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2) That's what Blue portals are for.
3) I cant speak much on this, but this is going to make part 1 SO much worse, with the addition that more work will need to go into the collision avoidance of fleets of smaller ships. Additionally, if you can swat 1 Duster at Dif 5, why would you send 5 of them at Dif 15?
4) Heartstone timer is what it is so you cant spend your whole Adventure play-thru as a pirate.
Much of my annoyance with heartstones comes from only being able to have one on your ship, which makes retrofitting (either by hand or with the build in feature) that much more difficult. That constraint really doesn't makes any sense, as if it gets knocked out in battle you can just stick another one down in a safe part of your ship (giving you two when the original gets repaired, nice!), and besides, the other one-block critical system - the AI Mainframe - can have as many backups as you want. I've never actually designed a ship with more than one AI, so I'm not sure how precisely that works if one gets destroyed, though.
Maybe instead having player heath drain rapidly when aboard enemy ships and much slower when not on board a friendly ship would keep the good parts of the system while removing the bad. I have no idea how practical this would be to implement though.
I do underuse blue portals. That's probably a big part of the reason I tend to get my overly small ships sunk out from under me before getting too far lol.
A lot of the SS aircraft and basically the entirety of the TG drone line already spawn in mothership/drone squadrons. I'm not sure if having larger ships spawn the same way would cause issues, though. 5 Dusters not being much scarier than one is a fair point, but the Duster can be shot down with pretty much anything, including the .50 cal MG. I feel bad shooting at Dusters sometimes. On the other hand, a more specialized squadron - say a dodgy helicopter, a fast jet, and a heavily armed and flare carrying prop plane - might end up stronger than the sum of its parts and be a more interesting fight besides.
I think that a lot of my overall objections with this mode can be summed up as saying that adventure mode honestly isn't sure if it wants to be a sandbox with progression mechanics or a roguelike. It's got permadeath, but - unless your rambot is unlucky enough to take a 300mm shell to the face - it's surprisingly hard to die as long as you have a heartstone/engine prefab set, as building in combat is allowed. There is some RNG in terms of what kind of enemy spawns, but you always know that you'll only be dealing with one enemy at a time and can build your craft accordingly. If it was a sandbox I'd prefer to be able to pause the game to build, and if it was a roguelike I'd personally prefer a bit more RNG-induced "fun" to make each run more unique. It's almost worth having two different difficulties for the mode, one more sandbox-y and one more rougelike-y.
If you go through the blue portal build a small base with a heartstone you can move rambot over and refit all you want.
My game does not allow me to build a 2nd heartstone when the first is destroyed.
You should experiment with using more than 1 ai. Putting different guns with different roles on each one. For example I have aa on a separate ai to prioritise fast vehicles. Sabots target hot spots.
I mostly play sea adventure not land. I also tend to drag my feet with moving on and will be at over 1 mil mats before I hit lvl 10. My last game ended with a 7mil super flyer.
I agree adventure mode does need an overhaul but what you propose wont really fix anything in my view.
1)There is already limits on what can spawn at each lvl but it could be made clearer.
2)No, building while fighting is the only real challenge the adventure offers.
3)We already have that.
4)Plenty of ways to cheese the game but you are gaining nothing as you gain nothing from completing the adventure. Dont punish everybody because some players cheese the game.
5)Not really sure I like this. Maybe have the weather worsen over time to force slow people like me to move on to calmer waters. However this would just encourage me to build more flyers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3139816297