Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Magnet Bombs are good if the enemy have weak hull and are made of metal, you need a lot of it if you are going against big ships.
CRAM bombs are good for most targets as you can customize the bombs for different ships, the downside is they need large space to fit and need time to pack the shell for the best effect.
1) Speed
2) Room
If you have somethign moving incredibly fast, you'll probably want to avoid CRAMs, which need a lot of time to reload, and sometimes have difficulty tracking and firing when you only have a second or less of time to fire
CRAM bombs also take up a lot of room.
I coud place 2 engines, fuel and resources with 24 bombs in the same area of 2 CRAM bombs with relatively low power for my TIE Bomber (I eventually gave up and built a separate bomber model for CRAMs, leaving the TIE Bomber as missile bombs)
honorable mentions: altitude and position
Altitude is an important factor because CRAM bomb shells WILL DISAPPEAR after a certain time from launch, even if they haven't hit the ground yet, whereas missiles exist for a longer duration and that duration can be extended
Position is a necessary mention because CRAM bombs work best placed along the centerline, whereas magnabombs (or IR bombs and laser-guided bombs) can be dropped from virtually any point on your hull with reasonable accuracy
notes
1) I have not used CRAM or other bombs since the update
2) You need a lot of missile bombs to deal the potential damage of a CRAM bomb, but you will hit more reliably than CRAMs
Sauce: My 6 2,000mm Cram Bomber. I switched to motorized barrels.
Because I was tired of the ship blowing the entire lower 90% - virtually everything except the flight deck and engine room, along with random CRAM bits - off of the ship.
Bomb chutes are also extremely slow, and on smaller targets - read, anything smaller than a Bulwark - I missed a -lot-. Because the bombs mostly all aimed for the same spot and by the time they made the 300 meters down, the target was long gone. very frustrating.
Since I use the cram cannon gauge pieces as the bottom armor plate they don't have anything to impact.
I get the feeling everyone is using much less disposable aircraft then I am.