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Takeaways:
Fleet mode is derp and can/will totally destroy your ships as they attempt to make a formation.
Collision avoidance really doesn't work at all.
Rubber around the ships.
- It literally does nothing.
- Really not much reason to use it, unless you intent to build a melee vehicle
When an enemy ship is detected this stupidity magically disappears and they form up, disperse and engage the enemy perfectly, the small ships move in as distractions the largest bruiser moves to firing range and the support ships stay further back. After combat they go right back to aggressively cruising around in circles when they have no orders, and should be sitting still?
Is this crazy circling the INTENDED behaviour? I hate it. They constantly crash and destroy each other, not to mention would be wasting a lot of fuel and resources if I were not still trying to make them work in designer mode.
This combination is what your issue is. You've told it specifically to wander 100m from your objective, which can be counted as "ballparked" at a 50m distance from it. You've given it a turn circle that might not be what it can actually do. wether that's too high or too low is irrelevant, it is doing what you've told it to do. So tell it to sit still.
Lower the wander distance, increase the order complete distance, and collision only considers what's infront of it, (read: as a straight line)
Anyways, setting this has settled one of my craft.
0 wander
100m order complete
idle 50
No boxes ticked. (including the one that "allows it to sit still", being disabled?)
Sitting still.
ACB When enemy is not present. Set behavior to AI off or cease movement.
ACB 2 When enemy is present. set AI behavior to a combat routine. (Circle broadside ect)
I use Patrol so i can command my ship around when enemies are not present. I do survival more than story.
ACB 1 If enemy is within 3k use circle.
ACB 2 if enemy is outside of 3k use Broadside to close in.
ACB 3 if no enemy use Patrol.
If object is in front 0 - 90 Turn Left. -90 - 0 Turn right. If object is within 200 drop to 1/2 speed. If object is behind full speed ahead.
This will keep friendlies from hitting each other.
You can do all above mentioned with a single breadboard. But you need to be good with programming. Breadboards can be tricky.