Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In Real Life:
-A tub (Like you're mentioning..) floats since it displaces the water...
In From The Depths:
-ANY enclosed (Or a hollow inside with no holes or openings to the air or water) will sink unless you use an Air Pump (Like @AOrocks said...)
Alternatively you may also add positive buoyancy to the tub by using composite materials to lower the average density - mix in light alloy and wood parts to non-armored parts of the boat and it will float by itself.
It's also useful to create double bottomed hulls and torpedo bulkheads within the tub, which can be used as buoyancy.
The object, plus the space inside, must weigh less than the weight of the water it occupies.
So, to get a chunk of metal to float, you need to fill it with enough air (air pumps) to offset the weight of the metal in the water.
To keep something heavy afloat after some jerk pokes a hole in it, seperate the hull into seperate, (I do lightly armored compartments), each containing a water pump.
Compartments with essential parts and materials (engines, ammo stores and resources) can be more heavily armored with ERA armor, shields and layered metal.
Getting something to float is only hard once. Getting something that can stay afloat, and keep fighting, is where the game gets really fun.