From The Depths
How do I make this tiny cram cannon better?
I'm still very new to this game.
http://imgur.com/vpBtj1h.png
< >
Showing 1-15 of 21 comments
Inim_olend Jul 9, 2016 @ 8:25am 
I'm new as well, but I belive CRAM cannons shine at high calibers.
Mango Scribble Jul 9, 2016 @ 8:32am 
All weapons shine at high calibers lol. I just want to make some cheap disposable swarm units to distract and pepper the enemy.
Inim_olend Jul 9, 2016 @ 8:48am 
Originally posted by Mango Scribble:
All weapons shine at high calibers lol. I just want to make some cheap disposable swarm units to distract and pepper the enemy.
Well, I guess you could use missiles and have some support units to produce and the ammo needed.
Olivine Jul 9, 2016 @ 8:55am 
If a pellet box is used by, for example, two autoloaders, it counts as two boxes, so try to share pellet boxes with as many autoloaders as you can. And using some hardeners and a fusing box is generaly a good idea, but latter takes a flat amount of space in the shell per fuse, so its hard to do on small crams.

So, if you surround a single block with autoloaders, horizontally, and then put more pellets and an ammo box on other autoloader ports, you should get 10 pellet boxes and 2 ammo boxes in a 3x1 slice that rests on a connector cross.

And I think that gauge increasers are better armor than wood, so put them around the firing piece , except for the back where connectors are.
Mango Scribble Jul 9, 2016 @ 10:02am 
Last edited by Mango Scribble; Jul 9, 2016 @ 10:03am
Vectura Jul 9, 2016 @ 10:04am 
Also, the fact that CRAMs shine at high calibers is really true, to the extent where any CRAM cannon below 800mm or so in diameter is probably better replaced with an advanced cannon.
Stenk Jul 9, 2016 @ 10:10am 
1- Enhance azimuth and elevation using motor driven barrel until you reach 45° for both abd use a one axis turret

2- Enhance caliber to reach a reasonable muzzle velocity (current 77m/s is too low in my opinion)

3- Connect your explosives to autoloader if not done already

4- add some armor piercing so that your shell doesnt bounce off or add laser targeter and set the explosion right at the impact
Mango Scribble Jul 9, 2016 @ 10:42am 
Originally posted by CMDR Vectura:
Also, the fact that CRAMs shine at high calibers is really true, to the extent where any CRAM cannon below 800mm or so in diameter is probably better replaced with an advanced cannon.
The space and cost of the ammo controller in adv cannons makes it expensive and not viable for my small cram ships
Mango Scribble Jul 9, 2016 @ 10:56am 
Unless ofc you teach me a compact design
Stenk Jul 9, 2016 @ 11:01am 
Unfortunately i don't see how you can get a compact cram design (apart from bomb but it's not relevant for a ship). Switch to APS cannon if you really want to striclty keep that hull base because a Cram won't provide a correct efficiency in this state. Remember that CRAM is supposed to reflect Howitzer/Artillery with slow firing rate, huge caliber, high recoil.

What total RP do you aim for?
Mango Scribble Jul 9, 2016 @ 11:04am 
around 15k-20k(for the entire ship if possible)
Last edited by Mango Scribble; Jul 9, 2016 @ 11:05am
Mango Scribble Jul 9, 2016 @ 11:09am 
Also would heat rounds be viable for a small adv cannon?
Stenk Jul 9, 2016 @ 11:11am 
Wow that's going to be tough, you may manage to do something but your unit will probably be slow and unarmored.
Fatboychummy Jul 9, 2016 @ 1:24pm 
heres a small info dump on CRAM:



Cram cannons use 'pellets' which increase damage/penetration/EMP/explosiveness, and each pellet distributer takes time to add more pellets to it. Cram cannons excel with a slow reload speed and a large calibre, because then they have more time to 'pack' pellets into the bullet, and the bullet has more space to get stuff packed into it. With more stuff packed in they are actually more ammo-efficient, because each shot uses the same amount of ammunition, but with more stuff packed in, they do more damage.



If you want a small CRAM to do some damage, I suggest just putting as many pellets as you can attached to autoloaders, with very few actual ammo boxes on the gun (Maybe 2-3 ammo boxes total, the rest would be pellets of different types depending on your needs).
The guns will be fairly slow to load, but they will do some pretty good damage.
Last edited by Fatboychummy; Jul 9, 2016 @ 1:25pm
Mango Scribble Jul 9, 2016 @ 1:50pm 
That is what I'm trying to do actually, but Olivine recommend to use multiple reloader for each pellet box to save on cost and efficiency
< >
Showing 1-15 of 21 comments
Per page: 1530 50

Date Posted: Jul 9, 2016 @ 8:12am
Posts: 21