functioning submarine), is not possible to my knowledge.
Oh, and actually, with ACBs and air pumps, you can control the altitude as much as you want, but you'd have to change the ACBs or have multiple of them.
Sensha Feb 18, 2016 @ 3:23pm 
Originally posted by FourGreenFields:
Originally posted by An Ning:
well, it really depends on what you mean by "fully functioning".

Yes, subs are part of the game, but to my knowledge, there are 2 types:
1) Depth controlled by speed
2) only stays at 1 depth

A sub that can float on the surface at 0, then sink to -10m, then stop, then sink to -40m, then stop, then sink to -100m, then stop, then raise to -50m, then stop, then to the surface again, all while remaining unmoving (which, to me, is a true fully-functioning submarine), is not possible to my knowledge.
It is. Just need to control it manually.


On topic, subs work, but this isn't exactly a sim. For example, fuel engines work underwater without a problem. Flooding doesn't cause any damage beside the ship possibly sinking. Cannons work fine underwater. List goes on.

My sub dives when something is in front of them or if enemies are in range. It resurfaces if its HP is below 81% or if enemies are gone
< >
Showing 1-10 of 10 comments
Per page: 1530 50

Date Posted: Feb 7, 2016 @ 4:18pm
Posts: 10